Far Cry 5

Far Cry 5

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Is there a PC that can lock this to 60fps?
UPDATE: It's apparently a longstanding issue - the game has a thread bottleneck when autosaving. This has never been fixed across most of the Far Cry games (come on Ubisoft!). Since the game autosaves whenever you perform the slightest action, this will manifest as small stutters that will get larger as you progress in the game and your savefile grows. Having my Ubisoft Connect folder on my 7GB/sec NVME helped but it's not enough.

Thankfully, the modding community to the rescue. The Resistance Mod for Far Cry 5 has a ton of options, but two in particular deal with disabling autosave. One just disables autosaves during menial actions, such as picking up ammo and plants, but keeps it on for more important discoveries and story elements. Another disables autosaving entirely, requiring you to hit F5 to save manually. Just tried the second, massive difference. Not completely locked at 60 so this isn't the only issue with stuttering, but I'd say ~80% improved vs without the mod.

Reistance Mod found here: https://downloads.fcmodding.com/fc5/resistance-mod/
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I don't mean it 'feels' like 60fps, as opinions can vary drastically ("I don't see shader stutter") but people who regularly use a Rivatuner graph and can verify with data other than just perception.

My system: i5-12400f, 3060. Certainly not an awful CPU and decent in single threaded performance, watching CPU usage per core and I don't see it getting near 60%, leat alone 100. Run it well within my GPU budget so it's never a question of GPU/CPU resources. It's just those damn Dunia engine stutters.

Most of the threads on this are years old so I'm wondering if the most modern CPU's can finally power past these intermittent drops to 57-59 fps or this is just an inherent engine limitation that no CPU can overcome.

There are a lot of reported 'fixes' but not of them work, I tried all of them even though most are related to frame pacing issues and not actual engine stalls which is what this game has when traversing/autosaving. So yes, I've tried low/Ultra latency, rivatuner 60fps lock, forcing vsync, ensure the game and Uplay client are on a fast SSD, etc. Nothing really helps. It can _seem_ that way for a bit, but the problem is these stutters can be unpredictable - you can have minutes of perfect gameplay, then get 10 within a minute.

The PS5 version is nearly flawless with it's new 60fps patch, but damn the PC version looks so much better.
Last edited by Flappy Pannus; Mar 21, 2023 @ 11:04am
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Showing 1-5 of 5 comments
Julius Sebastus Mar 20, 2023 @ 9:32pm 
No stutter here with an RTX 3070ti, i7 12700K, 32 Gig of DDR 5. With the benchmark I am well above 120 fps. Usually if I get stutter in a game it is because I made the mistake of putting the game on one of my no name cheap M.2 SSD. One day if I have the money I will get a decent M.2 but right now if I put some games on them they stutter like hell.
Flappy Pannus Mar 20, 2023 @ 10:22pm 
Originally posted by SebJulien:
No stutter here with an RTX 3070ti, i7 12700K, 32 Gig of DDR 5. With the benchmark I am well above 120 fps. Usually if I get stutter in a game it is because I made the mistake of putting the game on one of my no name cheap M.2 SSD. One day if I have the money I will get a decent M.2 but right now if I put some games on them they stutter like hell.

Thanks for sharing. The benchmark isn't necessarily ideal though, it's a very slow pan around a very small area - it doesn't really stress the traversal/autosave/pop-up stutters.

Still, I'm not perfect at the benchmark either - when running it with vsync at least. I get a 60 average when it's locked at 60, but with minimum at 58 - and those drops to 58 are frequent enough that the resulting frametime graph is extremely staggered. However when turning off vsync, I don't get a drop below 65 fps. Tried gameplay without vsync as well, and no huge spikes like with vsync.

So maybe it is something to do with vsync after all, albeit I've tried every alternate method I can think of. Come to think of Days Gone was very similar, it seemingly had a lot of stutters that appeared to be world traversal-related but I eventually found out a major culprit was the game's own vsync, forcing it through Nvidia CP cleared up 90% of them. No such luck here though.

Installing it to a HDD or a 7GB/pcie4 SSD makes no difference, my PS5 version runs off an external laptop HDD and it's perfect by comparison, the game was made in 2018 after all and targeting consoles so it's not going to really be stressing the transfer speed of any modern PC.

Still, somewhat positive at least as when I finally upgrade my display to freesync I can probably mitigate most of these stutters. Just wanted to see if this was really an engine limitation still, guess not.

Edit: IT'S AUTOSAVE. Installed the Resistance Mod which has an autosave removal option, fought, drove around etc - maybe 1 slight tick in 10 minutes. For pete's sake Ubisoft.
Last edited by Flappy Pannus; Mar 21, 2023 @ 12:13am
SiXX Mar 21, 2023 @ 2:54am 
Try autosave stutter workaround in resistance mod. Anyway this game, or dunia in general is severely cpu bound... I can reach 110-120 fps at 1440p with 3060ti but i have frame drops even to 60 in certain situations/zones with 8700k. With far cry 6 strangely i have less problems
stealthy Mar 21, 2023 @ 7:38am 
im using a I7 13700k and a rtx 4070 ti (playing on 1440p on ultra with hd textures on). My Vsync caps my fps to 75 which shouldnt be a problem for my setup but I also have little frame drops sometimes. Mostly between the 75-71 fps range. Im also seeing a huge vram usage of my GPU (almost 12 GB). Probably because of the hd textures which seem to consume a ridiculous amount of vram.
Last edited by stealthy; Mar 21, 2023 @ 7:40am
Flappy Pannus Mar 21, 2023 @ 11:04am 
Originally posted by stealthy:
im using a I7 13700k and a rtx 4070 ti (playing on 1440p on ultra with hd textures on). My Vsync caps my fps to 75 which shouldnt be a problem for my setup but I also have little frame drops sometimes. Mostly between the 75-71 fps range. Im also seeing a huge vram usage of my GPU (almost 12 GB). Probably because of the hd textures which seem to consume a ridiculous amount of vram.

VRAM that is 'allocated' vs actually 'used' is different though, RIvatuner has counters for both. The game will allocate a good portion of your vram, but in actual usage it's around half that - eg vram allocated will read 11gb for my 3060 at times, but actual vram being used is usually under 6gb. The HD textures are not that large.

For the myriad of stutters, see my autosave mod recommendation. Doesn't completely eliminate all of them but a good chunk.
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Date Posted: Mar 20, 2023 @ 8:06pm
Posts: 5