Far Cry 5

Far Cry 5

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Timed Missions Cull the Herd?
lol whom ever thought of these for a good idea...wtf!? so what's the plan? anyone found a way to just run through them? the one i rage-quit on seems different. is there something special about any of them in comparison? thanks.
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Affichage des commentaires 16 à 30 sur 31
Dungeoncrawler69 a écrit :
ticsuicide a écrit :
Brainwashing. They happen multiple times because you are repeating something over and over for brainwashing purposes. It''s really pretty easy, I never thought anyone would have a problem with something like this, lol.

pro gamer in the house - lol.

anywho they are redundant, meaningless examples of story interruption that ruin the flow of everything imo.

How can it be story interruption when part of the story is you being brainwashed into killing allies?

Just because you have trouble completing it more than others doesn't take away the fact that its how Jacob "culls the Herd" and creates cultists followers.

Hardly a challenge for a "pro gamer" since most people are completing the entire game. maybe you are just special.

Frostbringer a écrit :
Dungeoncrawler69 a écrit :

pro gamer in the house - lol.

anywho they are redundant, meaningless examples of story interruption that ruin the flow of everything imo.

How can it be story interruption when part of the story is you being brainwashed into killing allies?

Just because you have trouble completing it more than others doesn't take away the fact that its how Jacob "culls the Herd" and creates cultists followers.

Hardly a challenge for a "pro gamer" since most people are completing the entire game. maybe you are just special.

lol do you understand what imo means? we all special, lol.
Shadwell a écrit :
Those missions were extremely easy for me. I never failed one on my first playthrough. On my second playthrough, I figured out that they were the best place to get chain takedowns, sidearm takedowns, death from above and below. All that can be done in the first two sections. So I just played the sections with the handgun and the smg, then let the time run out and start again in order to get all the challenges done.


Ha, you are full of it.
Mortem a écrit :
Brainwashing. They happen multiple times because you are repeating something over and over for brainwashing purposes. It''s really pretty easy, I never thought anyone would have a problem with something like this, lol.
Agree.

Not at all difficult - All enemies die in 1 shot and are always in the same place. And the mind control plot is interesting and relevant.
I read somewhere that you can speed run the whole thing without killing anyone, as long as you keep picking up the weapons so that the timer gets added to.
Might try that.
Dungeoncrawler69 a écrit :
Belial a écrit :
idk whats the issue, I found it spectacularly easy and was kind of bored with the mission itself. You can easily skip most of the enemies and still finish with 50 seconds left, and if you actually try and kill all of them, potentially with headshots, you end up with like a minute and 10 seconds to spare. I wished the enemies had proper health instead of dying in 1 hit, that way it would feel more like fighting through a dungeon type game instead of just pointing in their general direction and wasting them with a single bullet.

conceptually i don't have an issue with this mechanic. procedurally i don't understand why it needs to occur numerous times? likewise as i stated above, it seems to have a difficulty scale that increases with each failed attempt. if i get frustrated, quit, and then play later the difficulty seems to have decreased.
this is my same prob, and i also quit because of the timers and kidnappings. it was to much for me and never made any sense since im flying 100s of miles in the air in a iron bird and out of nowhere i get hit with a sleeping dart. i did finaly get to the last timed kidnapping but i never able to finsh it. i am horried when it comes to memorizing layouts and areas. and even worse when its timed... always hated timed/er in games or worse like a moving level like in mario
This was an absolutely brilliant game mechanic.

Each time I was captured and had to run through it, I just went on autopilot. Reminded me of the other psychedelic sequences from the other Far Cry games. I used to hate those too, and just tried to get through them as quickly as possible. So there I was, just blasting through the base for the 3rd time? 4th time? I forget. What a shock it was to see Eli at the end instead of the faceless dummy. In that instant, I realized what just happened, but it was too late.

Pretty awesome. The game not only accomplished the task of conditioning the character in the story, it managed to condition the player in the real world! I was blown away when it all sunk in.
JayXL a écrit :
This was an absolutely brilliant game mechanic.
Please confirm it's pure sarcasm. At least it's junk writing.

in all honesty I would not care if there wasn't the junk time limit cases making me lost time and gluing me too long in a part with a crap gameplay, not just crap time limit, but also all inventory and crew/pet removed.

Looks like the few moders of the game really support this crap design, no sarcasm here, as none did an obvious mod to change change time limits, I'm sure 2mn would be fine to trash fast that junk gameplay parts.
Dernière modification de Jarsonne; 29 mai 2024 à 4h05
Dungeoncrawler69 a écrit :
you definitely get more time added for melee kills. however my character is not melee spec'ed so it can be problematic. great feedback - thank you.
How do you spec for a certain build?
The forced kidnappings was the most idiot thing a game developer could do.


I was in a helicopter, a 1000 feet up, and got taken. :steamfacepalm:
Dungeoncrawler69 a écrit :
ticsuicide a écrit :
Brainwashing. They happen multiple times because you are repeating something over and over for brainwashing purposes. It''s really pretty easy, I never thought anyone would have a problem with something like this, lol.

pro gamer in the house - lol.

anywho they are redundant, meaningless examples of story interruption that ruin the flow of everything imo.
I agree completely.

This ♥♥♥♥ mechanic completely ruined the immersion for me.
The kidnapping is really a strange mechanic, but is one's character really 1000ft in the air when taken, or only THOUGHt they were in a helicopter, or driving, or doing whatever else they "thought" they were doing, the point being its part of the bliss-drug-brainwashing routine that the Seeds werre using which bent the character's reality for the next step.

I barely made it through that mission, running it multiple times, one gets to know the rat maze after awhile.

If one does another playthrough, The Resistance Mod adds more time if I recall, but if not, you can spawn NPCs in there with it for a distraction,
Get a load of Hurk Sr. and his shotgun friend you brainwashing kaluuts!
I assume it is meant to simulate mental illnesses such as PTSD, things one cannot walk away from or just say no to. I have seen it with another game where this was the main focus of it. It just does not make for a good gameplay though. You cannot really simulate it and it ends up just stigmatising the subject as some horror freak show. It seems game developers are trying to find new game concepts through it. I just hope they drop this nonsense and stick to what works. Nobody wants to be forced through a parkour with no choices.
Now apart from the mechanic, which is designed to force the story along, the pretext they use is shot by "bliss bullets" which is supposed to KO the player wherever they are at to put them into the next phase of the story. But NO bliss bullets used anywhere else in the game!

This is water under the bridge the game is done, but if a REMAKE is ever ventured (hey, in my view still the best Far Cry EVER, playing FC 6 has some good game mechanics but FC 5 has more personality);
This mechanic might actually make more sense if "BLISS BULLETs" actually in the game and not something just sprung out of the blue upon the player each time the story needs to move along. Usually movies, to set something like that up, have a scene where it is introduced, so when it does appear later in the movie, the viewer does not think its so cheesy.

Maybe these bliss bullets could be rare / hard to craft and the player can use them to capture some of the hippies (and another NPC "appears" and drags them away to jail or maybe a human Gun for Hire does it (and then you switch out GFH). And outside the missions if the player is hit with a bliss bullet they get weird effects like the "skunk" or getting drunk /high and have to use a medkit to remove the effect.
SteahmChip a écrit :
The kidnapping is really a strange mechanic, but is one's character really 1000ft in the air when taken, or only THOUGHt they were in a helicopter, or driving, or doing whatever else they "thought" they were doing, the point being its part of the bliss-drug-brainwashing routine that the Seeds werre using which bent the character's reality for the next step.

I barely made it through that mission, running it multiple times, one gets to know the rat maze after awhile.

If one does another playthrough, The Resistance Mod adds more time if I recall, but if not, you can spawn NPCs in there with it for a distraction,
Get a load of Hurk Sr. and his shotgun friend you brainwashing kaluuts!
pretty sure I'm where I believe I am. Several times I have moved to a different region to avoid the kidnapping...but I have to admit...that could also all be in my head.
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Posté le 27 mai 2018 à 1h21
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