Instale o Steam
iniciar sessão
|
idioma
简体中文 (Chinês simplificado)
繁體中文 (Chinês tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Tcheco)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol — Espanha)
Español-Latinoamérica (Espanhol — América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polonês)
Português (Portugal)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar um problema com a tradução
Oh, that's good to know! I felt the Golden Path ending was anticlimactic* and didn't want to have to go through the whole game again just to try out the fight and get the other ending.
I disagree that most players won't be able to get the non-fight ending without a guide. That set of puzzles was pretty straight-forward, unlike deciphering the runes.
*I feel like a bigger badder boss here could have helped with that, and that the anticlimactic feeling led directly to my frustration and disappointment at the unreasonableness of the language decipherment puzzle. A more climactic ending to the Golden Path might have served as a clear dividing line between 'you beat the things you were expected to beat as a player' and 'here are some insanity mode puzzles for people with a lot of patience and you won't miss much by not doing them'.
EDIT: ...and don't get greedy.
Especially since the Gameplay can be compared to a lot of Souls type games. But where they differentiate is mainly in the stamina and dodging system.
There are many times in this boss fight (especially in phase 2) where the boss continues to do a string of attacks with no end, during this you have to dodge or shield (but the issue with shield is the immense stamina cost) this leaves you into losing stamina a ton (I had max upgraded stamina).
When you lose stamina you basically lose the ability to dodge attacks, and The Heir is hyper aggressive and also basically input reading your healing potion inputs, which can be extremely frustrating.
And my personal problem with the parry system and why I almost never used it, it's mainly the trade off. You have items in this game such as the frost dagger than can stun an enemy without risking your whole health bar, which in combination with slow animation and really fast attacks make it almost impossible.
My last comment is also despite this I still love this game, from beginning to the end it felt like such a cool concept, but the final boss made me sad for this to be the way it ended. I had finished many hard boss fights (all Sekiro, Elden Ring and Dark Souls bosses), but this one felt the most unfair to me out of all.
I still hope people have playing this game, because it's a hidden gem.
1/21 Edit: one thing i would suggest to the Dev(s) is that this fight was so far removed from everything we faced up to it that there was a bit of whiplash involved as my head went full exorcist spin around my shoulders trying to figure out what was going on.... so if there is a Tunic two which i hope there is plz dont have such a large gap of difference between last boss and bosses prior to it.
You can spam dash at that point, and you have Tincture + Orange Peril which gives you 2.5x damage at critical health.
in general I think the biggest problem is the Hero's Laurel, this upgrade shouldn't have existed, without it the Heir would have to be designed more in line with the other bosses.
You can stunlock the boss into death easily by using the magic dagger to freeze, then force into an easy guaranteed parry for even more damage, directly cycled into another freeze.
The only footnote is that you need to regain some mana before phase 2 to not have to handle any erratic attack then.
https://steamcommunity.com/sharedfiles/filedetails/?id=3387142401
There's nothing to read, this stupid boss is just 100% random.
Only reason why I got the fight done was that I somehow stun-locked phase 2 so hard it literally could not make a single move. Had 0 potions and 1 HP.
Still effectively one of the worst boss fights I've ever done in any game in the past ~30-ish years...
Sorry to rez an old post but it's possible to beat siege machine without dodging or blocking once. Literally just run towards its legs until it pauses long enough to run around behind it and slash its weak spot. Then repeat.