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Keyword being yet, because they can be shady and bump up the price of items so much that it would take a ridiculous amount of time, but they will have to live with the chaos and consequence that will ensue.
I'm getting the game because I like these type of games and I have friends to play it with, but I have no plan on paying an extra penny beyond the base price. If I can earn the credits in a reasonable manner, then I will just play the game like normal and get unlock the items naturally. If we get to the point where SC is no longer earnable in a timely manner, I think I would probably gotten my money's worth by then, but I would be very disappointed with this dev team and likely will not purchase anything from them ever again. Devs must remember that every action carry consequences, what benefit them now will be their demise in the future.
It's good to be wary, but the two hour refund period will not matter if they change the drop rate of super credits or increase the price of the warbonds and super store a year from now. I think if any prospect of the live service bother anyone, just wait until after the release to make your purchase.
I agree the SC earnable rate is the big deciding factor but it is not guaranteed to be fair even at launch. And different people have different ideas of "reasonable" to keep up. Is that 2 hours a week? Or 20 hours? How much is reasonable?
Rotating store does qualify as FOMO. For example, darktide has a rotating cosmetic store where cosmetics do come back... but certain cosmetics haven't come back in over a year. If what you want shows up once a month even in rotation, that justifies a "fear of missing out" especially if the rotation cycle is hidden. If it was public information "Yogurt armor is back feb 28th-Feb 30th) then sure. It's the fact when it will rotate is unknown and could be very long. Or, since it's a 48 hour rotation, if you only play weekends, you may never see it when it does rotate in.
Sure, all of that is warranted, but you don't need to play the game to just log on to check the super store to see what's on the rotation. That would take 5 minutes at most with all the loading.
As for SC rate at launch, all we have right now are their words that it will be "fair". That is the only information we have right now so I think 2 hours is enough to check to see how much SC one can make in a single mission vs the price of the store. Though it's very reasonable for people to just wait for someone to make a finding on it and there will probably be videos of it relatively quick. Personally, my definition of "fair" is pretty generous so as long as it's not like 10-20 hours for a single item in the store, I'll be okay.
There's no reason to fear anything or be scare of anything just yet, just wait until there are concrete info on the drop rate.
Sure, you could login every day or 48 hours to check the store, but you can see why that's an insidious tactic right? The more times people login the more chances they spend money. And why are they logging in every day to check the store? Because they're afraid they'll miss something. I still think that's FOMO. And it's annoying to do. I don't like rotating content in any game, and if you have a bunch of games you play that all do it, those 5 minutes add up. And sometimes you are too busy with life to even boot up your PC/console.
I think it's still an anti-consumer design. Consumers dont benefit at all from a rotating store front vs a catalogue.
Surely you must think there's a ceiling no? To grinding? 3000 hours to unlock one gun? That can by bypassed with $30? Surely there's some limit, some worth to your time and money that you would say is "too much".