HELLDIVERS™ 2

HELLDIVERS™ 2

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Half the sound effects in the trailer for guns don't sound good
Half the automatic rifles sound like thin, tinny clicking when they shoot. There's so little bass or weight to their gunshots that it sounds like they're all firing .22 rounds that would be stopped dead by a couple sheets of paper. 10 seconds into the new co-op trailer and I physically winced.

This would be fine for some guns, but literally the LMG at 1:08? What is ostensibly a .50 caliber calldown doing tons of damage? Sounds awful. And the gatling turret calldown as well, like each round has 4 singular grains of gunpowder apiece.

Those kinds of audio effects are what you'd hear from such firearms if you were, like, a kilometer away, not actually firing them. It bothers me so much.

https://youtu.be/sqCxyt5QRSg
Last edited by Shrinkshooter; Jul 9, 2023 @ 4:23pm
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Solinarius☕ Jul 8, 2023 @ 12:24pm 
Overall, they're a lot more realistic and snappy (for the sonic boom effect) than classic HD which has dedicated full-auto looping SFX; great for performance, but bad for fidelity.
Last edited by Solinarius☕; Jul 8, 2023 @ 12:25pm
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Date Posted: Jul 8, 2023 @ 10:17am
Posts: 1