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I figured as much.
Thanks for this. I'll keep it off my wish list, then. I had more than enough of Far Cry stories by the halfway point of 4.
You would just be in the role of a minor npc , doing little to resist the peggies and just be a small nuisance to them with no allies to help you out.
It would be entirely possible for Ubi to offer a quick setup cinematic, then task you with finding and taking down the big bads. You would then make your way through the world, gathering clues, talking to people and unlocking unformation about the big bads. It would be dynamic, with no two playthroughs exactly the same.
Instead, Ubi insists on shoving their awful mission design and terrible writing down your throat, making every play through - and pretty much every one of their games - nearly identical in the process.
Its a tired formula that needs to die. Focus more on game play and less on narrative and scripted missions.
I concur 100%. The story missions are too tightly scripted to make them enjoyable on subsequent runs while the free roaming througout the country is a pure joy for me that doesn't tarry with time. I had the same feeling when I first discovered Skyrim.
What Blackcompany suggest might be more complicated to build up. Predigested trajectories might smell after a while, but must be quite more easy to develop.
You think a game should allow you to skip right to "the big bad guys" without actually playing the campaign missions?
What do you even mean exactly by "the big bad guys"???
Nice troll attempt, but this game is over 2 years old, and nobody cares any more. Even Ubisoft gave up on it after just the first 6 months.
You cared enough to come in here and spout off ignorant, elitist ♥♥♥♥♥♥♥♥.