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How can it be story interruption when part of the story is you being brainwashed into killing allies?
Just because you have trouble completing it more than others doesn't take away the fact that its how Jacob "culls the Herd" and creates cultists followers.
Hardly a challenge for a "pro gamer" since most people are completing the entire game. maybe you are just special.
lol do you understand what imo means? we all special, lol.
Ha, you are full of it.
Not at all difficult - All enemies die in 1 shot and are always in the same place. And the mind control plot is interesting and relevant.
Might try that.
Each time I was captured and had to run through it, I just went on autopilot. Reminded me of the other psychedelic sequences from the other Far Cry games. I used to hate those too, and just tried to get through them as quickly as possible. So there I was, just blasting through the base for the 3rd time? 4th time? I forget. What a shock it was to see Eli at the end instead of the faceless dummy. In that instant, I realized what just happened, but it was too late.
Pretty awesome. The game not only accomplished the task of conditioning the character in the story, it managed to condition the player in the real world! I was blown away when it all sunk in.
in all honesty I would not care if there wasn't the junk time limit cases making me lost time and gluing me too long in a part with a crap gameplay, not just crap time limit, but also all inventory and crew/pet removed.
Looks like the few moders of the game really support this crap design, no sarcasm here, as none did an obvious mod to change change time limits, I'm sure 2mn would be fine to trash fast that junk gameplay parts.
I was in a helicopter, a 1000 feet up, and got taken.
This ♥♥♥♥ mechanic completely ruined the immersion for me.
I barely made it through that mission, running it multiple times, one gets to know the rat maze after awhile.
If one does another playthrough, The Resistance Mod adds more time if I recall, but if not, you can spawn NPCs in there with it for a distraction,
Get a load of Hurk Sr. and his shotgun friend you brainwashing kaluuts!
This is water under the bridge the game is done, but if a REMAKE is ever ventured (hey, in my view still the best Far Cry EVER, playing FC 6 has some good game mechanics but FC 5 has more personality);
This mechanic might actually make more sense if "BLISS BULLETs" actually in the game and not something just sprung out of the blue upon the player each time the story needs to move along. Usually movies, to set something like that up, have a scene where it is introduced, so when it does appear later in the movie, the viewer does not think its so cheesy.
Maybe these bliss bullets could be rare / hard to craft and the player can use them to capture some of the hippies (and another NPC "appears" and drags them away to jail or maybe a human Gun for Hire does it (and then you switch out GFH). And outside the missions if the player is hit with a bliss bullet they get weird effects like the "skunk" or getting drunk /high and have to use a medkit to remove the effect.