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The first storefront is the same as HELLDIVERS 1. You level up, you earn medals, you spend the medals to unlock stuff. Except this time around, they locked the good stuff behind higher tiers where you need to unlock enough stuff in one tier to move on to the next (as opposed to unlocking them through "tiered randomized pre-determined mission rewards", like unlocking the flamethrower behind a 4-star mission except the 4-star missions available currently may not have the flamethrower reward because RNG), which is something that wasn't a thing in HELLDIVERS 1 since they opted for an upgrade system to improve your existing weapons and call-ins.
you can unlock stuff without paying real money... the problem is its time limited so you can't even grind it slowly as the store do rotation.
the worst part is the pay-to-progress is so tide up with the money store, no one can say for sure they wont make the game grind longer than the gameplay design should so that it motivate you to pay more.
its always the art of gameplay design to balance the grind vs progress, with money involve its safe to bet that would have some negative impact.
Great game, bad monetization, not all of us want 99% forced cosmetics in a bundle.