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You have to purchase and spawn cars, planes and boats the same way you purchase and equip weapons.
Simple:
- It's impossible to call a vehicle from the wheel.
- You can only call a vehicle at a garage point, on map it's green icon with car inside and you need zoom in enough the map to see them.
- Vehicles at garage are either bought at garage or unlocked by some quest, one unlock a car very fast in introduction.
- For the many other vehicle you can find/steal/requisition, you lost them later.
FC6 design choice on that is widely better:
1. You can call special vehicles (allowing crafting) with weapon wheel, in inventory you select the vehicle default. Much better design than FC5.
2. For found/stolen/requisition non military vehicles, you can bring them at a garage and later call them at any garage. But you can't craft those vehicles nor call them from wheel, still a cool option, quite better than FC5.
1. At FC5 release it was already well proved that in such open world vehicle based a flexible fast vehicle call is better. (and let be clear, FC6 is too slow just for some junk small realism they gave up try do for the horse and did only for the car. But it should have been like the horse at minimum, plus a player option to call and enter or call and mount).
2. Vehicles you find are lost, this is clearly frustrating, but for its time even some years ago, this is more minor than point 1.
And no, next game in a series isn't just improvements, it requires new ideas and experiment, which can fail.
And I don't see any benefit of fixed stores, even less quickly boring realism animation too often repeated in a play.
One game added call and mount with a single key keep pressed, but with a boredom too long global animation, perhaps it was ACO.
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