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Pretty much CV were op after rework but people don't give balance a chance and they're still suck on that.
I could go on on how about CV is OP and how i can prove it out be it damage or anything but given how you sound so narrow minded to accept your dear CV is too overpowered in the current state of the game its not worth the try.
Btw i do not advocate for the removal of CVs but i do agree with the general sentiment that they dont deserve to be as powerfull as they currently are.
If there were a cap for one CV per match, I think it would be way better.
It would be great to have bigger battles of maybe 15 to 20 per side.......THEN 2 CVs would be needed.
CV at its current state has no place in game. Get CV from matchmaking and you need to pray theyre about equal players or match is effed up totally. Needs to be skill based matchmaking for carriers or just removed
Ah, so they're balanced because you sunk a bad CV player? LOL
Here's an important distinction for you: CVs are OP because they don't have a damage potential/utility tradeoff like the other classes, they get both. The rest of their gameplay mechanics make them broken.
A BB is constrained by speed, maneuverability, limited engagement ranges. It needs a visual on a target, exposes itself to incoming fire, degrades over the course of battle. These things don't concern CVs. A cruiser who used its concealment to disengage from a BB is out of reach for said BB.
A CV just flies over to it and keeps attacking and even when that particular CV player is so bad that he can't deal any damage to the cruiser, the spotting will keep it lit, it's forced to evade the ordnance the CV keeps dropping which in return makes it vulnerable to the CV player's teammates.
CVs are basically setting up crossfires at will. This and the excessive spotting are the two big issues with the class. Not having the same average damage as BBs or most of the CV players being bad doesn't change anything.
In fact a bad player in a CV has a lot more influence on the outcome of a battle than in any other class because the chance that he gets himself killed early is much, much lower and even if he doesn't do a lot of damage he will 'accidentally' spot important targets and be more valuable.
WG knows this. They have spreadsheets proving CVs are overperforming like mad even before the removal of midrange flak in summer 2019. They showed them to us, we saw them. The only reason they don't do anything about it is the rework must not be a failure and everytime WG tried to balance CVs the playernumbers dropped to pre-rework levels.
but time to throw my helmet into the ring.
my thoughts on carriers have changed throughout the time i have played but it has always remained negative because i find they boring to play as and against (for example i like submarines as they are fun to play as but i admit they are awful to play against.)
my issue with CVs is that they don't interact well with each other and the surface player's interaction feels awful and i will quickly go through each now.
firstly CV vs CV combat is a null factor infact only two lines can reliably kill another CV that being KM and IJN CVs that bring either enough AP to kill a carrier or a good option for torpedos that can hit hard. So ignoring that CVs have to essencially ignore each other since it will be pretty much a one way trip we have fighters/interceptors or as i will put it you pick fighters because interceptors are useless since unless they have an ablity to be dropped independently from the squadron i.e you at a,1 you can open the map and drop at say c,6 they can not be used to preempt the attack without hovering around your team which removes the whole power of CVs being a spotter and a harasser who can move opponents into bad postions.
(my solution to the above make CVs much more dynamic with interceptors being a recharging tool that can be dropped to protect ships and redirect other CVs away from teammates or loose the squadron. with fighters being how they are as a spotter and back up for the team.)
now the surface ship interaction................i have no way to see this being fixed without making something entirely new maybe make flak player controlled where they fire out a burst themselves to give a feeling of control? (one idea i have is the DC being nerfed by a bit to say battleship/heavy cruiser levels still auto but much shorter. this would make carriers not so tanky when spotted.)
i don't like them but they are not the worst thing in the world.
mid team CV actually scored about +25% of the top of the team