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anyways, post in suggestions/issues
As for the color difference it seems to be baked in possibly from the original brick renderings. If you rotate a cube as the easy example so the colors match resizing so it is the size it was in the orientation where the colors didn't match you can get what i mean about a baked in difference.
Since even the irregular shaped bricks are also bricks that could have had a slight lighting difference baked in, you can't just rotate say a quarter inner curved brick to the orientation that fixes the baked in difference you will be stuck with the issue.
If you actually found bricks with different textures, that shouldn't be possible since the texturing is unbound and frozen only when placed, post that demo to the workshop so everyone can look at it.
https://steamcommunity.com/sharedfiles/filedetails/?id=3367169102
Set bot sun attributes to 45 degrees, spawn the item looking at the sun, put your back to the sun and freecam close so you can see the texture, use auxiliary keys to rotate to see what i am trying to demonstrate, watch the texture of the round part in particular as it leaves original rotation matching the original texture and returns to position again matching visually with the original non moving brick. There are rotated bricks thrown into the center so you can see as their already altered orientation comes around to match with the original brick orientation they match up visually also.