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Easy mode ALREADY exists in the game. You can go into the settings and turn on infinite stamina and/or invincibility. Basically god mode. So easy mode already exists in the game. You just didn't bother to look.
Trust me I hear that every time.
But an "you" issue. Is still an issue. "Doesn't effect anyone" is not for you or me to say. It's an personal individual feeling we cannot draw a general rule from.
It's true that your decision how to play the game doesn't affect me. But the fact that this feature is in the game definitely can affect someone.
I hear and read a lot of people do gain positive feeling for knowing that they have an easy mode in the game it makes them feel good being able to rely on that in worst case, even if they are not using it throughout the game.
So they gain a "positive" reaction for a feature that simply exists but they never use. Still it affects their enjoyment.
So is it that odd, that perhaps an opposite phenomenon exists as well? Gaining a bad feeling for knowing that you always have that path of no resistance at your disposal.
That's all I can say about it.
I mentioned it earlier but it isn't labelled very clearly or was intuitive to be there IMO rather than a start-up choice or just within the general settings.
When I think of *accessibility options* in a game I think of Colour blindness mode, controls for one hand, subtitle size and settings etc.
I didn't think the difficulty settings would be in there so I never thought to look.
EDIT: After booting it up on gamepass and checking it out it seems like there's just a few cheat options in there? I thought everyone posting this here was talking about true difficulty toggles and parameters regarding the enemy speed/damage/health etc.. IE things that true difficulty modes actually adjust in gaming. Seems I was mistaken
I have watched a few video reviews that mentioned this. Several of them have pointed out just how important the manuals are in the game. Incredibly important in fact. There are a lot of secrets and a lot of knowledge in the manuals that help you with the game. This was a very deliberate design choice that I applaud. Most people never even bother looking at manuals but in this game it's actual a downright requirement. No game really does this and it's a huge breath of fresh air. It does bring back nostalgia of old NES Legend of Zelda era games where you often needed the Nintendo Power magazine to see the map and games where you actually needed to get out a notepad and write down notes and draw out patterns or make your own map. That just doesn't happen anymore in games today. Everything is dumbed down and holds your hand way too often.
The game was designed this way very deliberately as it wants you to actually try and exercise your brain and it wants you to be intrigued to try and figure these things out on your own. The game is in a foreign language and you have to use the manuals to try and figure things out. A lot of things. How to upgrade your character to secrets, etc. That's amazing and very unique. Basically don't disregard the manual. Come back to it often. Engage your brain and you will be rewarded for doing so. An absolutely brilliant game design choice that a lot of players are going to miss because they just focus on the gameplay aspect.
Oh come on slack it off, that sounds highly pretentious. An game that lets you skip all the gameplay on a whim is everything but definitely not respecting your brain capacity.
Forcing players too look up on manuals instead of making them solve riddles with their own intuiton are you kidding me? It's not really a manual since it's in the game and not an external source you rely on. What StarTropics back then did, that was innovative. I wonder if people really have such low standards nowadays.
No they are not cheats and it's rude calling them like that. They are "accessibility" options. That's why its on the accessibility tab. Seems like you are new to the modern ideological landscape.
But seriously. Some of the stuff can be difficult to figure out on your own, and by god I've needed it at times. That's what the in-game instruction booklet is there for. If you don't want to use it, you don't have to.
Uh, yeah, functionally, infinite health and stamina that you can turn on and off are cheats. Calling the options something else doesn't make them not what they actually are at their base.
But wasn't one of the options for invulnerability? Unless I'm misunderstanding what that toggle does..
Sounds exactly like what a cheat code from the 90's would do.
I guess I am ignorant to the "modern ideological landscape", whatever that means.
So you are calling for example an disabled person a cheater because they toggle on infinite health because it would be their only way enjoying the game? This would be degrading.
I came to find out why Tunic is a souls-like because I absolutely loathe the Souls games. I can deal with Shovel Knight because the souls inheritance there seems to be returning to your corpse for items. I came here hoping I could determine if this game was going to be more like a Zelda exploring adventure inspired by classic 8 and 16 bit gaming, or if it was a combat-focus puzzle Souls game. No disrespect to anyone who likes the Souls games. I get it, but it's not for me. Even if I had the time, I just don't enjoy them. To each their own.
So, I hope this game does have modes that aren't unforgiving and expecting people to invest untold hours to get past them. I am definitely not looking for a GodHand-difficulty experience.
tl;dr hoping this game isn't very much like a Souls game because I hate them. I wish people wouldn't gatekeep gaming
The game has linear progression with exploration and finding the way to go from point A to point B so you can get through point C, with hidden bits sprinkled here and there. It absolutely oozes classic style games and their design elements without being unfair, and there's a lot of little things to fuel your nostalgia, and everything meshes well, just about nothing is wasted. I for one find it to be a brilliant game.