Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
People shocked by the ending . . . . lol.
I really don't understand why people think the ending wasn't clearly set up enough.
I mean, how many other games have fallout shelters in them for no reason?
Doomsday Cults, Doomsday Preppers.
Everybody in the game is constantly eluding to "the end".
Nuclear missle silos, for crying out loud!
A society fragmented into multiple little governments.
Actually, when you first come out of Dutch's bunker, it parodies the exiting the Vault sequences in Fallout games. Obviously!
The whole world is already in a state of decay . . .
I really dont' see why none of these things have meaning to the story being told . . .