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i think i need a experinced builder
it could also be a problem with steering, such as you placing the axles wrong, but i'm not so good at that.
i'll download the car and see if i can find anything.
- The bricks overlapping are not actually connected to the vehicle, making them glitch out (which is a problem that can easily be fixed by simply connecting the bricks)
- The bricks overlapping are part of a non-static actuator. Sometimes it happens that a moving part (such as a door) glitches out because of two bricks colliding.
__________
I have tried your vehicle, but it indeed sharply turns to the left now. It might just be a problem with how tyres work in Brick Rigs currently, but I am not sure.
-I checked the semetry of the car, every part has a corrosponding part on either side.
-I checked the material semetry which is even and does not contribute to the problem.
-I checked the tire air pressures and they are semetrical.
-I checked for overlapping bricks and bricks that would interfere with wheel function and there are none that do.
-I checked the car's behavior with and without the downforce and brake fins.
-I checked the car with parts removed from the wheel wells.
I also have some suggestions:
-The bottom of the car is made of a lighter material (carbon fiber) than the top (aluminium) which should be reversed; all cars should be bottom heavy to maintain stability.
-The gear ratio I believe is a bit to high for the wheels to act appropriately in this game so maybe you should tone them down a bit.
However, even after I switched out the engine to a much slower one, the car still seems to be turning after a certain speed. I played with the weight distribution, engine placement, and aerodynamics of the body and have concluded that when the car is heavier in the back than the front, it suffers worse from this effect. Likewise, when I made the front half out of tungsten and the rear half out of foam, it drove much better yet still turning to one side a bit.
Then, I looked it over with the Air Resistance Debug overlay on (an option in the settings) because why not; the car relies on air resistance for performance. If I understood the overlay correctly, it seems the red diamonds are surfaces affected by the resistance and the green lines are pockets of low air pressure behind those surfaces. From what I could gather from your car, it seems there are a lot of "green lines" coming from the top of your car as if there is low pressure above it; the opposite of what it is trying to achieve. In short, it seems like the car is gliding across the ground because it wants to take off. I am not sure of a fix for this as the thing seems like it would only build downforce but it may be worth looking into.
but it still steers to a side
Find the 1 or 2 parts at the very end of the car and select them.
Select each part connected to them in order (Shift - L I think?). If your car is symmetrical, each side should have an equal number of parts selected as you go. If this count gets thrown off, then you have an extra block hidden on one side and not the other. (Often happens when you "undo" placing a block and for some reason, the game just randomly teleports it around the garage.)
Save a copy of the car and then select the whole thing and make it all of the same, (heavy) metal material, to test to see if you have any blocks in your initial car that may not be the right material.
Select your car and then move it around the garage to test for loose parts. If there are any loose parts, they'll be left behind when you move your car.
A bit more tedious... select a part, then "B" to select each of the same part type. Inspect each highlighted part to see if they're all connected where they should be and to make sure you don't have any odd pieces hidden around. Do this for each unique brick type you built it with.
Finally, start stripping parts off your car until you get it stable and work your way back up.
And... overlapping parts always try to push themselves apart. It doesn't matter in static pieces, but moving pieces do. If you have any kind of non-static actuator on the car (hinges, headlights, etc.), then overlap could always be a factor, regardless of where you place it.