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General missions are little repetitive, except those hallucination missions, though they were still little painful, more than being fun.
Like I said, there are always people still loving those types of challenge, nothing is wrong, but just that most normal, regular gamers don't find it fun, because those levels are simply crafted to "punish" than rewarding. I just don't speak for most, you can find that most people complaining it on internet. Clutch Nixon challenges are mostly waste of time.
Funny how you got all woke up and ****. Did I just trigger you that bad?! Like I said, surely there are many many found those challenges fun, and I don't want to judge them, I just state the fact, the fact is that majority of them are not "regular" people, and it is not a bad thing, it can be a good thing, so slow your horse down, don't just start name calling.
What makes you think that I didn't finish those challenges? Didn't you read what I wrote? I finished them through, but they were not fun, not memorable, not satisfying, not feeling of rewarding, even after I got them, because they are just stupid and cheap. This is FarCry, not Getting Over It, or Darksoul, or like any dumb challenge games out there. Now if they can just improve more on those challenge designs, surely they can at least create something that is in middle so all can enjoy, so basically what I said there is not just about me, or many like me. We all can always go to the middle ground.
No, I don't speak for many, I literally wrote that in other post, I just stated the frustration of many, I can bring up some proofs here. It's funny because even after I got those challenges, I was curious to see if I were the only one felt the frustration. Also, yes I know they are optional totally, even game achievement wise, but like I said, I love the game so at least I put some thoughts on here, and I know that some of devs actually still read the forum.
Here are just couple videos, read comments on 1st one. The second one kinda amused me, I randomly found it on YT, it felt relatable.
https://www.youtube.com/watch?v=oHyb0ctQsPY
https://www.youtube.com/watch?v=pin7I6VzC74
You are asking the devs to make something easier that is specifically designed to be difficult
Why should it be meant to be easier? Ok maybe tuning it down is only way to you, if you are not creative enough? I mean, is it possible to make something still challenging, but fun, memorable, rewarding at same time? Not rage inducing, not having a feeling like “oh finally I made it, screw these challenges, will never bother with them anymore”? I don’t even think that majority of fan base or players actually even care about these challenges, to even complain about them.
Right, by all means, I don't expect them to go all the way down to please people like me. Like my original post and other post said, my opinion is that hopefully they can go somewhere, little in between, at least, to please mostly everyone perhaps?!
I could even deal with that, if it weren't for the fact that every single time you fail you have to get the failure message, wait several seconds for the loading screen, watch the loading screen for 5-10 seconds (why would we need a loading screen to move the player back 100m?), wait for the 'get ready' message and let it count down before we can try again. You end up spending more time waiting for the game for each trial than actually trying it. You try the stunt for ten seconds, and wait 20 for it to allow you to try again. Absolutely infuriating. You really get the impression that they didn't bother testing the missions (or much of the rest of the DLC, really).
It is not about being easy or hard, it is just that they are no fun at all.