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no you don't get what the lead writers were going for it seems
as you came too late to the game
also look up dan hay from ubisoft interviews about the game
he was the lead programmer ..the story was written by Drew Holmes
use google yes an put in
dan hay far cry 5 interviews
then maybe you may understand the narrative of the title better
is it a perfect far cry game NO
..but is is a good one ...that yes included a map editor and yes includes many many custom maps you can play co op or even MP
and yes co op is limited
only the person hosting gets the game progression
this is listed in the top post about fare cry 5 co op here
https://steamcommunity.com/app/552520/discussions/0/3416559828453526618/
an how it works for each player
Also you can choose what you look like, your gender and can change your clothing throughout. Granted the game does not give nods to those choices in terms of in game but I never found that an issue, fair enough, you do. For me Its a shooter/action game not an rpg.
You are the lawman. Even if they have been recruited against their will, they are still kidnapping and shooting other civilians as well as involved with other illegal acts. So what you are saying is just standby and watch them run rampant? Also generally they shoot you first, so again are you just going to stand there and let them shoot you?
Its the same with previous games and others like this where you shoot enemies. I am sure many of those soldiers are the same. Most I imagine are just needing a job to feed their families, you turn up and kill them.
Interesting, I never really gave it much thought, then again don't generally go around killing allies, except when they for no reason panic and jump in front of my car while driving past them, or I am shooting at an enemy and they run in front of my gun. However yes there are not real penalties for killing civilians.
For you it may feel like it, however I do not think hunting is pointless, you do need the cash for upgrades, granted they are not specific to any skins, it is still a valid way to make money.
Also you can fast travel to various locations on the map so you can still explore. Oddly the towers were taking out as lot so people complained about them, Devs cannot seem to win. Leave them in get complaints, removed them get complaints.
Can you explain what is difficult about discovering new locations for you? I had no such issue discovering new locations such as new outposts. Okay yes it does kind of force you to look about a bit, however I have no issue exploring the map, especially as you can find resources and other interesting things at different parts of the map. (Using a helicopter does make things much easier mind).
As for 5-6 hours doing side quests wtf? I can clean out an entire zone including main quests in that time, that seems like a you problem.
Now I also agree with is the main quests being forced on you is a pain. Do enough exploring/hunting/side quests and gain enough xp, the game does then force a main mission on you. I do absolutely hate that about this game.
Again this appears to be a you issue. I never play with a team mate unless a mission or side quest calls for it. I also never felt the game encouraged me to play co-op. I have not played it co-op and if I rescue a team mate and they auto follow, I immediately dismiss them.
Just to say I am not saying you are wrong, they are your opinions, just things you find wrong about the game, for me just do not bother me or affect me.
I was being sarcastic when I said they don't remember your name. I'm just pointing out that it was a stupid decision to not give the player character a name, and it makes it hard to care or take seriously whenever an NPC says something.
Personally, I don't really care for customization. Thankfully it's not as in-depth as in a full-on RPG, but customization usually lands up meaning instead of letting devs do the boring work of making a character look nice, let's let the player waste time doing that. Again, not really the case in this game, but say Mortal Kombat 11 for example, I swear I land up spending just as much or probably even more time just customizing the different variations' looks and moves as I do actually getting to play the game, when in previous installments you already had several pre-made costumes that looked nice that you could select without having to make them yourself.
As for the morality aspect of shooting the cultists, understand that I just came to this game immediately after playing Spec Ops: The Line. You may have never heard of it--I didn't either till recently--but it's one that definitely makes you think twice about these sorts of things. Of course, not every game has to be taken seriously, and Far Cry games usually aren't, BUT this one set itself up to be different in the prologue, only for it to be even more absurd than FC4's flimsy premise for violence.
Sure, you can say it's "in self-defense," but c'mon, really? Were those truckers delivering fuel or ammo actively trying to kill you when the game asked you to hijack their truck and deliver it to your base instead? What about those enemies you ran over in the car? They were just standing there!
What about the "VIP cultists," which might I add the game gives you additional bonus points for killing? These are people that are visibly mentally incapacitated by Faith's drug poison. They may not even be aware of their actions, that sounds like grounds for legal insanity.
What about the outposts you got to capture? They weren't actively, directly harming you. You got in harm's way and were the attacker. The outpost is always the one in self-defense. You are the aggressor.
Am I overthinking a video game? Sure. But if you try to make your game look and feel serious and topical, but then deliver just another mindless action movie, well, it's not unexpected that it's going to disappoint.
I get that the tower climbing was pretty repetitive--I felt that way too at times. What I like about the system though is you always know on the map where radio towers are, so you can always drive to them, and once you climb them, it will tell you exactly where the nearby outposts are, animals to hunt, etc. Basically you can be a lot more direct in going to the objective you want to play, rather than driving around aimlessly and just doing whatever comes your way at random. I like the choice of being able to do what I want and not have to waste my time. That's one of the reasons imo FC3 was such a step up over FC2. At least FC 2 has realism and immersion going for it. FC 5 certainly doesn't.
Now you only get 3 medkits tops, and once they run out, if you're low on health you're screwed. However, you're not if you have allies equipped, because they can revive you. This presents a clear incentive to using the allies over not.
Additionally, so much of the game's narrative revolves around rescuing these damsels in distress (it's a trope, the characters can be males too) and once you've saved them, they become available to you for use. Clearly a lot of time and effort went into each of these guys, and it seems like the devs want or intend for you to make use of them.
Sure you don't have to, and I don't, but it just seems like you're not playing it the "correct" way if you don't. By contrast, in Far Cry 4 technically "Spawn a friendly a.i." tokens existed, but I barely even remembered that was a thing in actual combat because it was so redundant to the experience. I think I only used it like once the entire game just to see what would happen.
The devs don't "intend" for you to do anything any particular way outside of any mission specific restrictions that might exist. The campanions are there as an option for those that like using them. The devs fleshed them out so much because that's what they do, They make each option as deep as possible. That doesn't mean that they intend for you to do anything a specific way.
The story is no more serious (in the beginning or anywhere else) than any other FC game. Look at FC3 and how serious the nature of the beginning of that game is. It has human trafficing, torture and murder all in the first 2 minutes then it turns into an arcade game. That's FC.
And hunting is no worse than it's been before except now you aren't forced into doing it. In FC3 you have to hunt but in this one you can hunt for the same upgrades or do something else to earn those points instead. Options are good and this hunting system is so much better than FC3. Plus it has fishing!
this has to be a joke
It’s not an allegory, especially since that hadn’t even happened yet, but it clearly was inspired in part by real life extremist groups such as “Proud Boys” and events like Charlottesville 2017.
You can hear it in the language too, the way they say “the f*cking mainstream media” with disdain and distrust.
A lot of people today would foolishly rather place their belief in internet fake news stories and “alternative facts” so long as it comes from someone within their political tribe who shares their opinions.
Does any of this mean the video game is some sort of a reflection on reality?
No. However, it is clearly inspired by some real world ideas, and that makes this work of fiction feel very topical and a bit more serious, in the same way that Call of Duty 4 had a fictional story that was heavily inspired by real world current events, and that “ripped from the headlines” feels makes the game’s plot a little more serious, scary, or mature.
Yes I did say myself I am overthinking a video game in one of my posts. It’s just I was hoping this game would change things up and not be another dumb action movie like the last two, especially since it was hinting at something deeper with the setting, which only makes the revelation that it’s not all the more disappointing.
It’s also important though to have a good reason to commit mass murder. Either you’re shooting Nazis or Demons or Monsters or at War with Terrorists, etc. in most games.
But shooing American civilians? I just find it difficult to take the game seriously when it wants me to do that, especially since what youre supposed to be doing is trying to find a way out of the county to call for backup.
The last two games also had a moment of self-awareness near the end, where the protagonist realizes they enjoy the carnage and didnt need the flimsy original reason to do all of the bloodshed they had done. Somehow I don’t think a U.S. deputy, a man of the law, could have that same consequence-free outlook.
The people that you're fighting are Terrorists. They are hanging US Citizens off of bridges and crucifying them every chance they get. I'm not sure how you have such sympathy for them but ok.
Also, did you finish the story? ND as well? Cause it's sounding like you haven't. This is the same story as 3 and 4. In the end, you will question whether or not you're the good or bad guy. You're doing what the devs want you to do but it's not suppose to stop you. But of course if you don't agree with finishing the whole game there is an ending specifically for people like you...don't cuff Joseph.
No I plan on beating it obviously. I haven't got there yet. I'm not saying the game is bad or that I don't like it, but that doesn't mean I can't point out certain criticisms I have. Which I think I've expressed enough times anyway.
All of them? Okay, let's give the benefit of the doubt and assume that the Seed family and perhaps some of the "true believers" in the cult are terrorists.
But one of the missions early on in the game, when you first get captured by the youngest Seed brother, shows you in a van alongside other prisoners being taken to be "baptized" (aka tortured until they break and join the cult).
As you explore the world there are various things you can stop and read that add some small story elements. You can read about the farmer whose business was going under till Seed came and revived it, but the cost was his wife being taken by the cult.
Many of the side missions involve rescuing civilians who are being rounded up by the cult. Why are they being rounded up? To be tortured, drugged, and/or brainwashed till they become cultists.
It seems to me like many of the cultists are in fact people who need to be saved and rescued, yet they're the ones you spend most of the time killing.
And like I've said this far from the only logical disconnect in the game's premise.
TL;DR Bottom line is this. In the early stages of development, Ubisoft came up with a brilliant idea and setting for a Far Cry game, but the problem is, either a) they didn't think it through that the setting doesn't quite work with the gameplay loop or b) they assumed people working on gameplay would change things enough to make it work, but those other guys didn't quite change the core loop enough to accommodate the new setting.
"alternative facts driving the right"
"mainstream media not being a total bought and paid for puppet"
"extremists like the Proud Boys"
you clearly are living in a different reality than my own
ignoring the rot in the foundation won't save you from the collapse of the house
You really should finish the entire story before criticizing it since you don't know how it ends yet. Come back once you have and see if you feel the same way. A lot of what you bring up is covered. The whole point of the story is to get you to question your actions like you're doing. But you're faultiing it before it's finished.
You don't have to kill anyone other than the 4 Seeds...everyone else is optional. If you don't think someone deserves to be killed then run away and don't kill them. It's all up to you. This is the point of the story. It's the same as every FC game since 3...Get an excuse to kill, question your actions, make a choice based on your perception in the end. It's exactly the same.
You say that the devs dropped the ball but I would counter by saying that since you're questioning your actions so hard then they have achieved their goals. That's what they want you to do. You only see it as dropping the ball because you haven't finished the story. You simply don't know enough yet to know otherwise.