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I was not spamming, I was voicing my opinion on the threads
Such a contrast of fun and interesting support characters and side-quests vs. a flaming garbage pile of a main story/villains.
And that's the whole theme of the game . . .
However, this is the third time we have "Bad ending is player's fault because he(she) chose the path of violence in the name of self-defined justice which only made the world worse" theme in a far cry game. Isn't it a time for something new? Even if you argue that this is a core topic of a far cry series, then how do you explain the fact that it is implemented so much worse than in previous installments? Annoying or at best boring secondary antagonists with generic phrases, numerous plot holes, forced and repetitive story missions and... ending(s)?
Ah yes, our favourite endings. The "good" one and the "bad" one, lmao. Although I have to agree that "walk away" ending is probably the most degenerate and infuriating ending that scriptwriters could have invented, so it can be considered a "bad" one. At least nukes looked epic. If FC3 & 4 offered us some sort of good ending, here we have a choice between an epic trash and a sad trash.
Sid Meier has once said: "A game is a series of interesting choices". This game offers you story-related choice two times: one at the start (which is a SECRET choice, copypasted from the previous game) and one in the end, which is not really an important choice since your two main goals in this game - saving friends and defeating Seed - are not achieved in either ending. All the precious NPCs that you were saving and interacting with are getting rekt anyway, so your input doesn't matter here too. So it brings us back to the start, where you can refuse to arrest Joseph and end the game semi-peacefully. Hope County is gonna get raped but it doesn't matter since (I quote you here) it was the only right thing to do because Joseph said: "And I saw, behold it was a white horse... and hell followed with him" & "God will not let them take me" and Sheriff said: "Sometimes it's best to leave well enough alone". Those 3 phrases apparently were clear hints to wait 5 minutes while the "Press ENTER" prompt was present. Well, it is obvious that I was too blind to get the message and scriptwriters from Ubisoft have brilliantly outplayed me. After pressing ENTER, you don't have any influence on the story - you are killing cultists in numerous ways and places until the end. You don't have an option to stealth this game or to finish it peacefully - the only way you can actually play through the game is to annihilate peggies.
As you imply, the endings are there to tell the player that it's his(her) fault that the outcome was so bad. Allright. If we include all what I said before into it, we get the real message from geniuses at Ubisoft: "The endings are depressive and unsatisfying because the player has become a violent killer, but since the only way to play our game is to violently kill cultists, it means that the player is an awful person and made a terrible choice because he decided to play our game".
What an example of great design and storytelling. Well done, Ubisoft. In the future, once I feel an urge to spend 60$ for a bunch of incompetent storytellers and game designers to tell me that I'm an awful person, I will simply buy new far cry.
Sorry for a wall of text, guys. I have just finished my first blind playthrough and needed to vent off anger & frustration somehow. I still liked many gameplay mechanics in this game, but I don't (and probably won't) want to replay it since I know I'm gonna get kidnapped every 30 minutes to enjoy another beautiful speech from a member of Seed family. Overall, really disappointed since the game has solid foundation.
https://www.rockpapershotgun.com/2018/04/11/far-cry-5-has-the-worst-endings-in-all-of-gaming-history/
Perhaps already posted..
The title is overly dramatic but there are some good points in there. I thought the ending to Mass Effect 3 was worse, by the way.
Is a ♥♥♥♥♥♥ lesson from stupid people.
Things get better only when people try to make them better, removing yourself from having any influence almost never has any positive effects.
They talk about that ending like in real life nobody would take the option to walk away with their friends and get help vs. taking on 9 guns pointed at you from inside 20 feet, and barrells to the heads of your 3 fellow officers.. This is clearly written by a kid that thinks Die Hard movies are a documentary.
It's literally the mentality of that drunk guy at the party that everyone hates "Nah, I wouldn't walk away, I would bounce a rock off Seed'd head, it would ricochet off and knock away the guns pointed at my friends, I would throw a ninja poof ball rescue them from the smoke... then I would use my MMA to render all 9 unconcious, then I'd arrest Joseph Seed. That's how I would take on 9 armed soldiers and save 3 hostages and arrest a cult leader."
In any fictional universe, you should probably take seriously the things that characters say.
Especially if they are a Doomsday cult in a fictional world.
Because more than likely they will turn out to be right.
Just because they never have in our universe is no good reason to ignore them in fiction
If you do that, for whatever irrational reason you can come up with, you're wrong.
You can't say, "Cult leaders always ramble on IN REAL LIFE!".
That's an invalid argument for a fictional universe.
And this seems to be the core of the reason so many people were dumbstruck by the end.
It's a fictional story, not a documentary, stop with the comparisons of reality.
Of course "in real life", every damn fictional story ever written would be irrational.
But that's why it's FICTIONAL!
This doesn't mean that a story can be limitless irrational.
But it does mean that a story can use elements that would be totally irrational in our world.
The writers of Far Cry 5 did not go beyond that limit.
Because everything in the story makes absolute sense within the universe that they operate in.
Please stop whining because the ending made you feel sad.
Ummm because they really gave you nothing to validate anything the Seeds said for one. Two would be when your using the end of the world or the world is on the brink of collapse, even normal people would at least mention these things in passing. There aren't any non cultist even mentioning anything happening about the world outside the valley. Like Random civilians could just even hint at that would lend credence to the radio broadcast about Russian/NKorea which in turn would lend credence to the Seeds. And I am talking about small stuff like " Geez you see what happened to russia on TV?" or "First NKorea, then Russia and now the Peggies" would go miles to adding credence to what the peggies were saying.
Ubi took a chance and tried to be edgy with the ending and it fell flat with a lot of people. Your asking us why we ignored the Seeds, because they were murderous, torturing psychopaths with zero credibility. Why should we believe them? Yes its a fictional world but even in fictional worlds you have to provide some credibility to the characters claims especially crazy ones. Its like Charles Manson saying "People taste like pork.", why would we belive him hes crazy. But if Jeffrey Dahmer said the same thing, even being as crazy as ole Charlie, he has credibility because well he ate people.
They gave you plenty, you just chose to ignore it.
Or you don't understand how narrative works.
Considering that Joseph, and the Heralds, are the main antagonists in the story, it's probably a good idea to pay close attention to what they say to you, even if you don't agree, like, or it makes you soil your panties. Had you done that, at all, the ending, the theme, and everything about Far Cry 5's story would have made perfect sense.
They were telling you the entire time the world was coming to an end.
Just because you chose not to believe them, doesn't mean the writers suck.
So you blow off any reasoning we provide and your only answer to the "Why should we believe them?" is because? Righhht........