TUNIC
Feeling a bit stuck. Good place to go next?
So I've completed the games initial obvious gameplay aspect of beating the two temples and turning on the golden tuning forks to open the big golden door. However, at present that does nothing for me except for showing you need three more quest items and giving one more page of the instruction book.

I've got the sword and shield, lantern, and the magic rod. I've found the graveyard, but I seem to need something to activate a machine that will open the way further. I've found the quarry and traveled through the snowy area at the top near where you get the magic rod, and both of those have objects that drain your max HP until the next time you hit a save statue, which make them seem like areas to avoid for now.

I assumed you would get a special item to either destroy/turn off those machines or protect you from the effect, though going by a thread on the main page it seems you're supposed to go through these areas being a one hit wonder? Or the people who said that didn't find out how to deal with it.

I feel like I explored the initial map pretty well, but there are areas that I'd need a hookshot type of item to get across gaps. Anyway, just looking for a nudge in the right direction since there's no immediate point of interest and I feel like I'm just spinning my wheels right now.
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Showing 1-5 of 5 comments
Sammun Mak Feb 23, 2023 @ 1:05pm 
The game definitely doesn't outright tell you where to go next, but page 6 of the instruction manual provides the closest thing to a hint. I don't know how much detail you want, but I suggest you keep exploring unless you're really losing interest.
Yal Feb 23, 2023 @ 2:28pm 
There's one place along the coastline you haven't explored yet.
(Basically every secret and landmark is annotated on the map if you pay attention, so if you notice a place you never explored on the map it pays to go check it out first-hand)

Also, could be good to know that the "lock on to enemy" button slightly shifts the camera angle even if there's nothing to lock on to, this makes it easier to spot stuff that's hidden behind corners / objects.
narutobarrage17 Feb 25, 2023 @ 10:41pm 
Originally posted by Yal:
There's one place along the coastline you haven't explored yet.
(Basically every secret and landmark is annotated on the map if you pay attention, so if you notice a place you never explored on the map it pays to go check it out first-hand)

Also, could be good to know that the "lock on to enemy" button slightly shifts the camera angle even if there's nothing to lock on to, this makes it easier to spot stuff that's hidden behind corners / objects.

I don't know if you're talking about the beach area. I did find that area but there doesn't seem to be anything to do on the actual beach spot. It looks like to actually explore there you'd need the hookshot to approach it on higher ground through the bridge.

Edit: Okay, so I found the teleporting "pray" spots by going through the instruction book and your hint, got to a new hub, most of which I can't do anything with at the moment (I think. Found the trapped ghost fox and one led to an area with a large ice looking sword), and the last one led to the top of the beach area, so I'm now in the Ruined Atoll proper.

Finally new stuff to explore. Thank you.
Last edited by narutobarrage17; Feb 25, 2023 @ 11:10pm
narutobarrage17 Feb 25, 2023 @ 10:57pm 
Originally posted by Sammun Mak:
The game definitely doesn't outright tell you where to go next, but page 6 of the instruction manual provides the closest thing to a hint. I don't know how much detail you want, but I suggest you keep exploring unless you're really losing interest.
Earliest page I have is page 10. And I have been moving to other games because I wasn't sure where to go. From the name and the color of the clothes it's obviously supposed to bring to mind LOZ(It's LINK... but as a fox), but it's nowhere near as straightforward.

A little too much freedom and not enough structure. I guess it's supposed to be more like BOTW, which I never played for the same reason, than the more linear style of earlier Zelda's.
Crisptian Mar 14, 2023 @ 6:40pm 
Originally posted by narutobarrage17:
A little too much freedom and not enough structure. I guess it's supposed to be more like BOTW, which I never played for the same reason, than the more linear style of earlier Zelda's.
Ironically, I think the more apt comparison would be with the original Zelda for the NES, since it couldn't afford to explain much to you and was old enough for manuals to be relevant.
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