Far Cry 5

Far Cry 5

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Rundur May 10, 2018 @ 11:04am
'Special Outfits' are a bad idea.
Okay, I mean, I appreciate those new outfits alot, but there's something I didn't know about them until now. It's all good that you can now play as Sheriff Whitehorse or the U.S. Marshall guy, but why put it in a section 'Special Outfits'? At first, I thought of it as just a new way to sort the menu and make it easier to find among all the outfits.
But then i put the Jacob's Hunter outfit on from the previous challenge and I realised, why is it that only the new outfits work that way. Basically all the new outfits from the new Special Outfits section are non-customizable. You get to wear the full outfit with everything the characters in the game normally have.. And that also goes for hair. Why make the new outfits uncustomizable? I can't even change the beard, the pants nor the gloves. The outfits from the previous challenges like the flamethrower special enemy outfit were and still are in the normal outfits section and fully customizable. I could easilly equip the new jacket, remove the golden mask and replace it with a cowboy hat for example and change the new pants.
I was really happy when I saw the new US Marshall outfit and Sheriff Whitehorse as probably the only police outfits in the game. But why make it so restricted? Why not do the same thing they did with the previous outfits and make the fully customizable? I wanted to wear the Sheriff outfit but i can't because i don't like having a mullet and a moustache with it that i cannot change.

I think Ubi should do something with this bad idea they're doing right now.
Your thoughts?
Last edited by Rundur; May 10, 2018 @ 11:06am
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Showing 1-15 of 16 comments
AC Denton May 10, 2018 @ 11:07am 
As long as they're free and actually fit the game and not colorful skins (*cough* R6S (terrible idea)

Also the hammer&sickle tshirt in WD2 which is worse than putting a Swastika honestly no idea what they were thinking and nobody bats an eye.
Last edited by AC Denton; May 10, 2018 @ 11:08am
Not sure how's that even important...the only thing you see from your character are hands, and feet. Yes, you get to see your character wearing everything you equip them with, but only when you are lying dead :P.
AC Denton May 10, 2018 @ 11:08am 
Originally posted by Keys of Eight:
Not sure how's that even important...the only thing you see from your character are hands, and feet. Yes, you get to see your character wearing everything you equip them with, but only when you are lying dead :P.
co-op.
Rundur May 10, 2018 @ 11:09am 
Originally posted by Anthony Campbell:
As long as they're free and actually fit the game and not colorful skins (*cough* R6S (terrible idea)
I just don't get Ubisofts logic. Why make it fully customizable and now outta nowhere make it absolutely non-customizable? Like maybe it is easier for them to put it in the game, but if they've done it before, why not do it for other outfits aswell ?
Frostbringer May 10, 2018 @ 11:51am 
Ubisoft-"Heres' some free outfits for those that play Barbie Dress-up"

RandomJoey-"We can't customize the free stuff you gave us that only other people in co-op or arcade can see how cool/unique we are?!?"-RAGE

I don't get this logic, its outfits you can't even see when you play- beside the gloves- for a game that is primarily SP, since in co-op you cant share progression or rewards
Rundur May 10, 2018 @ 11:59am 
Originally posted by Frostbringer:
Ubisoft-"Heres' some free outfits for those that play Barbie Dress-up"

RandomJoey-"We can't customize the free stuff you gave us that only other people in co-op or arcade can see how cool/unique we are?!?"-RAGE

I don't get this logic, its outfits you can't even see when you play- beside the gloves- for a game that is primarily SP, since in co-op you cant share progression or rewards
Look, I'm not sure about what you're trying to prove here, but it sounds like you're against variety and customization in games. Like sure, you don't see your character most of the times, or like never, only if you're in menu or arcade. But what's wrong about customizing your character when there's so many outfits in the game ? I'm just questioning logic behind the choice they made with suddenly not being able to customize your new free outfits like you were before. I'm not raging or saying the game is unplayable because of some customization change, I just don't know the reasoning behind this choice when it worked out perfectly before.
Pig Mac May 10, 2018 @ 12:48pm 
If a game promises character customisation, even if you only see yourself on wanted posters, and other see you in co-op, one expects (or at least I did!) a bit more, instead of this damn 'Icons' system they seem to carried over from GR:wildlands.
WHY!? Too hard to 'separate' a pair of pants from one 'Icon' to be usable for other outfits?
ΛΞL™⚡ May 10, 2018 @ 1:14pm 
Yeah seems like Ubi is getting even more lazy all they needed to do is separate the meshes and make it customizable like the other pieces of clothing but i guess its too much work for Ubi just like the weapons being all skins of each other with only a few really unique guns.
Pig Mac May 10, 2018 @ 1:57pm 
Guess they are really careful to not trying to push out 'lootcrates' until they patched up a few things, or even release another DLC not to show they are seem to be, greedy.

Actually I'm mostly whining about the customization as I think it were so far implemented in a pretty weak way, and I'cons'/special chars is not the way to go.
The game's longetivety seems questionable (and the few friends I had that got the game hates it and didn't even finish it), so no normal relaxed co-op there.
So not sure who I'll play dress-up for, besides myself..and I'm not even sure why I'm even still playing the game almost on a daily basis?
SternLX May 10, 2018 @ 2:54pm 
There's non-customizable outfits in Wildlands as well. They're character specfic outfits. Just like in FC5, character specific. Primarily meant for multiplayer.
Last edited by SternLX; May 10, 2018 @ 2:56pm
Kermitjames May 10, 2018 @ 2:56pm 
The hammer and sickle was originally supposed to symbolize the people and working class of the Soviet Union not the Bolshevik regime. The hammer and sickle was created after Russia withdrew from WW1 in 1917

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BY: CHAUNCEY K. ROBINSON, ROBERTA WOOD, SCOTT HILEY AND CORI MARSHALL| FEBRUARY 9, 2017
QWhat is your view on the usage of the original hammer and sickle symbol, and is there anywhere I can find something such as a flag with the current official symbol?
A
Thanks for your question, Ryan. The imagery of the hammer and sickle (both the original and our modern hammer, sickle, and gear) are the subject of ongoing discussions in CPUSA. As far as a flag with the CPUSA's current symbol goes, I'm not sure I can help you--but here are several responses to your broader question, to give you an idea of how our thinking is developing.

"I think the older symbol has history and meaning for many. I think at times this symbol has resonated with people focused on a time and circumstances we no longer live in. Not that I'm opposed to using this symbol, but I do think there needs to be an effort made to help it resonate with a more diverse population and the current struggles we go through. I don't know many people of this generation who actually use a sickle in their work--doesn't mean I think it should be thrown out completely, but maybe we could look into a logo that incorporates more modern tools as well. Updating the symbol isn't about erasing history, but more so updating and adding to it, since so many struggles have taken place since its inception." -- Chauncey Robinson

"We love our history but there’s no point in being a cult about it. For example, do we need a hammer and sickle? A sickle was a common agricultural tool of European peasants, but that symbol doesn’t mean anything to Americans – we only see a sickle if someone dresses up as the Grim Reaper for Halloween. The hammer and sickle was a beautiful depiction of the unity that the working class was called on to build in revolutionary Russia in 1917. The workers needed to win over the peasants to unite with them and the sickle was a respectful tribute to that huge class of working people, one that honored their work and that they would recognize and feel comfortable with. We need a new 21st century logo that evokes an image of the unity that WE are building. We don’t have another class to unite with. The primary unity we seek is that of the working class – the 99 percent - in its glorious diversity, not only of races and nationalities and genders, but also of trades and professions that in a great division of labor produce all of our society’s wealth." --Roberta Wood

"Symbols live in history. When the hammer and sickle was first used, it represented the unity of workers and farmers. Later, during the great ideological clashes of the Cold War, it came to represent the only sustained challenge to a U.S.-dominated capitalist world order: the struggle for a society based on solidarity rather than exploitation and oppression. For that reason, the hammer and sickle continues to inspire many of us who share that vision. That said, it's far from the only possible choice. The rooster, the dove, the cherry blossom, the star, and many other symbols have all rallied people to the cause of equality, democracy, and socialism. Ultimately, it is concrete struggle that gives a symbol its meaning, not the other way around. I'm eager to see what new symbols will emerge from the great and growing resistance to the Trump regime." -- Scott Hiley

Honestly my buddy was born just a few years before the Berlin Wall fell. His family in days long past fought for the Czar and even that was for naught put his country first even despite some dipstick rulers who had there hands, heads, and hearts shoved up where the sun don’t shine.

Despite the past regimes the hammer and sickle still represents the oppressed working class. It’s not a symbol of the communists but symbolic of those below them.

All what you believe.even the swastikas meaning was corrupted by Adolfs fascist regime.
Pig Mac May 10, 2018 @ 3:16pm 
Originally posted by SternLX:
There's non-customizable outfits in Wildlands as well. They're character specfic outfits. Just like in FC5, character specific. Primarily meant for multiplayer.
Yes, thats why I called them 'Icons' here too, as that's the name for them in GR:W. here called 'Special Characters'. Locking away any creativity and personal touch from the user, by not allowing any change at all.
In this one the flexibility for the first ones includer (Primal R6 etc etc) were at least able to be worn as parts, and I can't se any reason for them not to continue that with the 'rewards' if it would be from QA or compatibility reasons only, they already failed with the Jacobs hunter, as quite a few reported clipping issues with the quiver.

In GR:W the Icons are in my opinion the worst thing you can get in a lootcrate, but to some they might be just that; a popular 'Icon' from another game.

(Who knows I had a 15 year boycott agains UBI until I got Wildlands on a sale, and then seem to have gotten carried away as I got The Division and this one too.
Bonedog May 10, 2018 @ 4:16pm 
I'm guessing the perceived benefit wasn't worth the work it would've taken to make the one-piece outfits into separate pieces like the other ones are. Every piece that they would've cut from the whole outfit mesh to make customizable would've required its own new skeleton rig. There's also testing each cut piece against every other existing clothing piece that could be worn next to it to make sure the meshes don't clip. There's also testing with the many player character animations that may twist the skeleton in ways the original outfits character was never made to move in. Any parts of the outfit piece that can be seen in first person view while playing would likely require a separate mesh, different skeleton rig, higher detail textures with new mip maps/UV map/alpha maps/shaders.. and that's not the whole list either.
JACKSin May 10, 2018 @ 5:27pm 
Yes, it's a lazy shortcut. It wouldn't be that hard to let you have headgear and hands for Marshall, head hair and hands for Hudson, hands and lower for Hunter. Bonedog is right if a bit of an apologist. But it's free so whatever. Wildlands wanted ridiculous money for all that stuff.
A 4to May 10, 2018 @ 8:44pm 
Originally posted by crash.exe:
Okay, I mean, I appreciate those new outfits alot, but there's something I didn't know about them until now. It's all good that you can now play as Sheriff Whitehorse or the U.S. Marshall guy, but why put it in a section 'Special Outfits'? At first, I thought of it as just a new way to sort the menu and make it easier to find among all the outfits.
But then i put the Jacob's Hunter outfit on from the previous challenge and I realised, why is it that only the new outfits work that way. Basically all the new outfits from the new Special Outfits section are non-customizable. You get to wear the full outfit with everything the characters in the game normally have.. And that also goes for hair. Why make the new outfits uncustomizable? I can't even change the beard, the pants nor the gloves. The outfits from the previous challenges like the flamethrower special enemy outfit were and still are in the normal outfits section and fully customizable. I could easilly equip the new jacket, remove the golden mask and replace it with a cowboy hat for example and change the new pants.
I was really happy when I saw the new US Marshall outfit and Sheriff Whitehorse as probably the only police outfits in the game. But why make it so restricted? Why not do the same thing they did with the previous outfits and make the fully customizable? I wanted to wear the Sheriff outfit but i can't because i don't like having a mullet and a moustache with it that i cannot change.

I think Ubi should do something with this bad idea they're doing right now.
Your thoughts?

Tha is why they are called, SUITS!!!! You can't mix match them.
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Date Posted: May 10, 2018 @ 11:04am
Posts: 16