Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
I think the same thoughts as when I think of my favorite horde shooter, Darktide:
These games main attraction is visceral combat and character builds options and are the key reasons why fans of the genre spend 1000s of hours playing these games.
Not to bash the IGN guy, but he is a pretty casual "Call of Duty Andy" who is not the target audience for a game like Helldivers.
Horde shooters/Helldivers/EDF are all niche games that appeals to a very specific subset of
shooter players.
I would argue that a pvp game offers a different ype of replayability. A coop pve game like DRG or L4D also gives a lot of replayability, both have mods, L4D have a lot of campaign and for DRG lots of post released content. So hopefully we'll learn more about the roadmap for Helldivers 2 since it's a Gaas game from what I understand.
BEcause they played the game and not me
They are talking about amount of content, not it's quality. It's objective. If you say there is only 2 factions and X types of objectives to do, it's something you can take as truth.