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Even i hated jason in farcry3 that is my favourite one, i still like farcry2 and 4 and despite reviews i do not regret farcry5 purchase.
I'd recommend turning enemy outlines off in interface settings because it really trivialises the combat, effectively giving you wall hacks.
The story, and in particular the endings, is where the complaints come from. The entire premise isn't realistic, but this is a very strange complaint because the game as a whole isn't realistic. It's supposed to be excessive and exaggerated, and as such so is the story.
Then there's how the story is 'forced' onto you periodically, with unskippable missions and cutscenes, through which the story progresses. It can be annoying because the missions are completely unavoidable (literally, you can't escape them), but on the flip side you can do whatever you want between them and explore the world at will.
It's definitely a flawed game, but it's enjoyable. If you have a Switch then spend the money on BotW, because that's a better open world game, but if not then this is still worth it.
The pacing is totally ♥♥♥♥♥♥, it's either WW3 constantly following you everywhere or it's just dead, you clear a region and kill the boss yet there's people still acting like they're there.
Enemies will spawn 20m away when you turn around and you can effectively 'clear' an entire region by simply standing still next to a road.
Spent that vast majority of my playtime avoiding kill what I could, doing so meant I was clearing regions in ridiculous time leaving little to do but play a fishing minigame.
The nuance and limitations of stealth are gone, you can just carry over a dozen high velocity shovels, combined with the knives and arrows and thick as ♥♥♥♥♥♥♥ AI it's just way too easy.
I'm sure some people love it but for me it's the most disappointing game I've had in recent years, I could let my dog fall asleep on the keyboard and she'd complete it.
Edit: in short it's a pretty thing to look at and poke with a stick but totally full of holes for anything more than a complete halfwit.
Get on sale or buy, prod and refund.
USE THE BLISS BULLETS (why dont they ALWAYS use these heartbeat detecting bullets at all times?)
Evading is just pointless, and eliminates any sense of skill the players may have.
Its obviously part of the story progression and adding the option to kill the caputre partys would most likey be progress breaking since its been setup in such a linear way.
Nobody likes when the enemies have telepathy.
Hours of Darkness was much better story wise, and you didnt need to progress in a linear fasion, but elimates all your custom weapons..vehicles..etc, and is too short. The ending in Hours of Darkness was screwy too, I failed once for "leaving the area" when I was trying to take out a motar and the enemies themselves were outside the combat area...
Also, players want to take progression with them into DLC's, its called a sense of achievement, nobody wants to essentially roll a new Char everytime a DLC is released.
When all those perks you worked for turn out to do absolutly nothing in the DLC's...and the only achievements you actually get are Uplay coins....
I think different people like different things.
As far as the game goes its pretty much how most people have said. Its lots of fun to play in the word they have made and it looks very nice. The story is rubbish but so are all the Farcry stories, IMHO. The big issues are the forced story development mission that cant trigger at any time even when you are flying. They have failed at integrating a linear story into a sandbox game. Something that they have never had a problem with until now. A definite step back as far as game design goes. And the repeated capture mechanic they they pull an unbelievable amount of times. I have no idea how that got through the preliminary design phase for the game. Its an error in basic game design at a school boy level. It makes no sense, is boring beyond belief and is clumsily implemented.
So, good fun but very flawed. I loved it but mostly because i laughed so much at the A.I. chain events of destruction that would happen all around as NPC crashed planes into trucks that made other NPC's panic and drive through large groups of pedestrians as bears chased NPC's into oncoming trucks that would crash and explode. Good times :)
FC5 gives me deja vu of the original in many ways. So far, I like it quite a bit, although as others point out, there are these terrible cutscenes/kidnap/hallucinations that you cannot avoid, and it does in fact put a dent in the overall gameplay for me and many others it seems. It was a design idea that just didn't work for the game builders, but too late to change it I guess.
Its a video game, so therefore, its dumb/fun. I don't take it too seriously, and the story is silly but so perverse, it makes it appealing to my small brain. The enemies are nasty, and you want to end them, so thats good. The map is beautiful and enormous, the terrain is varied, and the locations are good.
The weapons are good enough. Upgrades are very expensive in the game economy, which is dopey in general. I guess I could kill animals and accumulate money that way, but its boring so I just go with the flow and get what I can get.
My only other negative is the checkpoint save system. Some checkpoints are simply too far apart, causing tons of replay. Some, though are just fine, although I wish it had a PC type quicksave system, but I can live with tight checkpoints.
Making a YouTube video takes at least a few hours and SOME thought.