Warhammer: Vermintide 2

Warhammer: Vermintide 2

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Teddy (Banned) Apr 3, 2018 @ 12:20am
Ironbreaker: drakegun or drakefire?
Both are pretty great, but which one do you prefer? Do you think that IB should take drakegun and be a bona-fide horde killer, or drakegun and be able to kill specials on his own? Specialization or versatility?
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Showing 1-15 of 20 comments
Pickle Bath Apr 3, 2018 @ 12:21am 
Drakegun is one of the most annoying weapons in the game. Drakefire aren't much better for that. Honestly Grudgeraker for the special clearing.
Raptros Apr 3, 2018 @ 12:22am 
Depends on what you're running for a melee weapon.

I personally like to counterbalance my gear.

If I've got a good CC melee, I'll usually run a good high damage ranged, and vice-versa
Bones Apr 3, 2018 @ 12:22am 
I like the pistols for the versatility. You have to understand how they work to snipe with them but it isn't too hard.
Kinoniko Apr 3, 2018 @ 12:24am 
Originally posted by Teddy Misiek:
Both are pretty great, but which one do you prefer? Do you think that IB should take drakegun and be a bona-fide horde killer, or drakegun and be able to kill specials on his own? Specialization or versatility?

Drakegun. There is something magical about watching an entire horde burning...
Coitus Cooper Apr 3, 2018 @ 12:24am 
i think the pistols. hate the flamethrower. blinds players in the melee. pistols to help with specials especially on champ and legend. flamethrower can clear hordes faster but as ib if you took the block/push talent your team will kill it anyway.
Drakegun if your team is bad at clearing hordes.
Drakefire pistols if your team is bad at shooting specials.
Raptros Apr 3, 2018 @ 12:38am 
Originally posted by Wis:
i think the pistols. hate the flamethrower. blinds players in the melee. pistols to help with specials especially on champ and legend. flamethrower can clear hordes faster but as ib if you took the block/push talent your team will kill it anyway.
Something a lot of people forget is the knockback the flamethrower has. I'm not sure if the drakegun does, but Sienna's staff can pretty much stunlock anything that's not a boss, as well as push away anything that's smaller than a chaos warrior.

It's a great tool if you get caught by a random patrol spawn.
Matt Apr 3, 2018 @ 12:40am 
Definitely drakefire pistols, with axe and shield. I just love the flow of the combat with it, pushing the horde and sometimes when my team is behind me I throw in one or two charged drakefire shots to clear out the trash, then push, then either axe down or pistol down the stronger dudes (if my team is not in front of me). Plus it's better for avoiding ff with the chared shot, it's instant and it's over in one second, almost impossible to walk in front of (talking about the charged one, the light attacks are pretty dangerous in champ, have to be careful when to use it). Whereas the drakegun.....

And the drakegun is just a bit boring to me, just stand there and hold down a button.
Last edited by Matt; Apr 3, 2018 @ 12:41am
Banana Boat Apr 3, 2018 @ 12:41am 
Drakegun absolutely trivializes hordes, even on legend. I feel like that is something most players fail to do on Legend. So I think covering that stops the most wipes. That is just my impression as most players are able to deal with one special here and there and an eventual boss ususally fine. It's when the horde is going at the same time that stuff goes south.
Lunacy Apr 3, 2018 @ 12:41am 
If you go pistols, dont be that noob ironbreaker that just spams at everything and hitting teammates all the time in champion. It's good on the way to melee. I've had this one dwarf spamming the pistols hitting everyone carelessly and would prefer to use them to kill armored units over killing them in 1 hit with his melee because his logic is "it's safer"
Teddy (Banned) Apr 3, 2018 @ 12:42am 
Originally posted by Raptros:
Originally posted by Wis:
i think the pistols. hate the flamethrower. blinds players in the melee. pistols to help with specials especially on champ and legend. flamethrower can clear hordes faster but as ib if you took the block/push talent your team will kill it anyway.
Something a lot of people forget is the knockback the flamethrower has. I'm not sure if the drakegun does, but Sienna's staff can pretty much stunlock anything that's not a boss, as well as push away anything that's smaller than a chaos warrior.

It's a great tool if you get caught by a random patrol spawn.

I know that and have already used it to successfully stunlock stormvermin or Chaos patrols, allowing my pals to kill 'em all. It requires a bit of good aiming, as to not burn your own guys, but is a very effective tactic. Kudos.
Teddy (Banned) Apr 3, 2018 @ 12:43am 
Originally posted by Lunacy:
If you go pistols, dont be that noob ironbreaker that just spams at everything and hitting teammates all the time in champion. It's good on the way to melee. I've had this one dwarf spamming the pistols hitting everyone carelessly and would prefer to use them to kill armored units over killing them in 1 hit with his melee because his logic is "it's safer"

I know, right? Those wannabe John Wayne guys who think that dual pistols turn them into Spike Spiegel space fantasy cowboys. They do more harm than good. Dat ff...
Ubaldios Apr 3, 2018 @ 1:03am 
Pistols are really good. The flamer can be good if your in the right team but most of the time its just bad and makes you a bad tank. With the flamer your not holding the line and others have to make space for you so your forcing special snipers to fight in melee and specials are a lot more dangerous than a horde. pistols don't run out of ammo, can be used to get specials off your team or even kill the specials in a pinch, and the secondary fire can melt a horde if needed but then u have to be careful not to so the same as the flamer and rely on it
TheSilverRaven Apr 3, 2018 @ 1:03am 
Flamethrower. On higher difficulties and skill levels, the only thing that's going to lead to deaths and dead runs is getting overwhelmed and not being able to keep track of everything that's going on. It's usually a combination of multiple things happening at once, but the flamethrower trivilaizes the most chaotic of those things that can happen like no other.

Bounty Hunter, Waywatcher, and Pyromancer are all the most common careers for their characters and you're guaranteed at least two of those characters will be coming with you. Your teammates can handle the occasional Blightstormer or Rattling Gunner that the flamethrower just cant touch.
Last edited by TheSilverRaven; Apr 3, 2018 @ 1:04am
Visnuu Apr 3, 2018 @ 1:04am 
Originally posted by Matt (hun/eng):

And the drakegun is just a bit boring to me, just stand there and hold down a button.

^ I agree with this and thats what I want it to say . And drakegun has risk is blinding team and yourself . Situation is flow to any form but drakegun can do not many action .
Drakegun = focus to situational
Drakepistol = versatile
Actually its depends on your playstyle :D
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Date Posted: Apr 3, 2018 @ 12:20am
Posts: 20