Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Nod0nFire Mar 17, 2018 @ 7:01pm
So those boss monsters eh?
Anybody here think the fact the boss monsters take scratch damage from practically everything, most heal constantly, poise through everything, and beat down on you relentlessly, might be just a tad bit unbalanced as ♥♥♥♥. I've played 11 missions now and got absolutely molested on all but 3 of them where I actually managed to succeed.
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Showing 1-14 of 14 comments
Brother Bigot Mar 17, 2018 @ 7:02pm 
No. They are easy if you know what you are doing. Put simply git gud.
Very unbalanced. They recently patched the troll. I'm pretty sure none of the boss monsters were balanced by the end of the beta except the rat ogre.

The chaos spawn, for example has an hp regen bug. It gets back some hp when biting a hero, which makes sense, but then a HUGE amount - like 4 times that much - is spontaneously regenerated while it's slamming or throwning the held player AFTER the bite/regen happens.

I am 100% sure that is not an intentional health regen instance since 1. ) it already regens health upon biting a player and 2. ) the second regen does not match up with any of the animations.
Zergged.XH Mar 17, 2018 @ 7:06pm 
The Spawn can also become invisible to a downed player! Woo!
Kala Mar 17, 2018 @ 7:07pm 
Certain classes / loadouts will melt bosses pretty quickly. Keep playing, you'll get there.
oddbasket Mar 17, 2018 @ 7:07pm 
Rat ogre and Stormfiend are pretty easy, even bile troll when you have adequate dps. Spawn on Chaos can be a pain on champion or higher when someone is not dodging the grab or playing with bots.
Natas Mar 17, 2018 @ 7:08pm 
Please dont talk about balance when you got zero knowledge and no experience in the game this is silly. Instead ask advice to beat them.
KERA_AK Mar 17, 2018 @ 7:09pm 
Originally posted by Nice guy nat soc:
No. They are easy if you know what you are doing. Put simply git gud.

Hi there!

Oh maybe you could tell us then, we who read this post and explaine it for us, me as well and the GaugeGrinner, how this magical word "gitgud" things actually works?

I´m trying to figure and reading your words very carefully, but I cannot find a singel solution for my answers!? Would you mind telling us?

BR AN.
KERA_AK Mar 17, 2018 @ 7:15pm 
Originally posted by Rogal Trump:
Very unbalanced. They recently patched the troll. I'm pretty sure none of the boss monsters were balanced by the end of the beta except the rat ogre.

The chaos spawn, for example has an hp regen bug. It gets back some hp when biting a hero, which makes sense, but then a HUGE amount - like 4 times that much - is spontaneously regenerated while it's slamming or throwning the held player AFTER the bite/regen happens.

I am 100% sure that is not an intentional health regen instance since 1. ) it already regens health upon biting a player and 2. ) the second regen does not match up with any of the animations.

Hi there Rogal!

Dunno if you knew? But wanted to give a tip about the Chaos Monster, once he grabb one of your fella and if anyone got something strong to stunn the monster with, then use it, a simple carrier ability in the rigth side and time, will drop your fella on the ground, no damge taken and monster dont regent health! Use any of the other imagination on how to stunn him, there are more good guidelines out there, tips & tricks! :-)

BR AN.
AnaLoGMunKy Mar 17, 2018 @ 7:15pm 
I only wish AI would dodge the Spawns grab much more often. As it is they pretty much keep that boss alive. In the Chaos Spawns eyes, youre 1 human to beat off and 3 snacks to eat along the way.
Moisture Mar 17, 2018 @ 7:17pm 
I have, and still do struggle with bosses.

It seems half the battle in fighting a boss is decided at mission launch when your team comp is decided.

I 95% play as Foot knight Kruber and heavily focuses on weapons that have giant swings for mob control.
This is a useful contribution to a team but it means you are somewhat limited in your DPS contribution given what weapon I chose.

You team needs some consideration in class and weapon selection when fighting a boss.
For example a properly kitted Witch Hunter can devastate a bosses health in seconds when aggro pulled away.

Bob Mar 17, 2018 @ 7:18pm 
Even if you have a load out of almost pure wave clear on champ, if you save bombs and pots for bosses, you can down them reasonably quick with decent kiting; one guy can hold the chaos spawn and rat ogre in place for quite a while for instance.

Only the troll gets to be a hard counter to a team without any boss damage what so ever... which I do find to be a slight issue at times. The bottom line is that they balanced this game around bringing someone who can boss killing, because you never know on quick play when you'll get an end of chapter mission either.
SpeedForc3 Mar 17, 2018 @ 7:18pm 
Originally posted by Nice guy nat soc:
No. They are easy if you know what you are doing. Put simply git gud.
only trolls and ♥♥♥♥♥ sasy that
Mr. No_Effs_Given Mar 17, 2018 @ 7:28pm 
Rat ogre: most attacks can be blocked, i recommend blocking and dodging so you not staying in one place. Careful with the ground slam as it count as aoe damage.

Stormfiend: The easiest of the bosses, just strafe when he uses his flamethrower. His weak spot is a little rat on his back, careful when attacking this on melee cause he can turn around and punch you, causing quite a bit of damage.

Chaos spawn: Can be problematic if your team cannot dodge his attack properly. Just dodge and block his attack. If he grab one your team throw a bomb at him, and certain classes have an active skill that stuns enemies, bosses included, interrumpting his grab.

Bile troll: BE VERY CAREFUL with this one. Keep your distance and use your ranged. His bile attack is very powerful if not dodged. His axe can kill you in a blink of an eye if not blocked. When you see him rushing at you its the time he will swing his axe.

Anyway, keep playing and you will get their patterns in no time, practice makes perfect.
Last edited by Mr. No_Effs_Given; Mar 17, 2018 @ 7:32pm
Wh♂♂par Mar 17, 2018 @ 7:31pm 
So, I'm a Sienna main. And I use, obviously, the beam staff.

So, my tactic goes like this:

Hold left mouse button.

If the team isn't tanking for me, I press right mouse button after I switched to -any melee weapon equipped- and spacebar, together with the movement keys and pee myself a little.

But, basically...it's hold left mouse button.

I wrote it this way, to show how simple it is for me, as Sienna, with a GOOD team. Poster above showed, what the tank has to do.
Last edited by Wh♂♂par; Mar 17, 2018 @ 7:33pm
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Date Posted: Mar 17, 2018 @ 7:01pm
Posts: 14