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Shared-screen co-op worked in the original due to the top-down format and relatively low spec requirements. It was designed around PS3/Vita, after all. I wouldn't expect this one to do the same.
So if they have some magical way to let 4 people log into Steam on one PC for hotseat co-op, that's the only way local co-op would have any point on Steam imho.
More than likely on the PS5 version, because the console (presumably as PS4 did for Helldivers local co-op) lets all local players be logged into the PlayStatation network for character progression, you'll have local play character progression/saving on PS5, so that's probably the platform you'll want to hold out for as far as local play goes.
That's assuming Steam never figures out some way to have 4 different players logged into Steam while doing local hotseat/same screen co-op on the same PC.
I doubt Arrowhead would offer LAN play, fwiw, though I'd assume Unreal engine supports that if implemented? I don't pretend to have a clue. :)
Ironically splitscreen is also why some of us buy a game multiple times based on release timing and platform vs ports – so we can show off to friends and then convince each other to pick up our own copies for online play… compared to online-only multiplayer where we might then just have one person pick it up to play solo, and everyone else forgets about it until someone ends up with spares from bundles.
There's a reason why we have 50% more copies of EDF than players in our group, all of which have been played thoroughly, whereas the Halo MCC we all picked up at less than half price but still haven't bothered starting yet.
Interestingly though, EDF is probably more than a fair comparison, because how these games look is mostly irrelevant to how they play insofar as network-syncing vs local operations, since so much of the gameplay and game-functional physics (e.g. a character being bounced in the air, but not how their hair or clothes are reacting to the bounce) would be CPU-bound. If the GPU is doing its own thing then it doesn't matter if your critters look like spiders or potatoes – just whether or not the game needs to track 10 of them or 200 of them at once.