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game is great ..runs fine here so far ..and was fun ..still is
How sad.
But they actually makes some decent games. I had a 15+ year total boycott against them, that ended this February, when I bought GR:Wildlands.
Might call the UPlay system an expensive middlehand.. but Steam actually is the extortionist, that we sadly have learned to live with.
Sure UBI's QA department must be either insane, or voloneering 'I want to play this for free to get a unique hat' players. as every update adds problems found within an hour of playing!
(If someone tried to get me on steam ~12 years ago, that person would still be in threapy after my rantings)
The only problem is that they can get you the vector an easy way and get you weapons before you unlock them.
You missed the entire point, the silver bars ONLY purpose is to allow players to start new games with prestige items instantly unlocked. I bought everything with in game money as well, and only ended up buying 2 guns with the silver bars I found in game. Then I went to start a new game and realized your prestige items carry over, but nothing else does. This means that even though yes, you can buy weapons and vehicles with the in game cash, they do NOT stay unlocked in the shop on your next NEW GAME and you will have to earn ALL of your resistance point again to unlock the ability to even purchase them. The AK47 is one of my favorite weapons in the game and you dont unlock it until you get about 2/3rds through the story, unless you purchase it with bars. If you purchase it with silver bars it is immediately available on the next playthrough you do from the first shop you find. This effect is present on EVERY prestige item in the game. They all carry over to a new game, while anything bought with in game cash, does not.
As for your nonsensical mentions of turning off cloud sync and swapping saves, I dont know what you were really trying to say. I've already turned off cloud syncing so that I can swap save, and while yeah, I can swap in my 100 percent save and raid outposts, you cant play story missions over again, and ALL the resistance is gone from the map after beating the story and jumping back in. The open world is a husk, and the only thing you can do anymore is mop up sidequests and take on outposts. Again, the silver bars let you bypass that, and play the whole story over again, with ANY equipment you bought with silver bars. This means if you were to buy every prestige item with microtransactions you would effectively have a New Game Plus mode, where you could play the story missions and side missions again using whatever loadouts and vehicles you'd like.
The reason I bring this up is because people seem to miss that point, and somehow turn back to "They are just skins" when that isnt true. They arent just a texture change, they fundamentally alter how starting a new game works because you are able to have a more open ended experience using whatever equipment and vehicles you'd like without any resitance point requirements needing to be met. I hope that clears it up for ya.
Again you people are completely missing the point. Yeah, you can buy everything in game with cash, but none of it will carry over if you choose to play the story again, only your prestige items bought with silver bars do. I dont know where you people are getting the idea that I said you have to buy silver bars to get through the game, but your constant apologetics and constant misunderstanding of english is irritating.
I never once said that. I said exactly what i've said 6 times in this discussion already. The silver bars have no effect on your in game cash, and they do not damage your ability to buy and collect weapons in the game on ONE playthrough. I also felt like the game rained down cash on me, and I never had a problem purchasing anything. Thats one of the reasons I think people are reflexively falling back to "they are just skins and dont do anything" because they dont do anything... ON YOUR FIRST PLAYTHROUGH. Say you beat the story, and after a few months of playing arcade or whatever you get bored and want to replay the game. The first thing you notice when you go to a shop is that the things you bought with silver bars are INSTANTLY available. That single mechanic existing in the game means that a NEW GAME PLUS MODE is possible to achieve. The problem is, the only way to achieve getting enough silver bars to free everything from the resistance point requirement and play with whatever you want whenever you want, is to buy their biggest pack of silver bars, or slog through arcade and live event challenges week after week for months, considering you can only get ~125 bars each week, and thats if you get EVERY challenge done. The catch to the microtransactions isnt present in the first playthrough, and you arent supposed to feel tempted to buy them on that first playthrough, because they really dont effect anything. Then you start a new game and realize you CAN retain all the equipment and vehicles, but ONLY if you have enough bars, which at the moment is literally impossible without buying 50 dollars worth of microtransactions.
I really dont get how you dont get that.
I am still playing a new game, and i'm still having fun. Idk why people decided to knee jerk react with stupid things like accusing me of being a completionist with poor impulse control, when I've never bought microtransactions in my life and I didnt even get past like 80 percent total completion on my first playthrough. Luckily the open ended mission design, and freedom of interaction to earn resistance points is still fun, I was just perplexed as to why they sealed off the ability to play some sort of New Game+ mode when the mechanic to retain equipment exists in the game, and then after thinking about it for a bit, it starts to make sense. Especially considering; how the bars/prestige items are tied to your Ubi account while everything else is in your save, how the game only natively lets you have ONE save slot, and how the map completely dies in activity after you do the final mission. The one save slot is to encourage normies who cant save swap to dump all their belongings and start a new game, then realize they have their bar items still exist in the shops. This made me notice almost instantly how the bars really function.
Idk how people could think a BUSINESS like Ubisoft would interject microtransactions into something with no purpose. That would make literally zero sense and would incentivise absolutely no one to buy the microtransactions. Its almost like they hid the way they work so well, specifically so that this misconception that they "dont change anything" would become popular thought amongst the fans. Clearly they were partially right as most of the people here seem to fall back to the common fanboy defense reflex and mention that they are just skins, when the textures on the prestige item isnt the focus of my discussion, its the retention of the equipment in new games. Same with how people instantly come to this discussion and say "They dont do anything because I got so much money when I played and could buy whatever" LIke... Duh, I get that... They didnt make the microtransactions in this game tied to the cash system like 90 percent of previous offenders in the industry. Instead they tied it to an in game mechanic that would've let you retain and collect weaponry and reward the player for playing the game over and over fighting the outposts and playing the story again. Then they hobbled it, by limitng the total amount you can get to a small sum of 960 (compared to the 5000 silver bar pack which also comes with like 2500 "free" bars) and then drip feed you small payments week after week in live events instead of allowing you to just play the game and find another 960 bars by beating all the outposts again on your own time and will.