Far Cry 5

Far Cry 5

View Stats:
Stealth
Am i the only one that hates stealth only in this farcry? Silencers dont even do anything and enemies go from Unalerted to "i just did 18 different drugs and know exactly where you are because i heard that dead body hit the ground on the floor above me". What happened to enemies going to cautious/investagative if they see someone die or see a corpse and then high alert if they see you? Now its just high alert from the getgo even if they dont see the person get shot. Ive had 2 guys i needed dead and i lured one away from the other, i waited till the 2nd got about 3 or 4 feet away before braining the 1st guy with a silenced sniper rifle, the 2nd guy proceeded to do a 180 and everyone in the compound was alerted. Hell in that same mission i had 2 cult vips follow me around the perimeter of the place as i crouch walked supposedly "looking for me". I even tried crawling into a sewer pipe to see what would happen and they stood outside because they couldnt get in but yet i was still undetected somehow. Further proof to cement this garbage is that when i walked out the other end to see what would happen they just jumped over the wall to get outside and kept "looking for me". The way i know i was undetected this whole time is that they didnt raise the alarm.
Last edited by Director BongHits; Apr 7, 2018 @ 8:55pm
< >
Showing 1-8 of 8 comments
Battleseed Apr 7, 2018 @ 9:01pm 
As someone that has reset the outposts 2x now with zero alerts, can only tell you "git gud".
Nuee Apr 7, 2018 @ 9:10pm 
I have noticed that... bows seem to work well for stealth attacks but the silencer not so much so.
Frosty Apr 7, 2018 @ 9:15pm 
The game registers Bows & Scilenced Weapons the same "decible". Additionally scilenced weapons are really only good for initial shots, follow-ups just about result in detection. You also have the odd mechanic that after the initial shot if your target is within about 20-30ft of another enemy they all home in towards your location (not detected, but they still know you're there).

Basically even if you're taking shots from 100yd+ (which is a nightmare in this game, sniping makes Battlefield 4's side stepping sniper shots seem good at times) the enemy just starts homing in on you even if you're using scilenced weapons.

Stealth in this game is very finicky and poorly done, but it is possible to get the upper hand once you understand how to work with the broken system. Corraling enemies by taking advantage of the "homing effect" and ignoring the bow (it seems like it loses it's OHK anywhere after the second sibling is killed, not sure if that's a hidden buff to enemies or just an oddity in my playthrough) and going for the SA50. The only enemy that will give you trouble for stealth kills is going to be Armoured Machine Gunners, but usually you can manipulate the AI to kill everything off but them and then just go for a take down.
Patton_Pending Apr 7, 2018 @ 9:50pm 
To me it depends on which weapon. A rifle always gets me detected, but a bow/pistol/m60(wtf?) doesn't.
Also the m60 can fire multiple shots without detection.
Iridius Apr 7, 2018 @ 10:07pm 
I actually enjoy the stealth system, and honestly it seems more realistic than many other games. There are some glaring stupid reality check issues beyond the magical properties of silencers that all games seem to implement, but seriously a silencer on an M60? Silenced SPAS 12? come on.

Anyhow, getting beyond that I advise you think of it in 4 phases:

1. Initial ranged kills of solo NPCs and alarms (make sure the bodies dont fall into the view of other NPCs)
2. Approach and start takedowns (quieter than silenced weapons)
3. Enemies alerted, detection risk now vastly higher (stay behind enemies and use takedowns and/or companions to kill)
4. And if you really screwed up, detection. (Full loud, you already screwed up so nothing matters but survival now)
Last edited by Iridius; Apr 7, 2018 @ 10:08pm
cancer Apr 8, 2018 @ 4:39am 
Originally posted by Battleseed:
As someone that has reset the outposts 2x now with zero alerts, can only tell you "git gud".
well do you even play other far cry games the stealth in this game is ♥♥♥♥ i far cry 3 and 4 it was much better and in this game its useless
cancer Apr 8, 2018 @ 4:42am 
Originally posted by Battleseed:
As someone that has reset the outposts 2x now with zero alerts, can only tell you "git gud".
well you have 85 hours on the game so ur not good you only took a long ♥♥♥♥♥♥♥ time
vMagics May 6, 2018 @ 4:58am 
I've alerted an NPC from the opposite end of the compound by manually disabling an alarm. It's far from the only evidence of corner cutting too (apparently we "loot" the animals as well as the people, boxes etc.). I'm guessing the creators felt FC had run it's course so went for a quick cash grab while their reputation is still intact.
< >
Showing 1-8 of 8 comments
Per page: 1530 50

Date Posted: Apr 7, 2018 @ 8:55pm
Posts: 8