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Mate, cheaters will still appear. This may help against the most barebones cheats/script kiddies but even games with reputable anticheat struggles with cheaters. Valorant and LOL the ones who have been spearheading the newest way of super intrusive anticheats still have a ton of cheaters in them. This appears to be one of the cheaper options in terms of anticheat and realistically the only reason we have it might be some of its DRM features. They already said there will be in app purchases.
Wait, really? Do you have a source? If it is just cosmetic I may not mind (after all the upgraded version has cosmetics) but if it is "research" or weapons/etc then I will avoid.
I'm already on the fence cause people are telling me I may not be able to use my keyboards, with this anti-cheat, cause of macros, which means no playing on my normal/bad days.
It is on the store page on the right hand of the screen. In-App Purchases right next to Online coop and steam achievement tags. Also with the super citizen edition, you get a thing called a warbond, which seems to contain a weapon and armor set (that you unlock with in game progression)
https://www.reddit.com/media?url=https%3A%2F%2Fi.redd.it%2F70ddtrhrk3dc1.png
Shows you what you get with the super citizen edition in higher res than what is on the steam page. So I imagine they will have DLC like they did for the first game. Apparently they promised no FOMO, so a plus for that but yeah its clear this game likely have a decent chunk of DLC.
Fundamentally disagree, if there is a will there is a way. What drives cheaters is when there is incentives to cheating. Tarkov is a great example, it uses kernel level cheats as well and its not that rare of a thought that you will encounter a cheater of some variety 1/3 raids because the game's designed in a way where cheating makes logical sense to do. There is so much to gain from doing it (not advocating for such things) but RMT exists because of the games very nature. People cheat in Valorant, CSGO, Lol because they want in on that esport money. PVE games there is far less incentives to do such things, there will be ♥♥♥♥♥♥♥♥ but its just not a genre where there is much benefit to it. EDF is a similar game with absolutely anticheat, there are cheaters but you just kick them out of your lobby then its a nonissue.
They are using this software simply to protect their DLC sales. That is all that really matters at the end of the day.
Otherwise yes, if we're talking about circumventing steam's own DLC store front - if you are found somehow enabling DLC access through Steams store, they 100% will terminate your account cause of fraud, and your money just lost. Rest assured they may make efforts to be thorough on the matter, so no doubt many skate by unmolested, but Valve isn't just going to sit there while audiences are straight up hijacking their store content on their own network.
And the same applies to Arrowhead/Sony with in-app purchases. Don't think GG is to protect cash shops. What think GameGuard is doing for all of those garbage free2play MMOs overrun with bots?
I'll grant there may be intent to legitimately curb cheating, but let's not pretend this sin't a both/and situation.
I am assuming you don't do online banking or do stock trading or write a screenplay or do anything worth anything on your computer.
Also assuming you are not aware of Sony getting hacked in 2023.
Once again assuming you are not aware that annually various companies have breaches and send out password change notification emails.
I've already had to change passwords for dropbox, emails, various games etc last year
Yeah, I'm going to say ♥♥♥♥♥♥♥♥. If they are truly trying to get the best anticheat on the market, this ain't it champ. So the DRM features that are part of marketing for this anticheat as listed on their site: "Detect illegal free server" (clearly showing it was designed for mmos but that hints that it has some features around drm since fan servers are a thing and its designed to circumvent that). So either they are being extremely cheap for anticheat that appears to do very little compared to its competitors or they are using it as a form of DRM. One seems far more likely than the other.
I think you don't fully understand in these kind of multiplayer games, you need to have that content installed so if you don't own the dlc the people you play with still can use it and your game doesn't crash from lacking the models, so the DLC in essence is just an "unlock code" saying you have access to it. People find ways to circumvent this all the time. I'm not saying that is the right thing to do or advocating for such things but games that use such models for dlc are the easiest to get around. So having extra assurance for it makes sense.