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Usual sequence goes like that - Charged_1 charged_2 push light_1 lighg_2, repeat.
Ofc situation-based. Also if you got pistols you can use their blast to etend CC and damage, in this case you dont need rythm.
Because off-balance does rely on blocking which I ideally don't have to do, Opportunist doesn't work as far as I know and - in my opinion - Swift Slaying is wasted on Axe & Shield.
Again, this is about making new traits which complement certain playstyles.
Thats true. Still parry is good for any push-reliant playstyle, that reduce need in stamina.
Off balance means you can block enemy attacks and in doing so give your team mates a damage bonus helping them kill even easier.
If using Krub take increased stamina on charged attack and use charged attack and push block to keep things staggered and maintain stamina.
If using Bardin take increased stamina regen whilst gromil armour is active to again maintain stamina whilst charged attack bashing and push block staggering.
Doing this means your a staggering, blocking & damage buff generating team player.
In V1 it was simple, you took Improved Pommel and it let you stagger loop hordes and patrols simultaniously and indefinitely. V2 the number of useful traits on shields are significantly diminished. Swift Slaying as a few others have said is a pretty viable choice as it's pretty good on just about any melee weapon, it procs often and it's something that's always useful. Like the OP 'Opportunist' was my first choice until I learned it didn't work properly.
Honestly Off-Balance and Parry should be combined into 1 trait. 50% for a few seconds is negligible on a shield anyway really, you don't take them for oomph you take them because they allow you to wittle swathes of enemies down with impunity, it's slow and safe as opposed to fast but risky.
20%, not 50%. And for 5 seconds, not 3. But yes, usability is questionable. Only on deeds i really feel that it is useful (wave or HFSB)
Protip: You can't.
Shields offer true CC, not mass limited, like even close to be godlike 2H hammer. Thats advantage. Shield wielder can hold skaven patrol and significantly slow down chaos patrol.
Ofc its questionable, cause you cna get conflag, for example. But saying that shields are useless and cant offer anything more than 1h weapon is totally incorrect. Its hard to carry team with sheild tho. If you havge 3 idiot DPS that cant survive even when you CC everything around - you would have hard time getting through solo (cause lack of mobility and low damage vs boss), but aside of that competent shield user is always good addition to the team. He let other players do much more damage.