Warhammer: Vermintide 2

Warhammer: Vermintide 2

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meow Apr 14, 2020 @ 12:17am
why won't fatshark approve mods that show enemy HP?
how could that POSSIBLY change the balance of the game?
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Showing 1-11 of 11 comments
Adelion Apr 14, 2020 @ 12:29am 
Oh, that is rather easy. If you fight multiple high health enemies simultaneously (for example 6 or more Chaos Warriors) it will become quite difficulty to track which enemy you have already hit several times even with pinging. Another factor is AOE damage where you don't exactly know which enemy is hurt how much. As such those scenes are getting a lot easier by showing the enemy HP and are therefore a cheat as you can easily pluck out low hp targets and reduce the risk much faster as without such a mod.

In addition, the current setting of the mods allows you to showcase the health of only specials and can be used to track them (without pinging) and seeing from where they are coming. In this regard it kind of works like a radar and makes it easier to notice Specials (in comparison to sound which can remain unnoticed if it gets hectic). As such it is working again like a cheat. This second point could be somehow migitated by only pinged enemies having their health seen and only during the ping. The first point however is still a problem.

Generally, the influence on gameplay and difficulty is far to large making the game significantly easier.
Hedge Apr 14, 2020 @ 12:29am 
It changes the dynamic and encourages folks to 'rush' for the kills they see are one shot or strike away. We're ok with that when players are watching the battlefield and can determine it from what they can see normally, but adding the bars serves to encourage some players to divert attention away to that end. We see it with green circles already. Plus what Adelion says.
Last edited by Hedge; Apr 14, 2020 @ 12:30am
Neptune Towers Apr 14, 2020 @ 12:46am 
Originally posted by Fatshark Hedge:
It changes the dynamic and encourages folks to 'rush' for the kills they see are one shot or strike away. We're ok with that when players are watching the battlefield and can determine it from what they can see normally, but adding the bars serves to encourage some players to divert attention away to that end. We see it with green circles already. Plus what Adelion says.


Green circles. :steamsad:

I think the scoreboard is a very relevant tool, particularly for people who want to track their individual performance. It may be an idea to consider just getting rid of the green circles, though. They are misleading and sometimes bring forth some questionable behaviors and attitudes. There are many elements contributing to the success of a run that can't be properly quantified with numbers and top scores.
meow Apr 14, 2020 @ 12:49am 
Originally posted by Fatshark Hedge:
It changes the dynamic and encourages folks to 'rush' for the kills they see are one shot or strike away. We're ok with that when players are watching the battlefield and can determine it from what they can see normally, but adding the bars serves to encourage some players to divert attention away to that end. We see it with green circles already. Plus what Adelion says.

It'd be nice if you could at least add more training enemies to the Keep that represent the health bars of more enemy types and boss enemies so I could have a better idea of how much damage I do.

I know people would use health numbers for evil, but for me it would make it much easier to determine when I can go for broke and attack to get myself out of trouble and when it's best to guard/dodge/pray
DotNL Apr 14, 2020 @ 2:43am 
It doesnt matter if u just solo the entire patrol or boss :)
Machine Spirit Apr 14, 2020 @ 2:56am 
It would be good to have something like Doom Eternal's ripatorium in the keep. A place for training vs all enemies or enemies we choose to spawn in so we can test out strategies and see the damage numbers.
morn Apr 14, 2020 @ 3:17am 
Originally posted by talldwarf:
It'd be nice if you could at least add more training enemies to the Keep
Originally posted by Machine Spirit:
A place for training vs all enemies or enemies we choose to spawn
Creature spawner mod + modded realm.
gpk_og Feb 21 @ 9:55pm 
Aged like milk.
Last edited by gpk_og; Feb 21 @ 9:55pm
Quix Feb 21 @ 11:17pm 
Originally posted by gpk_og:
Aged like milk.

Please don't necro threads, especially ones that are nearly 5 years old.
Yandy Feb 21 @ 11:43pm 
This thread was quite old before the recent post, so we're locking it to prevent confusion.
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Date Posted: Apr 14, 2020 @ 12:17am
Posts: 11