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Let the game end with everyone dead and the world ending. That works. But don't make everyone act like idiots all of a sudden because you are trying to shoehorn in a *shock* ending. The whole end sequence felt so forced that it was irritating rather than intriguing or thought provoking. There are games that have done the 'bad' ending really well and FC5 is not one of them. It isn't about the ending being good or bad, it is about it making sense within the world of the story, and there is just no way that man walks out of that confrontation.
Had I been in Drew's(the writter) shoes I would of wrote another ending. One where you get the choice of arresting or finally putting Joseph down. Choose Arresting, and you see what we got. Choosing to put one between his eye's, nukes still go off just as you climb in the truck to drive away with numnutz still screaming Joeseph was right and you end up in Dutches bunker eventually only not a prisoner and with the people you saved.
There is no sense of accomplishment at the end of this story, and that's what most people have a problem with.
The themes it tries to explore have been done better in earlier games and the story mechanics are a clear step backwards.
I really got it. As I said: I can understand why ppl dislike the endings. It's just like me playing FC4 - I disliked the... well... I can't really find the words for what I didn't like about the game even if it was a normal Far Cry game. I just didn't like the Story. I am one of those persons that payed 50€ for a game that was 15 minutes long. But I won't say it was a bad game. From what I played it was a good Far Cry game I just didn't like it.
And here we are now with FC5 where ppl say stuff like: The game is bad because I didn't like the endings (not everyone says that. I realize that). But most of the times I read stuff like that they're simply saying: "The ending is bad! The ending is stupid!" There are just a few saying things like: "I didn't like the ending, because it made the PC irrelevant".
But I like this Idea:
I totally agree. They should have done something like that for those player.
I have gone to great lengths to explain just how bad, and how stupid, the ending (and rest of the story for that matter) is.
Other's have gone to even greater lengths.
But not everyone is going to take time to write an essay about how the game betrays it's stated premise, or how gameplay and story are in constant conflict, or how the ending is completely disconnected from the rest of the game, and so on.
They'll just say the ending is bad, and the ending is stupid.
But on the flip side, there are also people who keep insisting that the ending is brilliant gem like no other, and that shakespeare could not have written it's like (slightly hyperbolic, yes).
Or that the game is great because bad guy wins for once, or that it's great because people are pissed off, or something.
I'd be fine with the bombs dropping in the background as the player is beating Joseph to death with a shovel. The endings are pretty much don't play or end up at the mercy of a madman.
Unless, of course, the answer to that conundrum is 'well, I'm God's prophet, suck it'.
My bitterness is about the inconsistency with which the supposed morals of the story were applied - they're only relevant to you, the player, either because you're the player and everyone else isn't real, or because he's a massive ♥♥♥♥♥♥♥ hypocrite, and in the former case that's a jarring breaking of the fourth wall, while in the latter case that renders the ending profoundly ineffective insofar as we're declaring an infanticidal, eye-gouging, murder-a-parishioner-while-I'm-baptising-her-because-I'm-seeing-a-montage-in-my-head lunatic psycho nutjob an honest-to-capital-g-God Prophet who was right all along.
(there are ppl saying that?)
Sure. The story isn't a masterpiece of its kind. Hell no! But did anyone expected a masterpiece? Gosh it's a shooter. But yeah. I am one of those ppl that are glad to see a game that hasn't a happy ending. Because I see it as a story. It is not a masterpiece, but it is a story and I did not bought the game for it's story, but yeah, I like the game now even more because of it.
Ok. That's a good point.
I get that there is a piece missing for the player to end the story (getting free one day and kicking the hell out of Joseph. I mean Rook had killed countless cultists why shouldn't he/she get free from a pair of handcuffs?)
you have to play it again :/
Besides which, FC4 already did the same theme and performed it a hundred times better where you're actually rewarded for not just blowing everyone away instead of losing no matter what.
At least in Far Cry 4, if you bothered to sit down with Pagan instead of shooting him between the eyes at his dinner table, you'd still get a satisfactory ending (particularly if you brought an RPG along, in case you felt the need to kill him in order to feel like you won).
Here, no such consideration, since even though you can nominally 'walk away', I suppose what it really amounts to is your conditioning having you re-kidnap all your buddies, dump them on John's island, and then...leave? So you can have the showdown all over again until you finally get around to arresting him? Since you clearly don't kill them, since they're right there again when you decide to go 'face him for the last time' again.