Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Necromancer Reaping talent.
Is the clatterstaff(necro default staff) affected by the cleave of Reaping talent on crit? Wasn't sure if it had to crit consecutively to make another pen after the first..It already has some cleave(just not sure if it's infinite and just stops when the lifetime of the projectile dies).
Originally posted by [Fatshark] Quickpaw:
Will check with the team whether the lack of infinite cleave is intended or not!
Yup, this is all working as intended: it is correct that ranged crits get the power bonus, but not the infinite cleave.

Generally, when ingame, we try to use 'cleave' for melee attacks and 'ranged penetration' for ranged attacks.
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Showing 1-13 of 13 comments
Pretty sure the curse bolt doesn't have any cleave, and it's just coded to pass through/penetrate/bounce-on up to 2 enemies (if there's any nearby), regardless of what kind of enemies they are.
Last edited by ProtoShel; Jan 8 @ 1:56pm
Cursed Blood talent works with range crits. You will aoe stagger the enemy with a crit.
But only the first target will do that.
Last edited by Frostbeast; Jan 9 @ 1:43am
Gorwe Jan 9 @ 2:54am 
Be careful with DoTs. They do not count as your kills. This might be important for a Necro.
Originally posted by ProtoShel:
Pretty sure the curse bolt doesn't have any cleave, and it's just coded to pass through/penetrate/bounce-on up to 2 enemies (if there's any nearby), regardless of what kind of enemies they are.

This is the correct answer. It does not cleave, it just bounces to two nearby enemies.
I tested this out a bit, and it looks like the infinite cleave does not affect ranged weapons at all.

It also does not work with ranged attack of bolt, fireball, conflag (primary), corru (primary). From this I assume it does not work with ranged attacks at all.
The description clearly states the talent as it working only with melee critical hits.
Originally posted by Qau'lthir:
The description clearly states the talent as it working only with melee critical hits.

It does not state that.

AAAAND the 25% increased power actually does affect ranged attacks.
Originally posted by Ing. Ithiridiel:
Originally posted by Qau'lthir:
The description clearly states the talent as it working only with melee critical hits.

It does not state that.

AAAAND the 25% increased power actually does affect ranged attacks.

Yeah, power applies, I just wasn't sure if cleave affected it at all. The consensus is no. :3
Originally posted by FoxFritter:
Originally posted by Ing. Ithiridiel:

It does not state that.

AAAAND the 25% increased power actually does affect ranged attacks.

Yeah, power applies, I just wasn't sure if cleave affected it at all. The consensus is no. :3

I tested it with the weapons/attacks i mentioned and it worked on none of them.
Originally posted by Ing. Ithiridiel:
Originally posted by FoxFritter:

Yeah, power applies, I just wasn't sure if cleave affected it at all. The consensus is no. :3

I tested it with the weapons/attacks i mentioned and it worked on none of them.

I'm pretty sure I noticed more damage. I'll have to check her other talents to make sure something else wasn't going on.
Originally posted by FoxFritter:
Originally posted by Ing. Ithiridiel:

I tested it with the weapons/attacks i mentioned and it worked on none of them.

I'm pretty sure I noticed more damage. I'll have to check her other talents to make sure something else wasn't going on.

25% power DOES affect crits, they don't get more cleave though.
The author of this thread has indicated that this post answers the original topic.
[Fatshark] Quickpaw  [developer] Jan 9 @ 10:23am 
Will check with the team whether the lack of infinite cleave is intended or not!
Yup, this is all working as intended: it is correct that ranged crits get the power bonus, but not the infinite cleave.

Generally, when ingame, we try to use 'cleave' for melee attacks and 'ranged penetration' for ranged attacks.
Last edited by [Fatshark] Quickpaw; Jan 9 @ 1:13pm
Originally posted by Fatshark Quickpaw:
Will check with the team whether the lack of infinite cleave is intended or not!
Yup, this is all working as intended: it is correct that ranged crits get the power bonus, but not the infinite cleave.

Generally, when ingame, we try to use 'cleave' for melee attacks and 'ranged penetration' for ranged attacks.

Neat. I stand corrected. Thank you for clarifying.
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Date Posted: Jan 7 @ 11:42am
Posts: 13