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1. Make fighting game with small roster of chars - People like it
2. Make new fighting game expanding on the previous, reuse the same chars and add new chars and skins, expand story just a little - More people like it
3. Repeat step 2 until you have a zillion characters and a large fan base
Maybe every few releases increase the poly count. but given the art design it doesn't feel like it needs high poly chars / maps which feels like it'd cut down on production costs.