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Ein Übersetzungsproblem melden
this
Thats why you get rewards if you did the main objectives.
Because to helldivers, your splattered cold corpse on that rocky moon, died a hero.
Its called a theme, live with it.
Lastly, you lose the opportunity to extract samples, which arguably are more important than requisitions. The stratagem upgrades are by far, the longest grind. When you don't extract with samples, you don't get them. It incentivizes people getting on the pelican, but again, samples are not the mission.
You are 4 well-equipped soldiers taking down hundreds of enemies and greatly setting their operations back by completing objectives. A mission, even in real life military, can be a success even if the team is wiped out.
From a gameplay perspective it still makes sense. You completed what you set out to do. The punishment is losing your hard-earned samples, which basically amounts to you wasting your time once you reach level 20 and have all strategems unlocked.
The ship is what represents you the player. The way you interact with the world is just whichever schmuck is thawed out at any given moment, thats why you can pick randomized voices.
The entire point is you did your job. It isn’t “pity points” you completed your objectives. You are rewarded for preserving yourselves but the reward is so small because of just how expendable you are.
If you don't extract from a mission you don't get research samples. They are the most difficult to earn or to find. Super Samples are only available in the top 3 difficulty levels near specific natural landmarks.
But yeah, most of the rewards are passed onto the next guy for thematic reasons. Your Helldiver doesn't have a name, but the Destroyer does.
You can't keep the research samples you lose in the mission because otherwise you would just never need to extract, ever. You also have to wonder 'How do they do the research if they don't actually have the samples to do research with?'
I guess some people just get annoyed about losing because it's not always their fault? A person might join your game, but if they end up dying too much they use up all of your reinforcement points which you contributed to the team.
When a single mission can take at least 30 minutes, it feels like a big waste of time, ESPECIALLY when failing one mission out of 3 means you don't complete that campaign (a waste of 90+ minutes).
People also have different opinions about what 'kind of game' it is, and how it should be played. Some people feel that it's a horde shooter, and just like to have fun killing enemies even though a high kill count doesn't give more XP or rewards.
Sometimes if you don't play the way your host likes to play (they might want to be the one who does all the map marking and completes the objectives - yes people are really this weird and selfish), they will kick you out without any warning. They can even decide that they don't like your loadout, or that you are too low, or even too high level, for this difficulty.
This is what some people mean by 'unforgiving', there is no vote kick system, there is no warning - you are just gone and take none of the rewards with you (except for ones that are immediately granted as soon as you find them, and not after extraction).
If that personally bothers you, then it only personally bothers you. There's nothing else to be said. Is titanfall also in the same category with extraction being secondary?
that infamous 23.1 Survival rate note after you complete the tutorial.
The director shot this down in a tweet reply to someone saying that. To quote directly; "They are real people with real families that are "oh so proud" of their baby joining the elite and invincible hero unit to do the right thing and fight for democracy.
That they get into a freezer to be thawed is not disclosed. Nor that their life expectancy is 2 minutes.
7:14 AM · Feb 19, 2024"
If they were clones it'd defeat the entire purpose of the flagrant tutorial segment. Each helldiver is a brainwashed lemmjng sent through their half hour of training and then into the meatgrinder.
The ship retains the equipment and the player basically controls it and the disposable lemming at the same time.