TUNIC
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BlackNyasher Mar 18, 2022 @ 1:06am
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Too much of Dark Souls in the TUNIC :C
I loved this game and hope for the sequel if possible, but since i hate dark-souls-like games (and suck) it was painful for me to deal with some of the bosses and after finishing the game i feel like i barely learned how to fight (and steam store page doesn't mentioned hours of suffering this game gonna unleash at me)...
Game is too loyal towards enemy NPC instead of the player, and what i hate personally the most is that instead of being mostly "pattern-focused" the difficulty of the game turned out being too "timing-focused", with so little time-window to perform the right action that some of the boss abilities turned out to be just unavoidable for me (and even while i figured out how to avoid the current attack i barely can do anything because my foxy did not finished his previous action in time, so even pressing the right button doesn't help me because i failed with the timings)... And most of the animations bosses perform before the attack are barely different so you can only guess will you survive by blocking or by roll-dodging (maybe this is a bug i encountered but barrel roll almost never made me "immortal" at the beginning of the jump spent hours beating the librarian and not even a single time i got through his wave attack undamaged, but been successfully jumping through square disco-waves).

It could be just fine to include the "casual" difficulty which slightly slowing down regular and wave attacks (and makes bosses to prepare attacks slightly slower), and could be better to, instead of hard-locking any action foxy do before he is ready to do the next - make it that performing action in the wrong time will work fine, but simply drines more stamina or sets him off balance (maybe even allow to block attacks at any time at the higher cost when fox is busy, or give him a special weapon/perk for this).

:pet:
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Showing 1-15 of 145 comments
Faz Mar 18, 2022 @ 2:13am 
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thanks for this comment if it's a dark soul like then it's probably a good game, i ll try it
KrZ Mar 18, 2022 @ 2:16am 
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This is a Zelda clone through and through, and a very good one - nothing to do with Souls games.
AngelTheVixen Mar 18, 2022 @ 3:32am 
Slightly harder than average adventure game = Dark Souls, never fails.
BlackNyasher Mar 18, 2022 @ 11:37am 
I would'nt say it slightly harder - it more like a sudden jumps of difficulty up to the level of "virctory or lose depending on the pure luck because you are sucker fox" and then back to normal.
While dying on the adventure path is pretty alright and with every death you still advancing slightly forward or at least learning the map better (until you found some item making your life much easier) - dying against the boss for more than a hour nonstop is wasting of time (and consumables) and knocks you out of the track... You can train and learn pattern and tactic but failing with the timings will be ruining your whole life because this is not the thing everyne can practice easily. :ftd_dragon:
KrZ Mar 18, 2022 @ 11:45am 
Originally posted by BlackNyasher:
I would'nt say it slightly harder - it more like a sudden jumps of difficulty up to the level of "virctory or lose depending on the pure luck because you are sucker fox" and then back to normal.
While dying on the adventure path is pretty alright and with every death you still advancing slightly forward or at least learning the map better (until you found some item making your life much easier) - dying against the boss for more than a hour nonstop is wasting of time (and consumables) and knocks you out of the track... You can train and learn pattern and tactic but failing with the timings will be ruining your whole life because this is not the thing everyne can practice easily. :ftd_dragon:
If parts of the game are too difficult for you, there are tools in the options menu to help: invincible mode and no stamina drain. Furthermore, you can "upgrade" fox in many ways by increasing attack damage, defence, etc. through the shrines (but I guess you know this already). Not to mention the many tools at your disposal to help in combat such as magic, bombs, freeze enemies to name a few. There is more to this game than sword, block and roll dodge.
Last edited by KrZ; Mar 18, 2022 @ 11:45am
BlackNyasher Mar 18, 2022 @ 12:12pm 
Originally posted by KrZ:
If parts of the game are too difficult for you, there are tools in the options menu to help: invincible mode and no stamina drain. Furthermore, you can "upgrade" fox in many ways by increasing attack damage, defence, etc. through the shrines (but I guess you know this already). Not to mention the many tools at your disposal to help in combat such as magic, bombs, freeze enemies to name a few. There is more to this game than sword, block and roll dodge.
I found out about the invincible mode only after i finished the game...
Upgrades are helpful but bosses are already balanced against fully upgraded fox. Consumables/bombs barely helping against bosses (and they are taking a weapon slot you will not have time to fill with something else in combat) while regular enemies are pretty beatable without consuming anything, so 90% of the game is about pulling enemy towards you and beating the sheet out of him with your sword, both against regular or boss enemies :SBpanda:
MimicMachine Mar 18, 2022 @ 2:03pm 
Originally posted by BlackNyasher:
and what i hate personally the most is that instead of being mostly "pattern-focused" the difficulty of the game turned out being too "timing-focused", with so little time-window to perform the right action that some of the boss abilities turned out to be just unavoidable for me.
The bosses are pattern focused though. Honestly this game is only a little harder than some of the 3D Zelda games and on par with the other 3D Zeldas as far as patterns and dodging go.

I'm really starting to think I've been playing a different game that has been way easier than what other have been playing.
blossom Mar 18, 2022 @ 5:36pm 
Originally posted by KrZ:
This is a Zelda clone through and through, and a very good one - nothing to do with Souls games.
Please, tell me which Zelda games have bonfires? Currency that you lose upon death? Estus flasks?
Mr. Player Six Mar 18, 2022 @ 5:52pm 
Originally posted by blossom:
Originally posted by KrZ:
This is a Zelda clone through and through, and a very good one - nothing to do with Souls games.
Please, tell me which Zelda games have bonfires? Currency that you lose upon death? Estus flasks?

Other than Breath of the Wild, Zelda games respawn defeated enemies either as soon as you leave a map square or after you move enough map squares away. Dying typically undoes all of your progress since your last save. And Zelda potions don't refill when you save your game or visit your house, you have to pay money to refill them.

I understand the urge to compare Tunic to a Souls-style game but it really isn't. Dropping 20 coins is barely a slap on the wrist for dying.
MimicMachine Mar 18, 2022 @ 5:54pm 
Originally posted by blossom:
Please, tell me which Zelda games have bonfires? Currency that you lose upon death? Estus flasks?
There are a few Zelda games where you lose rupees on death (off the top of my head is link between worlds where rupees mattered).

Bottles have been a thing for a long time but you have to backtrack and manually refill them instead of getting them filled on death.

As for bonfires, campfires are in Breath of the Wild, I wouldn't count it.
On the other hand bonfires are no different than having to restart at the entrance of a dungeon when you die with all enemies respawned (also happens when you leave and come back to fill those bottles btw like a worse resting at a bonfire).
Last edited by MimicMachine; Mar 18, 2022 @ 5:55pm
```skunk3``` Mar 18, 2022 @ 5:57pm 
The entire reason why I won't purchase this game is because I hear the combat is annoying and basically nothing is explained whatsoever, and I don't wanna waste hours of my time trying to figure out something artificially difficult. That might be some people's cup of tea but it certainly isn't mine. It's a shame though because on the surface this game looks really cool. I was going to purchase it the other day but after reading threads and reviews I'm glad that I didn't.
MimicMachine Mar 18, 2022 @ 5:57pm 
I should add, I do think Souls-likes are very close to being Zelda-likes but people consider them different... I just see less and less reason they are each time I really think about it.

Still I do think this is more for a Zelda-like fan but I think you can see plenty of crossover.
MimicMachine Mar 18, 2022 @ 6:05pm 
Originally posted by ```skunk3```:
The entire reason why I won't purchase this game is because I hear the combat is annoying and basically nothing is explained whatsoever
It isn't explained in words but the game does a decent job of leaving hints and clues for anything that matters.

As for combat, it really isn't different from LoZ combat.

As an aside, artificial difficulty is a poor term. what you really want is poorly implemented mechanics. I've seen mechanics get called artificial difficulty in one game and praised as proper difficulty in another. Games are artificially difficult by creation.
Like Button Mar 18, 2022 @ 6:15pm 
Then why the hell did you buy the game lmao
Averis Mar 18, 2022 @ 7:04pm 
These are the kind of people that tell you the game takes 15 hours to complete.
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