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Yeah the standard mine spread is too much lol
I'm not sure how this will affect players struck by the fire though :D
To be honest i'm not sure, But it would make sense if they both did the same thing.
You can see this effect on the preview videos in the terminal when selecting one of those.
Mines can be really good, not because of the amount of enemies they kill.. But the amount of time you buy yourself from not having to cover every direction.
I just played a little bit solo with the mines and they're invaluable if you're on your own :P
mobs in video games just slowly take dot damage as they blindly charge towards you as they normally do. ive yet to see a game get it right.
I've only seen Incendiary mines kill when a bug walks through the whole thing end to end and then there's this massive highway down the middle for everything else. Regular mines just kill them dead as soon as they touch the first one making it a field they have to hit with attrition.
Same with shotgun. Breaker just kills the bug, Incendiary Breaker gives it cool decals while it slices you up, and then it inevitably survives.
Napalm Strike too. Except for the bugs and bots directly hit by missiles, I've seen the grunts walk through the fire and completely survive the DOT.
You ever notice when doing quickplays that literally no one uses a flamethrower? What do you see people carry to bug missions though? Autocannons, grenade launchers and reccoilless rifles. Zero flamethrowers.
Remember that feeling the last time you opened a drone and instead of super credits, medals, or even a Stalwart, it dropped a flamethrower? That face you made? It's called a grimace.