Far Cry 5
wtf happened to this franchise?
bulletproof wood/metal/everything....coop doesnt keep record.....all guns are just reskins.....like wtf happened. great story set up,everything else is ♥♥♥♥♥♥.....[
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Сообщения 112 из 12
by reskins do you mean dlc weapons? i know the rifle without the scope is worst than the mbp60 or whatever its called. i dont use the pistols so i dont know. only 2 shotguns are mostly the same but thats because one is a newer model of that weapon without the shoulder stock. other than that i cant spot any reskin weapons
I love this franchise. It’s all subjective.
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Автор сообщения: DarkFaceGlow
I love this franchise. It’s all subjective.
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The series never aimed for absolute realism regarding ballistics, so if @OP wants penetrable surfaces, you might want to look into other games.
Отредактировано DEVOLVE MINHA CACHAÇA!; 17 сен. 2018 г. в 7:15
Автор сообщения: grey_fox1989
bulletproof wood/metal/everything....
Автор сообщения: Guardian of the squared ball
if @OP wants penetrable surfaces, you might want to look into other games.
To be fair to the OP, the franchise did used to let you shoot through wood, metal, etc.

Anyway, you actually still can shoot through surfaces but only if you use armor-piercing rounds. Whether you like that system or not is something else, but it is there.

Автор сообщения: grey_fox1989
coop doesnt keep record
You keep all your collectables (money, throwables, etc.). It's only the story progress that's saved only for the host's campaign. That makes perfect sense though. What if I'm starting up a new campaign and you're almost done with yours--you host a co-op session and we defeat the game on your file; is the game also defeated when I go back to my campaign? Do I just miss the entire bulk of the game?

Also, you're presenting this as if the franchise has handled this differently or better in the past and has now gone downhill from that point in this regard. Did I miss something or is that just not true?

Автор сообщения: grey_fox1989
all guns are just reskins
Wait, what are you talking about? Do you mean stuff like how there's an SBS shotgun, but there's also a Whitetail Militia version? Yeah, I wish they just made a "Whitetail Militia" skin option on the original SBS shotgun instead of making it a whole new weapon, but it's not a problem. I guess on the plus side you can carry two SBS shotguns at once now if you want.

If that's not what you're talking about, then I have no idea what you mean.
Отредактировано Lein; 17 сен. 2018 г. в 8:36
i Think by reskins, Op means those 90% of guns in fc5, that has been in every single far cry, literally same weapons just a tiny bit diffrent looking..

http://www.imfdb.org/wiki/File:FC3-Baikal-1.jpg
http://www.imfdb.org/wiki/File:FC4-MP133-1.jpg
http://www.imfdb.org/wiki/File:FC5-MP133-1.jpg

Same f Shotgun from Fc 3-4 and in 5

Thus it is okey to call most of the guns reskins... we want somthing new not the same bs that has been since fc3.
The gameplay itself is fine to me, it was the story that I felt let down by. The lack of player character dialogue really hurt the plot for me. Far Cry 3 and 4 both had an interesting character when they interacted with the NPCs around them. Jason and Vaas or Citra, Ajay and Pagan were very fullfilling to me.

In this game we went back to NPCs just talking at us like it was 15 years ago in gaming.. We didn't even get a name, we are just a body with a gun. It really killed my immersion. Make our player character a real person with dialogue.

The actual plot itself was weak to me. In the past games, the main villain's POV was given and you could at least understand why they were that way. Hell, I JOINED Pagan at the end of 4, I saw that the rebels were going to cause just as much strife and chaos, Pagan was a central authority figure Kyrat needed.

In this game we have the cult trying to say they are just minding their own business, and we are hunting them down for no real reason. Repeatedly cultist say that we are the aggressor and we could just walk away and no further bloodshed will occur to the region, yet we see them commit atrocities ISIL would be proud of. Crucifixes, torture, burning families, just general mass genocide. I just didn't feel like the cult was well developed plot wise.

It is still one of my favorite games, I've put several hundred hours into it, the gameplay is a blast. The story was the weakest part for me and a major letdown.
Автор сообщения: TopDog
i Think by reskins, Op means those 90% of guns in fc5, that has been in every single far cry, literally same weapons just a tiny bit diffrent looking..

http://www.imfdb.org/wiki/File:FC3-Baikal-1.jpg
http://www.imfdb.org/wiki/File:FC4-MP133-1.jpg
http://www.imfdb.org/wiki/File:FC5-MP133-1.jpg

Same f Shotgun from Fc 3-4 and in 5

Thus it is okey to call most of the guns reskins... we want somthing new not the same bs that has been since fc3.
Oh. Well, I don't. I hope they keep it that way. If they add even more weapons, that's fine, but there's nothing wrong with the selection of weapons.

If it's a good a gun, it's a good gun. Keep it coming. No need fixing what isn't broken. In fact, I wish they brought back certain weapons like the flare gun and crossbow.
Отредактировано Lein; 17 сен. 2018 г. в 14:52
I love it, that they added a lot of weapons from Far cry 4 like the berg or the MG42! I am a fan of this franchise!
Автор сообщения: Lein
Автор сообщения: grey_fox1989
coop doesnt keep record
You keep all your collectables (money, throwables, etc.). It's only the story progress that's saved only for the host's campaign. That makes perfect sense though. What if I'm starting up a new campaign and you're almost done with yours--you host a co-op session and we defeat the game on your file; is the game also defeated when I go back to my campaign? Do I just miss the entire bulk of the game?

Also, you're presenting this as if the franchise has handled this differently or better in the past and has now gone downhill from that point in this regard. Did I miss something or is that just not true?

Автор сообщения: grey_fox1989
all guns are just reskins
Wait, what are you talking about? Do you mean stuff like how there's an SBS shotgun, but there's also a Whitetail Militia version? Yeah, I wish they just made a "Whitetail Militia" skin option on the original SBS shotgun instead of making it a whole new weapon, but it's not a problem. I guess on the plus side you can carry two SBS shotguns at once now if you want.

If that's not what you're talking about, then I have no idea what you mean.
As someone who is playing the game co-op, having progress only being saved for one player is extremely annoying. It means that I have to do everything twice in order to keep up with the person I'm playing with. I have a load of Resistance Levels I have to grind out in order to remain competitive with the person I'm playing with. It's a real bummer when I have to do everything twice in order to gain new weapons which may be superior or different to the one I'm using.

As for weapons: There aren't enough. Compared to Far Cry 4 and Far Cry 3, there are significantly less. I'm in favor of cutting out the fat, but a number of weapons in game are exactly the same thing as another. Only difference, is that the variant you get at 8 levels of Resistance has one less point of handling/accuracy than the one you get at 4 levels of Resistance. Even worse when some weapons are inferior to others, even though they cost 7,200 to use.
Even more annoying that weapons that are typically referred to as "SMG" are actually under the "Pistol" category, making the gulf between weapons look significantly more massive.
Отредактировано OKMB; 18 сен. 2018 г. в 10:52
Автор сообщения: Delta5931
As someone who is playing the game co-op, having progress only being saved for one player is extremely annoying. It means that I have to do everything twice in order to keep up with the person I'm playing with. I have a load of Resistance Levels I have to grind out in order to remain competitive with the person I'm playing with. It's a real bummer when I have to do everything twice in order to gain new weapons which may be superior or different to the one I'm using.
The thing is though, it might be annoying, but I don't know if there's any systematic way to fix that situation without running into the problem I addressed earlier. So to me, it seems less like a "Ubisoft should fix this" and more like a "It's unfortunate, but there's not a whole lot Ubisoft can actually do about it (and it actually make sense)". A lot of ideas fall apart when you take into account multiple co-op partners (e.g. today I play with you; tomorrow I play with someone else).

The only thing that would make sense (and honestly, Ubisoft should've already done this) would be if you complete a mission that unlocks something, you unlock it even if you were the guest. If you defeat Jacob as a guest on someone else's file, you still unlock Jacob's Rifle. Now, once you go back to your game and play single player, Jacob himself won't be defeated just because you defeated him on someone else's file, but you'd still have the rifle unlocked. Same thing with the Widowmaker, John's plane, or if you unlock a vehichle from an outpost or a prepper stash, etc. Those things would be unlocked for you, even if the missions aren't completed on your own file. You probably wouldn't get things based on resistance meter though, since that's tied directly to the story progress.

If you're on someone else's account and you complete a prepper stash that unlocks perk points, money, and a vehichle, you get to keep the points and the money... but not the vehichle. That's never made sense to me.
Отредактировано Lein; 18 сен. 2018 г. в 19:46
Автор сообщения: Lein
Автор сообщения: Delta5931
As someone who is playing the game co-op, having progress only being saved for one player is extremely annoying. It means that I have to do everything twice in order to keep up with the person I'm playing with. I have a load of Resistance Levels I have to grind out in order to remain competitive with the person I'm playing with. It's a real bummer when I have to do everything twice in order to gain new weapons which may be superior or different to the one I'm using.
The thing is though, it might be annoying, but I don't know if there's any systematic way to fix that situation without running into the problem I addressed earlier. So to me, it seems less like a "Ubisoft should fix this" and more like a "It's unfortunate, but there's not a whole lot Ubisoft can actually do about it (and it actually make sense)". A lot of ideas fall apart when you take into account multiple co-op partners (e.g. today I play with you; tomorrow I play with someone else).

The only thing that would make sense (and honestly, Ubisoft should've already done this) would be if you complete a mission that unlocks something, you unlock it even if you were the guest. If you defeat Jacob as a guest on someone else's file, you still unlock Jacob's Rifle. Now, once you go back to your game and play single player, Jacob himself won't be defeated just because you defeated him on someone else's file, but you'd still have the rifle unlocked. Same thing with the Widowmaker, John's plane, or if you unlock a vehichle from an outpost or a prepper stash, etc. Those things would be unlocked for you, even if the missions aren't completed on your own file. You probably wouldn't get things based on resistance meter though, since that's tied directly to the story progress.

If you're on someone else's account and you complete a prepper stash that unlocks perk points, money, and a vehichle, you get to keep the points and the money... but not the vehichle. That's never made sense to me.
I seem to remember getting one or two vehicles from co-op play, but I can't say for sure.

Well, the simple fix would be to make it so that Player 2 has access to those weapons in Player 1's world, and can purchase them while in Player 1's world. If Player 2 goes back to Player 2's world, then they still have whatever weapons they purchase in Player 1's world, but can't modify them or change them in any way until they hit the appropiate Resistance Level.

I'm not saying that I want total carry-over of all things, like boss kills, but I'd at least like to access the same weapons that Player 1 can while in Player 1's world so I can remain a viable help. Having access to little more than Presitge weapons (which are, for the most part, rubbish) and the basic equipment means that my capability in combat goes down significantly, unless I play the game more outside of what I've already played.

It'd be like if Borderlands said "Well, you can play in someone else's world, but you can only pick up White-rarity weapons and purchase White-rarity weapons. Have fun!"

There are ways to fix it. It's just that Ubi is too lazy to figure out the ways to fix it. Bear in mind that this is the same company that didn't let players play through Far Cry 4 in co-op and only allowed co-op missions in Far Cry 3.
Never played Borderlands, so I'm not entirely sure what that example is saying, or how they do things differently.

Your resistance meter idea might work though, at least for weapons. That said, even if we solve the unlockables part, there's still the synced up story progression aspect (which I think was the original discussion). I can't think of any viable way to make story progression sync up with a co-op partner's without it butchering up Player 2's file. And if even I can't think of a solution, I can't in fairness agree that the reason Ubisoft can't think of one is necessarily due to laziness. Maybe there just isn't one.

Ubisoft may have messed up with the co-op in Far Cry 4 and 3 in terms of being able to go through the campaign, but they've fixed that now with Far Cry 5. This is a completely different issue that can reasonably deduced as having nothing to do with work ethic; there's a lot of variables at play here. Other problems in the game might be due to laziness, perhaps, but I'm not sure this is one of them.
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Дата создания: 14 сен. 2018 г. в 0:43
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