HELLDIVERS™ 2

HELLDIVERS™ 2

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Brads Feb 9, 2024 @ 3:52am
charger needs a serious rework
the hit boxes are so broken and there is no good way to kill them cause they are legit invincible for a solo player when there are like 50000 other dudes around him there is just no counter
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Showing 1-15 of 37 comments
Empra Feb 9, 2024 @ 3:56am 
2
Please no, don't fix an enemy for solo player when this is a coop game
Brads Feb 9, 2024 @ 3:58am 
Originally posted by Empra:
Please no, don't fix an enemy for solo player when this is a coop game
yeah well it's hard to coop when no one plays, no one ever joins and if they do they just quit instantly if you do anything other than the main objective and it's so annoying
Darkst Feb 9, 2024 @ 4:02am 
ADVICE : Just let you die and one shot it with your pod when you'r back.
Brads Feb 9, 2024 @ 4:02am 
Originally posted by Darkst:
ADVICE : Just let you die and one shot it with your pod when you'r back.
i try that but my pod is never close enough to reach it before i hit the ground
Deno Feb 9, 2024 @ 4:21am 
Yeah, I've been hating chargers. They are really worse in solo, but its not like COOP fixes their design unless everyone already had anti tank weapons ready. If you're in an open field you cannot even remotely consistently dodge it, so you just need to hope your team kills it before it mauls you.

But even then, the game should be playable solo, I dont mind how tough it is but it just makes hordes unmanageable. It really needs to turn slower during a charge and for a second after it stops. Maybe make it have a faster top speed to compensate. I can deal with it having to drop everything Im doing and diving to dodge its charge, it should demand attention. But getting an almost guaranteed hit in open fields is not fun.
GFSA Feb 9, 2024 @ 4:30am 
Weird. For me it works by circling near the big guy as it circles around you as well, but not near enough for it to touch you once the mobs are thinned down. You should be able to then shoot it from behind when it decides to charge and overshoot.
Barrier Feb 9, 2024 @ 4:32am 
One charger is perfectly doable in solo.
'Strict Feb 9, 2024 @ 4:37am 
Originally posted by Brads:
Originally posted by Empra:
Please no, don't fix an enemy for solo player when this is a coop game
yeah well it's hard to coop when no one plays, no one ever joins and if they do they just quit instantly if you do anything other than the main objective and it's so annoying


Well, if noone joins you...why don't you join others?

Just check the map for missions that have started or are being set up, try to join...some times it won't work but most of the time it does

Then again....some people just kick you for no reason, even had a group earleir saying "Don't join us !! We wanna play alone !!"
Well......muppets, put it on private then.
Zheppon Feb 9, 2024 @ 4:39am 
well sometimes its not only 1 charger but 2, the thing is what i hate about this guy is their turn radius is weird when charging they can literally track you precisely when charging which is not good tbh.

and i dont know why but most bug is literally take some bullet to kill specially the bloat one is terrible they take almost a clip to kill even when you hit their weak spot
Willow Feb 9, 2024 @ 4:43am 
Chargers are perfectly doable solo, they take learning, and as in the first game solo diving has a high skill ceiling, where people need to learn to manage their engagements and use the stealth mechanics. One Diver cant just go in headlong and expect to live. You have to approach things smart and position well, learn aggros ranges, when not to engage. Etc and you play on easy difficulty until you learn and unlock kit. Just as in the first one its very rewarding when you do learn to do it well.
Turtle Feb 9, 2024 @ 5:14am 
We have it down. Hit one of the front legs with an anti tank weapon to destroy the armor there, then have everyone focus fire on the exposed part.

Unfortunately, the head and center body of the charger appear to be Heavy Armor, not Light/Medium.
Polarhex Feb 9, 2024 @ 5:23am 
Originally posted by Brads:
Originally posted by Empra:
Please no, don't fix an enemy for solo player when this is a coop game
yeah well it's hard to coop when no one plays, no one ever joins and if they do they just quit instantly if you do anything other than the main objective and it's so annoying
Weird how there's different experiences regarding that.
i get almost instant games when using the matchmaker and people deliberately go after secondary objectives and caches all the time, only exception being the 10 minute rush missions.
BananaBadman Feb 9, 2024 @ 6:35am 
The charger is extremely easy to dodge, to the point that it is just a minor inconvenience rather than a threat if you're not in an enclosed area. Just run left or right and dive if you need to, but 90% of the time running is enough since their turning radius is poor.
If you're dealing with 2+ chargers, try to make them intercept eachother as it will cause both of their charges to interrupt if they collide.

On low difficulties, you probably won't see a crazy amount of them, so just dodge them and unload your clip on their weakspot or use stratagems at the spot where you think their charge will halt. On higher difficulties, you really should have anti-tank weapons that can take them out quickly. If you didn't unlock any, you were doomed to fail anyways.
|||-Landi-||| Feb 9, 2024 @ 6:37am 
Originally posted by Barrier:
One charger is perfectly doable in solo.

Yes, a single charger is doable, but 90% of the time there's 2-3 even 4 active at the same time ( on "Challenging" diff at least )
Ledion Feb 9, 2024 @ 6:37am 
you are not suposed to kill a charger solo, you are suposed to run away, a solo game is not played the same way a full party one is, subterfuge and guerrilla is your friend, stuns, smoke, fire and sentries are your friends
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Date Posted: Feb 9, 2024 @ 3:52am
Posts: 37