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Rootkit malware is a hard pass
why did they feel the need to include this line, then turn around to assure that a 20 year old anti-cheat that has been proven to be bad at the task its been programmed for is going to work
and by bad i don't mean malicious, i mean easy to bypass bad.
Also, this makes me think that there will be no way to play the game offline.
Solo. Or via LAN play.
That would defeat the point. Any cheater would just choose not to install it.
Yes, and you who care about cheaters can install it and not have cheaters.
Is there some specific reason that we couldn't, say, trust the client to reasonably deal with this situation? If a map can only spawn a dozen research samples, why does it have to be so dumb as to accept a server saying it had 9,999? If the maximum damage a player can do is X, why can't it pop up a notice to the player saying "hey, Teammate2's client just reported doing 10x the maximum possible damage. He's probably cheating."
Jumping directly to an invasive bit of unsecurable "trust me bro" kit, running in ring zero, that widely lacks community trust and is synonymous with shady Korean shovelware doesn't seem like a necessary - or very wise - decision.
. . . especially when we have recent and popular examples like DRG showing how unnecessary this approach is, and with his own admission that
Just make the client less dumb. No need to violate the security of every single player to make it slightly harder to develop cheats.
There are other anti cheats that don't start on computer bootup.
This dev reply is damage control.
Yeah, tell that to hundreths of people who have technical issues with GameGuard in PSO2 or those who experience hard crashes and blue-screens in UWO. GameGuard is infamous not without a reason and people have full right to be upset about its presence in this game.