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The chaos spawn, for example has an hp regen bug. It gets back some hp when biting a hero, which makes sense, but then a HUGE amount - like 4 times that much - is spontaneously regenerated while it's slamming or throwning the held player AFTER the bite/regen happens.
I am 100% sure that is not an intentional health regen instance since 1. ) it already regens health upon biting a player and 2. ) the second regen does not match up with any of the animations.
Hi there!
Oh maybe you could tell us then, we who read this post and explaine it for us, me as well and the GaugeGrinner, how this magical word "gitgud" things actually works?
I´m trying to figure and reading your words very carefully, but I cannot find a singel solution for my answers!? Would you mind telling us?
BR AN.
Hi there Rogal!
Dunno if you knew? But wanted to give a tip about the Chaos Monster, once he grabb one of your fella and if anyone got something strong to stunn the monster with, then use it, a simple carrier ability in the rigth side and time, will drop your fella on the ground, no damge taken and monster dont regent health! Use any of the other imagination on how to stunn him, there are more good guidelines out there, tips & tricks! :-)
BR AN.
It seems half the battle in fighting a boss is decided at mission launch when your team comp is decided.
I 95% play as Foot knight Kruber and heavily focuses on weapons that have giant swings for mob control.
This is a useful contribution to a team but it means you are somewhat limited in your DPS contribution given what weapon I chose.
You team needs some consideration in class and weapon selection when fighting a boss.
For example a properly kitted Witch Hunter can devastate a bosses health in seconds when aggro pulled away.
Only the troll gets to be a hard counter to a team without any boss damage what so ever... which I do find to be a slight issue at times. The bottom line is that they balanced this game around bringing someone who can boss killing, because you never know on quick play when you'll get an end of chapter mission either.
Stormfiend: The easiest of the bosses, just strafe when he uses his flamethrower. His weak spot is a little rat on his back, careful when attacking this on melee cause he can turn around and punch you, causing quite a bit of damage.
Chaos spawn: Can be problematic if your team cannot dodge his attack properly. Just dodge and block his attack. If he grab one your team throw a bomb at him, and certain classes have an active skill that stuns enemies, bosses included, interrumpting his grab.
Bile troll: BE VERY CAREFUL with this one. Keep your distance and use your ranged. His bile attack is very powerful if not dodged. His axe can kill you in a blink of an eye if not blocked. When you see him rushing at you its the time he will swing his axe.
Anyway, keep playing and you will get their patterns in no time, practice makes perfect.
So, my tactic goes like this:
Hold left mouse button.
If the team isn't tanking for me, I press right mouse button after I switched to -any melee weapon equipped- and spacebar, together with the movement keys and pee myself a little.
But, basically...it's hold left mouse button.
I wrote it this way, to show how simple it is for me, as Sienna, with a GOOD team. Poster above showed, what the tank has to do.