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Rapporter et oversættelsesproblem
As far as gameplay and combat go, I thought it was fine. Nothing amazing, but it's far from the worst game I played. All you really get to play around with are the sword and shield, so hopefully there are some cool items in the full game that let you mix it up a bit. I agree that item usage was a bit strange - I almost died in the boss fight trying to heal while I figured out his pattern. While I'm on that topic, I wish the game would at least go into slow motion while you're selecting an item since it was literally a life or death situation for me. I don't mind games not pausing when you're in menus, but a slowdown effect would be cool. I didn't die in the boss fight, but it sucks that it sent you so far back. I died in combat with the spider enemy and it sent me to a statue I interacted with, so maybe those are the checkpoints?
Finally, I guess the devs are taking the Dark Souls route when it comes to tutorials in the game. They just throw you into the world and let you figure it out on your own, which I'm fine with. It seems like there's an actual instruction booklet hidden in the game, but it doesn't do much good since it's in the game's fantasy language. I guess it's just a cute collectible that'll be tied to an achievement, or you'll get something for finding all of them in the final game.
Hopefully they'll tighten things up and the final game will fix some of the things that disappointed you in the demo if you decide to buy it. I'm definitely going to get it day one because I'm a sucker for these kinds of games. My only real concern at this point is the game's length - I don't want it to be one of those games you can casually beat in one sitting. I've been looking forward to the game for as long as you have, so hopefully it turns out good and the full game impresses you more than the demo.
Surprisingly enough, I interacted with literally every statue I came across on my first run, then died to the boss and was sent straight back to the main menu. So I'm guessing it was something specific to the boss ?
The demo was pretty good otherwise, though the combat definitely feels very slow to me, much more of a subjective thing however.
20 minutes in, I had a shield, but couldn't strike mobs despite the game insisting that I should press LT. I restarted a new game, and this time found a weapon near the beginning. And it still wouldn't strike. Until I figured out that I had to manually assign it to a key.
Found a picture with a gamepad on it. I take it it's some form of tutorial, but it's all written in gibberish. And I really need to procure a facepalm emote.
What a disaster! Ignorelisted. Twice.
I noticed that the mobs respawn if you use one of those healing statues