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I think I rather like the unlimited mission timer and infinite respawn, because it also screams that with sheer will we can actually win. Some of my most memorable game on the first was playing with people who clearly thought that this game is all about killing and having around 40 minutes of back and forth of running to the dropped equipment, dying left and right, and we still dont restart the game.
Now, not only is that possibility limited, but we can reach situations of having to wait 2-6 whole ass minutes to respawn.
And for all the git gudders, Murphy's Law is a constant in Helldivers. This will happen.
I hope they can channel some dev community listening into changing this system back to HD1 or find a better compromise. I'm not buying a helldivers game to watch other people play if I make a mistake after my crappy team burned through the instant reinforces.
Timed mission is ok but should be for certain urgent mission. Other mission should have unlimited time but limited resources to indirectly limit time.
Call down equipment and weapon, e. g. machine gun, should be of limited use but with disposable weapon atrategem and attack strategems e. g. air strike should be unlimited like the 1st game. Making all strategem weapon unlimited use simply makes them extremely cheap and disposable, while making the original disposable weapon useless. This also disrupt balance between primary weapon and support weapon because now you just use strategem weapon instead of your primary. Since strategem weapon now become unlimited use, they have essentially unlimited ammo, while your primary is not without resupply. When even bother use primary?? This change is just so bad I never see it coming. It is like push the game down a cliff.
Add back stacked strategem. This is essential. Allow player to be creative and prepare the mission as they pleased. Absolutely furious to see this removed.
I see that you don't own the game yet, so most of the stuffs you sprew here barely make any sense to those who actually play it.
Such as
- "air strike should be unlimited like the 1st game"
Yes they are, they just run with the new system now.
Like you get 3 charges of air strike with 15 CD between use, and when you wish to refresh back to 3 charge, you got to use the new "rearm" strategems (it is also auto use when you ran out of charges), this will take 2 mins, after that your air strike will be ready again with 3 charges.
- "Call down equipment and weapon being unlimited making disposable weapon useless"
Wasn't it almost useless back in HD 1 with some exception anyway?
- Making all strategem weapon unlimited use simply makes them extremely cheap and
disposable which disrupt balance between primary weapon and support weapon
because now you just use strategem weapon instead of your primary"
What? the 8 mins CD for 2 mag is cheap and disposable?
The main benefit of this change is so that I don't have to murder teammate who stealing my gear all the time, since if you nearly refresh I can just wait for a min or 2.
Btw in case you didn't notice (since you don't even play it and all) refill strategems have been reworked, so now they give your primary weapon 100% ammo while only give your strategems weapon 50% ammo per refill.
So unless you steal all the ammo packs in the drop (now refill work like resupply pod in DRG in that the CD is shared and it give 4 packs per drop) you still have to use all of your guns, hell I even need to switch to my pistol sometime now.
So next time, if you want to talk about something...how about you gather of basic info about it first so you people can take you seriously?
Since I actually like that stacked strategem too but everything else are pure hot air.
you're telling me the demolisher satchel charge, the EAT-17 and the mfing mgx-42 machinegun (the mobile turret if you may) WERE USELESS??? I dont care about the rest of the points but I wont stand someone disrespecting my beloved mgx-42
Complains before they actually know how it works.
Yeah, this guy is a wonder to behold.
Arrowhead are so amazing they added what you want and, as a bonus, they made the change retroactively in the time space continuum.
I can't tell you how many times I have been team wiped to some moron dropping an arti turret and bad grenades in the middle of a foggy, stalker infested bug objective.
That should have used up that guys lives for team killing and after he is done murdering his teammates 5 times he can watch for awhile until he rejuvenates another respawn. Same for just getting owned over and over and if everyone is friends then sharing a few lives with some easy button press should do it.
5 lives each, separate pools with separate recharges and a quick press to give a life to someone(maybe buttons for each player on side of map when you tab-right click).