Brick Rigs

Brick Rigs

This topic has been locked
ubersoldier Dec 19, 2016 @ 2:12pm
Future Brick Plans
How many of the numerous bricks in the Lego universe do you hope to implement? Keyword being hope that is, so any timeframe is valid. Given that almost every single brick has already been "digitified" for programs such as Ldraw, BR could have the entire Lego piece library to work with further down the road.

Further, is there any way that we could help implement more bricks? There's a multitude more of us then there is of you. :p
< >
Showing 1-15 of 15 comments
Fluppi393 Dec 19, 2016 @ 6:54pm 
Brick Rigs doesn't use actual Lego bricks, it has different dimensions and proportions. For example 1 brick unit horizontally is exactly the same as vertically in BR, whereas with Legos that's not the case.
If you have any suggestions for new bricks, maybe even with pictures, drawings, 3d models etc. you can always leave them here and I will surely check it out. We will see if mod support will make it into the game at some point next year, I think it could be a very important step since the combined creativity of players always evovles great ideas. The same thing happened with the Workshop, initially I thought of the game more as a trucking and heavy vehicle simulator but then people came up with race cars, rockets, space ships and I realized how much fun all of that was. Personally I am not a big fan of mods in games, since they mostly have a different styling and quality than default content and it sort of splits the community to an extent because not everybody is using the same mods.
Verdeth Dec 20, 2016 @ 3:23am 
so we are free to suggest bricks, as long there is some kind of concept with it ?
ubersoldier Dec 20, 2016 @ 4:10am 
How the workshop is now (sharing creations) is a perfect way of doing it I think. Possibly custom missions in to go with custom vehicels later on, maybe even custom maps... but that's future talk, what we've got now is an excellent start.

I suggest a method to implement bricks would be to use the Ldraw parts library if at all possible. It's already an open source standard for almost all Lego CAD programs, as well as the up and coming Lego Worlds game. The devs for that made it possible to export your ingame builds into an already established format so other programs that use it, such as MLCad, LeoCad, or even Lego's very own Lego Digital Designer can open the file, edit it and change it. You can also import the file (or a newly created file) back into the game as well.

Of course, there's no guarantee it would be compatable with how BR's pieces are implemeted, BR is a physics related game and not just a CAD-style builder, but I believe the payoff for not having to maintain the parts library completely by yourself would be huge (if you are doing it yourself that is). The program LeoCad I mentioned can export any brick (or even entire builds) into a couple common 3D model formats, like .3ds or .obj.

Speaking of bricks, how do you implement them currently? Do you model and tool them all on your own?
Last edited by ubersoldier; Dec 20, 2016 @ 4:12am
Fluppi393 Dec 20, 2016 @ 8:47am 
Originally posted by Verdeth:
so we are free to suggest bricks, as long there is some kind of concept with it ?

Of course, you can suggest anything! And if it makes for an interesting addition to the game and is doable it will be implemented.

Originally posted by ubersoldier:
I suggest a method to implement bricks would be to use the Ldraw parts library if at all possible.

Speaking of bricks, how do you implement them currently? Do you model and tool them all on your own?

No it is not possible to use a Lego part library, since like mentioned above BR parts have different proportions. I will upload the exact meassurements in a seperate discussion in case anybody is curious. All bricks so far are manually modelled and implemented (new Blueprint class initialized with info about the connectors etc.)
Verdeth Dec 20, 2016 @ 1:20pm 
Originally posted by Fluppi393:
Of course, you can suggest anything! And if it makes for an interesting addition to the game and is doable it will be implemented.
well then, hereby i start with this http://steamcommunity.com/sharedfiles/filedetails/?id=822291528 (never imagined i would use my wacom to draw bricks and god are they awful)
Last edited by Verdeth; Dec 20, 2016 @ 1:23pm
Martellus Dec 20, 2016 @ 8:25pm 
Personally I would like 2 more propeller sizes - one like the typical lego one like this:

http://acimg.auctivacommerce.com/imgdata/0/1/9/3/9/7/webimg/5298077.jpg

and one being a custom design using a 2x2 cylinder as a hub in the same manner as helicopter blades. But I am no modeler. May make a drawing of it.

Otherwise, a 1x1x1 smooth tile.

I was toying with the idea of stuff for blimps, like the classic blimp piece:

https://s-media-cache-ak0.pinimg.com/736x/61/a6/d6/61a6d6d32fe27cc117c8b0fcf2d4debb.jpg

The problem I see with that though, is that it would be kind of a cheap "one piece solution". Similar to how off brand block companies have a tendency to produce large, single use, special pieces for things. Not well for adapting to all kinds of designs and stuff, and just making a couple sizes feels like a cheap way out imo, too many proportion factors and sizes to do
Fluppi393 Dec 21, 2016 @ 7:41am 
Originally posted by Verdeth:
well then, hereby i start with this http://steamcommunity.com/sharedfiles/filedetails/?id=822291528 (never imagined i would use my wacom to draw bricks and god are they awful)

Awesome, there are defenitely a couple of things that could make it into the game!

Originally posted by Martellus:
Personally I would like 2 more propeller sizes - one like the typical lego one like this:

http://acimg.auctivacommerce.com/imgdata/0/1/9/3/9/7/webimg/5298077.jpg

and one being a custom design using a 2x2 cylinder as a hub in the same manner as helicopter blades. But I am no modeler. May make a drawing of it.

Otherwise, a 1x1x1 smooth tile.

I was toying with the idea of stuff for blimps, like the classic blimp piece:

https://s-media-cache-ak0.pinimg.com/736x/61/a6/d6/61a6d6d32fe27cc117c8b0fcf2d4debb.jpg

The problem I see with that though, is that it would be kind of a cheap "one piece solution". Similar to how off brand block companies have a tendency to produce large, single use, special pieces for things. Not well for adapting to all kinds of designs and stuff, and just making a couple sizes feels like a cheap way out imo, too many proportion factors and sizes to do

Yes I agree, there should be more propellers.1x1x1s smooth tile is no problem, not sure about the blimp idea though because they pretty much would have to be large pre formed bricks which I am not a fan of either.
ubersoldier Dec 21, 2016 @ 9:55am 
Originally posted by Verdeth:
http://steamcommunity.com/sharedfiles/filedetails/?id=822291528

I used that as a base of sorts, and recognizing some of the bricks already have close RL pieces, I tried playing around with importing pre-existing Lego Models then scaling them, and the result was pretty close to the brick samples Fluppi provided in a stickied topic. The nobs are a tad smaller then the BR bricks, but aside from that they match up pretty closely. The 2x2 on the left side is the mentioned sample for sake of reference when scaling.

http://i.imgur.com/sERcSJ4.jpg


He did say that BR uses different preportions and that's a tad bit of an understatement haha! I had to scale imported bricks up by 125x and 150x. However, after figuring out a scale ratio, I've found out that all bricks I tested matched up with the sample in terms of general size, just the nobs were smaller.
Last edited by ubersoldier; Dec 21, 2016 @ 10:01am
[XG]Axle Nov 7, 2017 @ 1:45pm 
could you make chains or tracked vehicle parts
Vyvyvn Nov 7, 2017 @ 10:49pm 
Originally posted by Joseph24:
It would be cool if they can add a steering wheel block like this:
https://www.bing.com/images/search?view=detailV2&ccid=3Vq3jJ3D&id=8F292F194AE5E82528C3F0393699553F0A75FBC3&thid=OIP.3Vq3jJ3DjmMr52FEDQoyfwEsDI&q=lego+steering+wheel+block&simid=608039600016393344&selectedIndex=1&ajaxhist=0

You can build better, WORKING steering devices in Brick Rigs already. USe a 1x1 actuator, speed -3, Set it to follow steering. Slap a short antenna or two, Or a redirector zylinder on it, Steering wheel get :P

Oh and also set it to cycling for authentic steering function.
Last edited by Vyvyvn; Nov 7, 2017 @ 11:47pm
Kurama Kitsune Nov 9, 2017 @ 10:09pm 
Well, there is a suggestions board now, so I made a brick suggestion topic on it.

http://steamcommunity.com/app/552100/discussions/1/1480982971166925891/
Kanye West Aug 4, 2018 @ 9:46pm 
why not make the ability for custom guns we have Legos imagine the possibilities for what could be made
StikShift4Life Jul 28, 2024 @ 1:42pm 
Originally posted by Fluppi393:
Originally posted by Verdeth:
so we are free to suggest bricks, as long there is some kind of concept with it ?

Of course, you can suggest anything! And if it makes for an interesting addition to the game and is doable it will be implemented.

Originally posted by ubersoldier:
I suggest a method to implement bricks would be to use the Ldraw parts library if at all possible.

Speaking of bricks, how do you implement them currently? Do you model and tool them all on your own?

No it is not possible to use a Lego part library, since like mentioned above BR parts have different proportions. I will upload the exact meassurements in a seperate discussion in case anybody is curious. All bricks so far are manually modelled and implemented (new Blueprint class initialized with info about the connectors etc.)

Hopefully you are still actively participating in here, Fluppi. I hope you are well. One suggestion I have that I would really like to see, is actual gear bricks. We can make gears, but they are so buggy, and there are collision and friction issues that make them so incredibly inefficient, as well as massive, that they are almost unusable for certain things.

The other thing I would really like to see is the ability to set spring direction (maybe as a negative spring rate?) and damping value of actuators used as springs.

Also more game inputs for being able to make more complex machines would be really cool.

So far, I'm loving this game, as it's an amazing mechanical engineering sandbox, which is why I play it.
Bob Jul 28, 2024 @ 2:34pm 
this is 8 years old...
< >
Showing 1-15 of 15 comments
Per page: 1530 50

Date Posted: Dec 19, 2016 @ 2:12pm
Posts: 15