Far Cry 5

Far Cry 5

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Trash Producer 2018 年 4 月 24 日 下午 12:13
The Silver Bars paywall new game plus mode, why are people missing this?
I consistently keep seeing people here in the forums discussing silver bars, mostly in a confused manner referring to them as "pointless". This has been bothering me a lot lately because I've recently started a new game to test if you can obtain more silver bars by reraiding outposts. You cannot. So here's the catch....

The silver bars are basically a way to paywall an expensive quasi "new game plus" mode which after starting a new game ANY prestige weapons, vehicles, or clothing bought with silver bars is instantly available at the respective shops, regardless of resistance level. There are ONLY 960 total silver bars in the vanilla game. This means you can buy 2 main weapons or 2 main vehicles at 400 bars a piece, or 4 side arms or 4 small vehicles at 200 bars a piece (or whatever combo of that you can come up with). After that if you wish to have more things unlocked at the beginning of a new game, you have to cough up cash for microtransactions. I would imagine you'd need quite a lot of bars to buy everything and be able to use all the prestige weapons clothes and vehicles on a new game.

Honestly this is a big disappointment to me especially because simple additions, like being able to use whichever weaponry and vehicles you earned in the last playthrough transferring over to the next, is standard fare for new game plus modes that have existed plenty of times before in games and for free no less. I wouldnt even mind so much if I could continue to find more silver bars in outposts from subsequent playthroughs of the game and earning all those prestige weapons from dedicating playtime into the gameplay loop, but that isnt possible atm. Not to mention mods for Far Cry 3 and 4 did away with the tiered weapon unlocks and it was one of the most freeing and fun things I've played in an open world action game. I expected this game to go along that route considering so much else has been opened up, but its honestly kinda regressed.
最後修改者:Trash Producer; 2018 年 4 月 24 日 下午 12:24
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目前顯示第 16-30 則留言,共 111
Dakuwan 2018 年 4 月 24 日 下午 4:40 
Tiny violin
Alistair 2018 年 4 月 24 日 下午 4:55 
You can buy everything with in-game cash, which the game throws at you constantly.
-=SOF=-WID99 2018 年 4 月 24 日 下午 4:56 
Tiny violin added to create a symphony against the trolls or those who run the game on a potato PC

game is great ..runs fine here so far ..and was fun ..still is
Einstine 2018 年 4 月 24 日 下午 4:57 
"This has been bothering me a lot lately "

How sad.
Pig Mac 2018 年 4 月 24 日 下午 4:58 
They are greedy, and UPlay is horrible..
But they actually makes some decent games. I had a 15+ year total boycott against them, that ended this February, when I bought GR:Wildlands.

Might call the UPlay system an expensive middlehand.. but Steam actually is the extortionist, that we sadly have learned to live with.

Sure UBI's QA department must be either insane, or voloneering 'I want to play this for free to get a unique hat' players. as every update adds problems found within an hour of playing!

(If someone tried to get me on steam ~12 years ago, that person would still be in threapy after my rantings)
Hoonose 2018 年 4 月 24 日 下午 5:17 
Start a new game. Use a trainer to give you the weapons and perks you want from the last game, then turn the trainer off. Done.
Hyper G-man 2018 年 4 月 24 日 下午 5:19 
Silver bars are pretty much negligable. They are mostly for skins.

The only problem is that they can get you the vector an easy way and get you weapons before you unlock them.
Hoonose 2018 年 4 月 24 日 下午 5:20 
Silver bars are pretty much negligable. They are mostly for skins.

The only problem is that they can get you the vector an easy way and get you weapons before you unlock them.
Nexus has a mod to give you the vector.
Hyper G-man 2018 年 4 月 24 日 下午 5:24 
引用自 Hoonose
Silver bars are pretty much negligable. They are mostly for skins.

The only problem is that they can get you the vector an easy way and get you weapons before you unlock them.
Nexus has a mod to give you the vector.
howcome there's no normal version?
Hoonose 2018 年 4 月 24 日 下午 6:37 
引用自 Hoonose
Nexus has a mod to give you the vector.
howcome there's no normal version?
Not sure. I got the one through uPlay and it seems ok and customizable as usual.
A 4to 2018 年 4 月 24 日 下午 7:30 
I don't even need silver bars, i can earn enough game cash to buy everything i need, infact i have everything they offer in game. Silver bars is waste, why pay for them or look for them if they are just a waste.
Trash Producer 2018 年 4 月 25 日 上午 7:19 
引用自 Pigmachine
Is this entire thread about that silverbars is needed for anything, ever in the game,if you start a new game? Don't normal money work second time too?
Aren't you 'creative' enough to turn off the cloadsaves, keep the old save and do your (non)NG+ dry run without saving it to the cloud?

I never used silver for anything, I didn't even activly look for it as I don't give an F** about it?

This seems to be the new GTA V, the place where primate and their money are separated, as the lack of common sense since long left the room.

The second whiniest community ever on steam, even worse as there is nothing to get for real money here! (and the cheating isn't as blatant as far as I know)

I bought every peice crap you could buy in the game, for in-game money, just to see how they planned their microtransactions in this one.. and as 98% of the stuff I bought is things I don't even want to own, i have a hard time figuring out why the microtransactions are included?

Maybe just to prove that they don't matter at all- In GR:Wildlands, everything that weren't cosmetic, were a much worse version of the weapon, or a vehicle totally useless.

Yes there I spent some money on lootboxes, as the 'cosmetic' stuff sometimes actiually mattered (to me) when plaing coop you don't want to look like a random idiot, here you have no choice.
Male or female, try do get some clothing on that don't make you want to kill yourself when seeing it, and that's it.

Maybe they learned from the major flack they got from GRW lootboxes.. or maybe they just hold back. But right now the silver mean nothing!!
You can't even pay me 2xthe price to pay for any silver, as
1. There is nothing I want
2. There is nothing more I even can buy if I want to.
3. ..waiting for lootcrates, but people still will not buy it.


You missed the entire point, the silver bars ONLY purpose is to allow players to start new games with prestige items instantly unlocked. I bought everything with in game money as well, and only ended up buying 2 guns with the silver bars I found in game. Then I went to start a new game and realized your prestige items carry over, but nothing else does. This means that even though yes, you can buy weapons and vehicles with the in game cash, they do NOT stay unlocked in the shop on your next NEW GAME and you will have to earn ALL of your resistance point again to unlock the ability to even purchase them. The AK47 is one of my favorite weapons in the game and you dont unlock it until you get about 2/3rds through the story, unless you purchase it with bars. If you purchase it with silver bars it is immediately available on the next playthrough you do from the first shop you find. This effect is present on EVERY prestige item in the game. They all carry over to a new game, while anything bought with in game cash, does not.

As for your nonsensical mentions of turning off cloud sync and swapping saves, I dont know what you were really trying to say. I've already turned off cloud syncing so that I can swap save, and while yeah, I can swap in my 100 percent save and raid outposts, you cant play story missions over again, and ALL the resistance is gone from the map after beating the story and jumping back in. The open world is a husk, and the only thing you can do anymore is mop up sidequests and take on outposts. Again, the silver bars let you bypass that, and play the whole story over again, with ANY equipment you bought with silver bars. This means if you were to buy every prestige item with microtransactions you would effectively have a New Game Plus mode, where you could play the story missions and side missions again using whatever loadouts and vehicles you'd like.

The reason I bring this up is because people seem to miss that point, and somehow turn back to "They are just skins" when that isnt true. They arent just a texture change, they fundamentally alter how starting a new game works because you are able to have a more open ended experience using whatever equipment and vehicles you'd like without any resitance point requirements needing to be met. I hope that clears it up for ya.
Trash Producer 2018 年 4 月 25 日 上午 7:31 
Silver bars are pretty much negligable. They are mostly for skins.

The only problem is that they can get you the vector an easy way and get you weapons before you unlock them.


引用自 petrusik1911
I don't even need silver bars, i can earn enough game cash to buy everything i need, infact i have everything they offer in game. Silver bars is waste, why pay for them or look for them if they are just a waste.


引用自 123a169
You can buy everything with in-game cash, which the game throws at you constantly.


Again you people are completely missing the point. Yeah, you can buy everything in game with cash, but none of it will carry over if you choose to play the story again, only your prestige items bought with silver bars do. I dont know where you people are getting the idea that I said you have to buy silver bars to get through the game, but your constant apologetics and constant misunderstanding of english is irritating.

I never once said that. I said exactly what i've said 6 times in this discussion already. The silver bars have no effect on your in game cash, and they do not damage your ability to buy and collect weapons in the game on ONE playthrough. I also felt like the game rained down cash on me, and I never had a problem purchasing anything. Thats one of the reasons I think people are reflexively falling back to "they are just skins and dont do anything" because they dont do anything... ON YOUR FIRST PLAYTHROUGH. Say you beat the story, and after a few months of playing arcade or whatever you get bored and want to replay the game. The first thing you notice when you go to a shop is that the things you bought with silver bars are INSTANTLY available. That single mechanic existing in the game means that a NEW GAME PLUS MODE is possible to achieve. The problem is, the only way to achieve getting enough silver bars to free everything from the resistance point requirement and play with whatever you want whenever you want, is to buy their biggest pack of silver bars, or slog through arcade and live event challenges week after week for months, considering you can only get ~125 bars each week, and thats if you get EVERY challenge done. The catch to the microtransactions isnt present in the first playthrough, and you arent supposed to feel tempted to buy them on that first playthrough, because they really dont effect anything. Then you start a new game and realize you CAN retain all the equipment and vehicles, but ONLY if you have enough bars, which at the moment is literally impossible without buying 50 dollars worth of microtransactions.

I really dont get how you dont get that.
最後修改者:Trash Producer; 2018 年 4 月 25 日 上午 7:58
Trash Producer 2018 年 4 月 25 日 上午 7:54 
Yeah, I know I cant do anything about it personally. I just saw lots of people consistently saying that they dont effect gameplay, and while that is mostly true for your first playthrough, it kinda stinks for people that want to play again with everything unlocked like we've done in games like Shadow Warrior 1/2 and Borderlands, and other FPS titles. Especially when you dont even know about the prestige item retension until you decide to play again. For a moment I was really excited to play through the story and everything all over again and to reraid outposts for more bars, but then you discover that the bars arent in the safes anymore. Then it sets in as to why, and its because of microtransactions being tied to an in game mechanic; the resistance point lockouts.

I am still playing a new game, and i'm still having fun. Idk why people decided to knee jerk react with stupid things like accusing me of being a completionist with poor impulse control, when I've never bought microtransactions in my life and I didnt even get past like 80 percent total completion on my first playthrough. Luckily the open ended mission design, and freedom of interaction to earn resistance points is still fun, I was just perplexed as to why they sealed off the ability to play some sort of New Game+ mode when the mechanic to retain equipment exists in the game, and then after thinking about it for a bit, it starts to make sense. Especially considering; how the bars/prestige items are tied to your Ubi account while everything else is in your save, how the game only natively lets you have ONE save slot, and how the map completely dies in activity after you do the final mission. The one save slot is to encourage normies who cant save swap to dump all their belongings and start a new game, then realize they have their bar items still exist in the shops. This made me notice almost instantly how the bars really function.

Idk how people could think a BUSINESS like Ubisoft would interject microtransactions into something with no purpose. That would make literally zero sense and would incentivise absolutely no one to buy the microtransactions. Its almost like they hid the way they work so well, specifically so that this misconception that they "dont change anything" would become popular thought amongst the fans. Clearly they were partially right as most of the people here seem to fall back to the common fanboy defense reflex and mention that they are just skins, when the textures on the prestige item isnt the focus of my discussion, its the retention of the equipment in new games. Same with how people instantly come to this discussion and say "They dont do anything because I got so much money when I played and could buy whatever" LIke... Duh, I get that... They didnt make the microtransactions in this game tied to the cash system like 90 percent of previous offenders in the industry. Instead they tied it to an in game mechanic that would've let you retain and collect weaponry and reward the player for playing the game over and over fighting the outposts and playing the story again. Then they hobbled it, by limitng the total amount you can get to a small sum of 960 (compared to the 5000 silver bar pack which also comes with like 2500 "free" bars) and then drip feed you small payments week after week in live events instead of allowing you to just play the game and find another 960 bars by beating all the outposts again on your own time and will.
I don't know about this. My first play through was in co-op and i was getting silver friend wasn't out of safes. then during my solo play through i have been finding silver bars.
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張貼日期: 2018 年 4 月 24 日 下午 12:13
回覆: 111