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回報翻譯問題
It's funny to me that some people are so blind to social conditioning that they will bend the truth to make themselves feel like a hero even when there is so much evidence that they are anything but that...
New Dawn demonstrated why the 'Rook' wasn't a good guy and thus felt they needed to repent for their former sins committed in FC5.
But sure, go ahead and believe you are a hero if you want.
It wants you to at least kill some of them to highlight the fact that you are not a hero.
In the STORY The heralds have captured your friends and are torturing them. So you go to rescue them. Also there are a couple of times, when they could have potentially killed you but you escape. Also while yes they try to recruit you, that does not make them less evil. If the cult did not want you to fight them, then they could just, you know, release their hostages....yes you are kind running around destroying their infrastructure, resources and removing reinforcements as you are trying to make them weaker and realise they need to release their hostages and stop doing evil things.
This is actually what happens in real life when the law brings down cartels/cults, they take out their infrastructure first to make them weaker and then easier to get too. That is kind of the whole point, if you went at them at full strength you would have almost no chance.
Now okay in an ideal situation you would bring in loads of re-enforcements and more than likely force some peaceful surrendering of various areas etc, however the point is you are cut off from this, so you have to do it yourself.
I am not misunderstanding, I simply do not agree. You can peacefully as a player walk up to an outpost/bunker etc to settle things peacefully, they automatically fire on you. Hence you kill them in self defence.
Yes you kill a lot of people of the other side, but other than the brainwashed people, they have chosen to work for an illegal out of control cult, as for the brainwashed people, they do not really give you a peaceful option to stop them.
We can go backwards and forwards on these points, however it purely depends on your approach to the game.
For instance I could actually agree to all your points if you as a player intentionally play the game as an all out "evil" or "bad"deputy"by just running, gunning and generally not giving a damm. However when I play, I am in the mindset that I am the deputy and essentially do not have much choice in the matter if I want to rescue my friends and stay alive.
So again even going along the story line, you can play the game from the point of view you are trying to be peaceful but keep being forced to kill people essentially to rescue others and achieve your mission goals.
This does not mean you are wrong or that I am right, it all depends on how you view your approach to the game. I feel like you can view the actions in different ways depending on your intentions at that point.
See this is where again it depends on the point of view of your mind state when doing this part of the game. In my opinion, I feel at this point both the deputy and faith realise she is going to die, and the deputy respects her decision to die the way she wants by letting her do what she wants, which is to walk out into the pond.
At no point do I get the feeling the deputy say go to hell, I am not going to help you. They are saying you are dying, go in peace.
Again to clarify, I am not saying you are wrong, I am simply saying it is possible that you can view all these things from a slightly different way and still have the story work, depending on your mindset and approach to the game.
I totally agree its possible the deputy is simply an evil homicidal maniac looking for excuses to kill.
At the same time I think its also possible the deputy has been put into an almost impossible position and forced to do some things they would rather not for the greater good.
On the other hand, imagine the rebuilding of the world after the bombs when such a sadistic mindless religious sheep group rise to power and can control everything easily. Humanity would be fcked. I think you did a huge favor to everyone that you removed them from the gene pool.
Btw i dont understand this killing machine protagonist thing. You can easily beat the game without killing or damaging any civilians. The rest is just simple brainwashed enemies who attack you on sight. So whats the problem killing them? Maybe there wasnt any global nuclear war at all. The government guy who needed the vhs tape probably reported back to their superiors that this land and these violent heretics are beyong salvation and to prevent this infection spreading they just nuked the whole area. +it will be good for social experiment too: "What will happen to the people with similar situation..."
A few of the things the main bad guy said are true (that all people are sinners), but the guy is obvious delusional nut case and obvious not a real Christian.
There is also certain amount of stereo typing of people who live in the country as well, typical stuff that Hollywood put into movies and TV for some time now. Lot more common sense, kindness, and smarts in country folk compared to those in big cities from what I experienced.
And why so many (J.C.) used in a swearing context?, other swearing doesn't bother me, but that does, was that really necessary? Isn't it amazing how its OK to offend Christians or Conservatives or white people, but don't you dare insult a muslim or a person who isn't considered white. I'm all for free speech, but there is also something called class, respect, and morals, especially in a product that will be played by a wide range of people.
Outside of that, its typical Far Cry game play which I usually like. Well designed pretty world to play around in.
I also agree though about annoying cut scenes, they could just remove this crap from FC series completely and do the open world thing, that is all I like anyways is the open world game play, not the scripted crap.
One last thing as a guy, I do not like that women are getting shot in this game either, even though it is a game, it goes against my moral instinct. What next? are they going to have little kids as well....
I get the point that they open fire the second they spot you, so yeah self defense... Its gameplay. They see you as an enemy who fight against them no matter what, and as there is no choice in the game to actually walk up and settle things peacefully i see it as the deputy are not interested in that (Like all the time there is the illusion of choice).
I think about it more plot related rather than how the peggies actually reacts when you encounter them.
The reason i say the deputy dosent kill in self defense is because they actively starts to build up a resistance and seeks to kill their reinforcements the second they step out of Dutch's bunker, and seeks to destroy their infastructure rather than to get the heck out(With a plane eventually) to get help.
Because you want to save your friends dosent make it justified to start a war.
The deputy are on the offensive pretty much all the time and to me plays out like some kind of militia guerilla warfare fighter rather than a single police officer who are just trying to stay alive.
For instance the very first part of the game where the chopper crashes and you are just trying to escape with the marshall and attempts to drive the hell away to actually leave the place. This is completely self defense.
Now just to clarify: Im not saying that it is wrong for law enforcements officers to try to stop a criminal cult, but the way they have made it in the game is not the right way as i see it. Works to build up a resistance and starts a war plus encouraging civillains to pick up arms and fight and in the end leads up to a LOT of casualties on both sides.
There is also the big plothole here that everyone in reality can fly out but no one really does it. The right thing is to get the hell away from Hope County to get help from military forces. Im pretty sure more people would have surrendered if a big army of reninforcements came to Hope County and took over the place. Also then many of the victims and brainwashed flawed people will maybe be able to see a way out and a way to seek shelter from them. Remember the county are isolated also means that many people(Also people who joined "voluntary") are with the cult because of fear and dont feel like they have a choice because otherwise they are killed or kept in a bunker cell as the cult have the upper hand in the whole county here. Also many people are with Joseph just to be saved purely because they know he is right about it. The heralds and especially Faith are clearly foreshadowing the ending...
Now off course then there wouldn't be a game no. No not at all, but that is the point storywise. The best and most logical decision is the secret ending and refuse to arrest Joseph in the start and leave to plan a better approach. That is the point and "good ending". Just like far cry 4. In far cry 4 the final endings are just not as dark as far cry 5 at all. But still the same message... You do not really ends up being a hero, and kills more people than the "bad guys" and people ends up worse off than if you just picked the secret ending...
Many people are only with him and supporting him because they know he is right about it and to be saved. People are brainwashed to the truth so to speak...
But yeah this merely how I look at the whole situation. So yeah there is no "right" or "wrong" at all. it is merely how we look at it differently.
Well I have a hard time understanding this scene like you describe here when we consider how the deputy steps away from her when she reaches out to them.
It is not like she at first hand just decides to walk out there and die with the deputy accepting her choice...
The deputy very clearly steps away from her and fully rejecting her when she are desperately trying to reach out to the deputy for help/comfort which is why i look at it how i do.
I dont see how this could mean much else than "go away" "dont come closer" "i dont want to help you" or something among those line.
She obviously seeks help and comfort, and actually tries to surrender by reaching towards the deputy who just steps away from her and very clearly showing that they are not interested in comforting her or helping her(Also because they dont react any different when they see how she does afterwards)
She then stands there and sadly nods with acceptance and THEN turns towards the pond and walks out and succumb all while the deputy just stands there and not even TRYING to do SOMETHING after they had just rejected her.
She dosent look mortally wounded tho and only have minor brushes.
The fight is also just a blissed nightmare where we perceive the whole thing very different. She just hovers around in the air and throws magic projectiles, and being a bullet sponge? Off course that is not what really happens
She probably never get hit by any shot as there is no bullet wounds or anything in the cutscense.
So all in all how i read this whole thing is that she actually is hurt(and much maybe yes) at that point, and she tries to surrender to the deputy who rejects her and shows that they are not interested in helping or comforting her after all by.
This reaction from the deputy removes her last bit of hope and she realise and accepts that she must die, which makes her walk out in the pond to just let herself fall back due to her injuries and drown.
But yeah you are right it all depends on how we perceive the whole thing.
Imho, the ending was quite honestly dumb as hell and tacked on to give the stupidest plot twast possible, but considering if you don't go ahead with Joseph's arrest the bombs don't go off, the only logical explanation, beyond "God exists and will kick off a nuclear war if you go after Jim Jones Jr.", is that Joseph got his hands in nuclear bombs and his intention was to kick off an already looming nuclear conflict if things didn't go his way which is the more reason why you aren't the bad guy in this situation, no matter how you look at it.
There's no way of justifying what the cult does to achieve their goals. The game does try to frame you as the villain at the very end, but it does so in such a poor and unconvincing way that it almost seems like a bad joke.
Let's break this down. You do what any normal, morally sound person would do in such an extreme situation. You liberate unlawfully imprisoned citizens, rescue your comrades who are being tortured, and defend yourself against a cult that is actively trying to kill you.
Eden's Gate, the cult that's supposedly trying to "save" people from the apocalypse, goes out of their way to cause as much suffering and misery as possible. They steal whatever they feel like stealing from random citizens, murder whoever they feel like murdering and torture random people for absolutely no reason. They show a complete lack of regard for human life and never once try to logically articulate why the people of Hope County should join them.
To definitively answer your question, no you are not the bad guy in Far Cry 5. This should be obvious but apparently some people in this thread forgot what the cult does for 90% of the game.
Really typical fps kids who dosent really care about/or understands the story and villains and their motivations, and just complaining because you werent rewarded with your happy ending. All in all play the game with a very simplistic and unnuanced point of view just like a typical fps kid. If you think about it most of the main things they do in the game makes great sense and greatly supports their idea of preparing for the collapse.
"Everyone in the cult are just all evil monsters who deserves to die and we are the completely good guys here who does the right thing. Becuase you know we are law enforcement officer trying to stop some people doing illegal stuff right?" Yeah very simplistic way of looking at it and with zero self-awareness. Without knowing that what you as the player does is just as illegal, and that is even as a supposed "good guy" and police officer. To say that you only kill monsters and evil people in this game are very wrong.
Yeah i agree people like the cook we see in the game that burns people alive, and also much of the sadistic ♥♥♥♥ the peggies are doing to people in the OPEN WORLD are waaaay to much... but other than that you kill a lot of brainwashed not evil people who just thinks they works for the "greater good", and fails to kill the only person that maybe derserves it and dosent have the excuse of being brainwashed.
"There is no way of justifying what the cult does" Well we could argue about Joseph's methods yes but the completely same line can be applied to the deputy, and that can be said even if Joseph wasnt right about it.
The best option is to leave the area before arresting him and come back with more reinforcements and so on which logically would have resulted in a lot more people to surrender and fewer casualties(on both sides) which should be first priority for a police officer.
It is not defending yourself when you are on the offensive all the time and actively seeks to build up a resistance and kill the leader in every area and openly taking part in a civil war... Encourages civillains to pick up weapons to fight and kill people indiscriminately. The game literally says it "build up the resistance meter by attacking the cult"
Lastly Im not really saying that Joseph is the good guy(but he is right after all) but that dosent by standard turns you into a good guy for opposing him and as a fact ends up killing more people than his cult has done and a lot of them people who are basically just serving the "greater good" as they see it.
IF the devs had made the plot way different and made the deputy act more as an actual good person in the game and made the missions suitable for that(By example providing peacefull and non lethal options in the story) and If they had showed the deputy as a person who desired to help people out rather than kill them and a person that dosent team up with a lot of actual criminals and for instance flaming angels(actual people), but that would not fit the story they are telling. (That you are not really a hero, which they btw hints throughout the whole game)
Anyway i can refer you to my first post in this thread which gives a more and pretty detailed point of view to everything. I think the most important when you play this game is to be able to see how THEY look at the things they are doing and what THEIR motivations are for doing what they are doing. Also being able to see how some vulnerable people can be tricked into such cults and twisted and brainwashed to believe they are doing good(Even tho it is maybe not very good in reality). It maybe dosent change that you think they needs to be stopped but it should give some reason, and put some nuance to them other than just "Evil monster who derserves to die".
Even in new dawn, Joseph admit it that he was very very wrong about almost everything (and he became some kind of hippie). +in this game he tells you exactly that his general was sometimes not even good (the plane guy). You can defend this vicious cult, but in the end you just looks like an inbreed without any common sense.
*spolier*
Leaving the cult alone in the end changes nothing: they activate The Song which turns you into a killing machine to slaughter your own friends. Yeah, such a peaceful solution. And how do you know what happened to the world. There are no explanations about the explosion. I bet his terrorist group got a hand on a nuclear bomb and they exploded it.
Anyway its interesting to see how many people try to justify this nonsense...
And now just dismisses anyone of a contrary mindset as 'fps kids'. Or should we say 'sinners'?
That the cult is led by a bunch of rabid lunatics who must be stopped is definite. Plenty of evidence in-game that all three heralds are twisted monstrocities. I.e. one cult outpost leader threatens to send his subordinates "to Faith for redistribution" (meaning for Angel conversion)
Jacob got his Cook and a casual glance at John's quarters ought to be enough for anyone.
The nuclear attack indeed feels more like something triggered by the cult. Why would any USA opponent target some god-forsaken Montana valley?
Far as deputy goes, the game gives player a lot of choice. I.e. an outpost can be taken quietly with minimal casualties. Or player can go in guns blazing, getting all hostages killed, as well as several truckloads of reinforcements. Player can choose to play real careful and avoid blowing stuff up around civilians. Player can concentrate on missions that help people, restore property to their owners and free hostages - and skip missions like 'Burn baby burn'. Player can choose to not rob cash registers and safes. Player can choose to only take vehicles that they earned. Etc etc. Player gets no other option to stop cult members from causing further harm other than killing them.
During fight with Faith, even as she screams about not wanting any of this, about having been drugged at 17 etc - if you stop fighting, she is just going to kill you. There is no option that leaves you both standing.
They're the scum of the earth and they will face my justice, they will never make it to the courts.
Its how it should be done in real life, to stop wasting tax payers money on murderers, rapists, pedo's etc, well you get the drift.