Brick Rigs

Brick Rigs

Great_Puffer Nov 16, 2024 @ 8:45am
it seems different sides of bricks have different textures
Last edited by Great_Puffer; Nov 16, 2024 @ 8:46am
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Showing 1-6 of 6 comments
Bob Nov 16, 2024 @ 11:15am 
it isnt a lighting issue, and im not really sure why it does that, but easy fix to rotate bricks
anyways, post in suggestions/issues
Great_Puffer Nov 16, 2024 @ 11:37am 
oh, i kinda forgot that suggestion & issues existed, sorry!
AC Dosage Nov 16, 2024 @ 5:24pm 
The textures are unbound from the bricks so they are always the same no matter the scale/rotation of the brick. Post a demo on the workshop so everyone can look at the exact issue.

As for the color difference it seems to be baked in possibly from the original brick renderings. If you rotate a cube as the easy example so the colors match resizing so it is the size it was in the orientation where the colors didn't match you can get what i mean about a baked in difference.

Since even the irregular shaped bricks are also bricks that could have had a slight lighting difference baked in, you can't just rotate say a quarter inner curved brick to the orientation that fixes the baked in difference you will be stuck with the issue.

If you actually found bricks with different textures, that shouldn't be possible since the texturing is unbound and frozen only when placed, post that demo to the workshop so everyone can look at it.
AC Dosage Nov 16, 2024 @ 5:44pm 
If you want to see the unbound textures in action goto the round category and get something rounded and orient it so you can rotate it on top of what you already have and give it the same color, rotate it and watch it.
AC Dosage Nov 16, 2024 @ 6:33pm 
After doing some more testing it might not be slight baked in differences but rather bump map orientations reacting to the lighting, if you load this and sweep the sun direction and height, see what you think.

https://steamcommunity.com/sharedfiles/filedetails/?id=3367169102
AC Dosage Nov 17, 2024 @ 12:10pm 
I updated the workshop item to demonstrate the baked in, i assume bump map, it becomes baked in once you place the brick, the material is no longer unbound, once you spawn it in the world it retains the baked in directional info for how the lighting is going to interact with the i assume bump map.

Set bot sun attributes to 45 degrees, spawn the item looking at the sun, put your back to the sun and freecam close so you can see the texture, use auxiliary keys to rotate to see what i am trying to demonstrate, watch the texture of the round part in particular as it leaves original rotation matching the original texture and returns to position again matching visually with the original non moving brick. There are rotated bricks thrown into the center so you can see as their already altered orientation comes around to match with the original brick orientation they match up visually also.
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Date Posted: Nov 16, 2024 @ 8:45am
Posts: 6