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Thanks for your reply, sorry to hear you did not find any real solution :(
If Ubisoft doesn't start fixing issues like this I'm going to just stop buying there video games period. Shame since I've really been enjoying FC5 but there's nothing I can do.
I cant even get results that good on my machine, here is a screenshot I took earlier today at Falls End, I climbed the water tower there and just stood still looking over the town. not turning the camera, not moving an inch, just looking down on it.
https://steamcommunity.com/sharedfiles/filedetails/?id=1443250113
The fps averaged around 57-59, with v-sync and framelock OFF! Look at the usage of both gpu and cpu! Its hardly hitting half of it, I dont know what gives, but something is definently wrong.
Use the res scale to up the resolution till you get full utilization of your GPU and you will have smoother gameplay, around 1440p should run well for you. You can also use DSR in nvidia control panel to set your res at 1440p to try it out.
how can it be a cpu bottleneck at 50% load? I mean, I saw it used more during the game at times, up to 80% max I believe, I mean, please take a look at my latest screenshot both gpu and cpu are sitting at half or even less load and the fps is subpar for my system, i am stationary, not moving around the map,, so there should be very little data streaming going on, but even then, it runs of an SSD. I just tested COD MW Remastered with maxed settings, the fps was up to 120, GPU usage at 99-97% at all times, cpu only 50%, thats how it should be, but not this game.
If you want smooth gameplay with full utilization of your GPU up the resolution or deal with the 1080p limitations.
You are missing my last point, check the screenshot I posted, we are not even talking about 60-75% usage! Highest it shows is 59% on one single core and the lowest being 34% on another, the average load is 47%! Thats not even half. Please dont tell me the cpu is bottelenecked at 50% load, that does not make any sense. Ive seen CPU usage up to 80%, GPU up to 70% and the FPS was indeed higher too. If it is indeed a CPU bottleneck as you claim, should it not reach it and just sit there? Should not GPU usage go up when CPU load decreases because the bottleneck is temporarely gone? Why do they both go down and decrease the performance?
Why would I up the resolution when I cant even hit stable 60 fps? Because yes, for majority of those 25 hours i played with v-sync and had drops all the way to 38 fps. Check the title of my thread:"bad performance", I am looking for a solution to that above all less, its just, <50% gpu and cpu usage paired with ♥♥♥♥♥♥ fps made me wonder, if thats the source of my headache.
OC your CPU.
In addition to that:
You are asking for help, you are recieving some advices (DSR, Scaling) but you won't try it.
People like you are super annoying.
Indeed it is hard to grasp, in this game Ive seen the CPU and GPU usage go up at the same time, which then resulted in FPS increase, so I have to assume the cpu was bottlenecked at 50%, but then magically goes to 80% with significant performance improvement? ¯\_(ツ)_/¯
No need to right it off on background tasks either, there were like 5-7 of those at 0,1% load and the rest at 0, same as always.
https://steamcommunity.com/sharedfiles/filedetails/?id=1427103679
1080p sli
https://steamcommunity.com/sharedfiles/filedetails/?id=1427115643
1440p
https://steamcommunity.com/sharedfiles/filedetails/?id=1427103679
You see no difference from 1080p with a single 1080 ti to sli that means I'm limited with 1.
See the little difference in lows from 1080p to 1440p with close averages this is a limitation at 1080p.
It takes 2 min to try it out on your rig and see what happens.
I am reinstalling the game as it was suggested on reddit, I did a clean reinstall of my drivers, it takes time, but before all that I did try scaling, the dips did not go away, even if it seemed better at first thanks to placebo, its a non-k i7 version, it cant really be overclocked.