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I absolutely loved the concept of a shared campaign in the first Helldivers. Too bad the internet beat it in a week.
You can be sure that people would want a single player campaign, I would buy this game myself if there was a solo story.
You need to do more research on the origins of the studio and how popular GAAS games are coming out of scandanavia right now. They all went to the same seminar on milking customers.
At least that's what I've seen in relation to several Live Service games, but apparently, with Helldivers 2, this no longer applies. I wonder why?
The only thing "First Party" about a Sony joint is the marketing.
But the question is, don't specialized sites and Youtubers keep criticizing and openly saying that Live services are a cancer of the industry? Which games without a campaign, with mandatory online, need to disappear for good? That's what they've been saying until recently.
But then Sony comes and launches a game with microtransactions, without a solo campaign, always Online, and it even looks like a church outside of mass, it's so quiet.
EVERYONE complains about Live Service games until Sony shows up and launches one, then everyone stays silent, pretending they aren't selling it. Until a third party game from any other studio appears and the anti "Live service" discourse returns to the agenda. What I'm talking about is the hypocrisy that has been happening.
This game is not for you.
For some titles, it's warranted. Others? Not so much.