Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
As in for level - 5ATT 4DEF 4Potion 5HP 3SP 3MP and 3 cards
I have tried running past but I keep getting mobbed and just dying to random stuff before getting far and not knowing where to go is just being draining.
@FeiCaSh I was certain there would be something in the Quarry its just really making it hard to get through.
I know how to use certain pads on page 41 I have everything but the West Garden.
But in the Quarry I can only run from statue on the walkways
If your focus switches to a different enemy out of nowhere, it's probably because the one you were originally targeting went out of your range. This can sometimes happen due to enemies getting knocked back by one of your own fireballs.
I went back to play it and burned through some resources and slowly methodically made it through till I got a card that gives a unique facial feature. And pickup an item near some targets. I have found the really useful shortcut which really annoyed me where it was.
Also explored a little and found the snowy area that connects to the other snowy area and was really annoyed at how blatantly these paths are hidden even when I am specifically looking for them.
Not sure how much of the quarry I have explored now I got to a door in the mountains but have no idea what it does. This game really is stubbornly frustrating.
Venting and at the time I would have taken some advice for how to best clear through I did manage to beat it somehow and fought the scavenger boss got the blue key and now I am trying to figure out something ghostly.
I'm not really sure if I am enjoying myself or being stubborn yet I am starting to reach the end of my patience of learning through failure to be honest.
I think the approach from the alternate way to the Quarry, while a longer runback if you get killed, would have made my overall experience in the Quarry better, in that I would have nabbed the mask card and gotten to actually use it where it as intended lol.
Yeah I managed to get though the Quarry eventually but then I kind of hit a wall and just realised this game is not for me. It's far too annoying and insists upon itself to be the only thing in your mind to fully play it. If you take a break for a week or two it becomes almost unplayable forgetting where you were up to and what you were doing.
While I bought it cheap enough I would definitely have refunded this game had I bought it full price and excited to play it instead of on a whim because it came recommended.
Yeah, finally getting into that temple-like thing was a noteable jump in combat difficulty compared to the outside area. This is in contrast to both the Library and Forest Fortress, where the enemies either became non-existent or the approach to combat changed more than the HP/damage of the enemies.
I hope you at least had some fun though. Maybe if you come back again after awhile it'll click more with you, but Tunic definitely straddles the line between "fun to work-play" and "Work to play" at times.
P.S: A guide that doesn't have a lot of spoilers mostly covers portion sof the game you're likely to explore after getting the 3 keys, just for perspective on how much more there is play (and a few things you might can go ahead and do before coming back to your wall): https://steamcommunity.com/sharedfiles/filedetails/?id=2831517798
My issue with tunic is that the combat is just off.
The distance and iframes of your Dodge don't quite match up with how the enemies attack.
The reach of your sword is ridiculously and stupidly tiny.
The game literally has to give you free items if you use regular bombs or freeze bombs a lot, and it's obviously doing that to compensate for the unfair difficulty due to the junkie combat.
And quite frankly in later areas there are enemies that are not only extremely cheap in their attack patterns, but they also drain your health when your health has already been drained by a story event.
The only way I started having fun was turning on the no-fail mode, and anybody who insults me for that, the insults is more about how much of a child you are than it does about me.
Also, I'm sick and f*cking tired of games that hide their and game puzzles behind obscurity and obtuseness.