Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
If you have any suggestions for new bricks, maybe even with pictures, drawings, 3d models etc. you can always leave them here and I will surely check it out. We will see if mod support will make it into the game at some point next year, I think it could be a very important step since the combined creativity of players always evovles great ideas. The same thing happened with the Workshop, initially I thought of the game more as a trucking and heavy vehicle simulator but then people came up with race cars, rockets, space ships and I realized how much fun all of that was. Personally I am not a big fan of mods in games, since they mostly have a different styling and quality than default content and it sort of splits the community to an extent because not everybody is using the same mods.
I suggest a method to implement bricks would be to use the Ldraw parts library if at all possible. It's already an open source standard for almost all Lego CAD programs, as well as the up and coming Lego Worlds game. The devs for that made it possible to export your ingame builds into an already established format so other programs that use it, such as MLCad, LeoCad, or even Lego's very own Lego Digital Designer can open the file, edit it and change it. You can also import the file (or a newly created file) back into the game as well.
Of course, there's no guarantee it would be compatable with how BR's pieces are implemeted, BR is a physics related game and not just a CAD-style builder, but I believe the payoff for not having to maintain the parts library completely by yourself would be huge (if you are doing it yourself that is). The program LeoCad I mentioned can export any brick (or even entire builds) into a couple common 3D model formats, like .3ds or .obj.
Speaking of bricks, how do you implement them currently? Do you model and tool them all on your own?
Of course, you can suggest anything! And if it makes for an interesting addition to the game and is doable it will be implemented.
No it is not possible to use a Lego part library, since like mentioned above BR parts have different proportions. I will upload the exact meassurements in a seperate discussion in case anybody is curious. All bricks so far are manually modelled and implemented (new Blueprint class initialized with info about the connectors etc.)
http://acimg.auctivacommerce.com/imgdata/0/1/9/3/9/7/webimg/5298077.jpg
and one being a custom design using a 2x2 cylinder as a hub in the same manner as helicopter blades. But I am no modeler. May make a drawing of it.
Otherwise, a 1x1x1 smooth tile.
I was toying with the idea of stuff for blimps, like the classic blimp piece:
https://s-media-cache-ak0.pinimg.com/736x/61/a6/d6/61a6d6d32fe27cc117c8b0fcf2d4debb.jpg
The problem I see with that though, is that it would be kind of a cheap "one piece solution". Similar to how off brand block companies have a tendency to produce large, single use, special pieces for things. Not well for adapting to all kinds of designs and stuff, and just making a couple sizes feels like a cheap way out imo, too many proportion factors and sizes to do
Awesome, there are defenitely a couple of things that could make it into the game!
Yes I agree, there should be more propellers.1x1x1s smooth tile is no problem, not sure about the blimp idea though because they pretty much would have to be large pre formed bricks which I am not a fan of either.
I used that as a base of sorts, and recognizing some of the bricks already have close RL pieces, I tried playing around with importing pre-existing Lego Models then scaling them, and the result was pretty close to the brick samples Fluppi provided in a stickied topic. The nobs are a tad smaller then the BR bricks, but aside from that they match up pretty closely. The 2x2 on the left side is the mentioned sample for sake of reference when scaling.
http://i.imgur.com/sERcSJ4.jpg
He did say that BR uses different preportions and that's a tad bit of an understatement haha! I had to scale imported bricks up by 125x and 150x. However, after figuring out a scale ratio, I've found out that all bricks I tested matched up with the sample in terms of general size, just the nobs were smaller.
https://www.bing.com/images/search?view=detailV2&ccid=3Vq3jJ3D&id=8F292F194AE5E82528C3F0393699553F0A75FBC3&thid=OIP.3Vq3jJ3DjmMr52FEDQoyfwEsDI&q=lego+steering+wheel+block&simid=608039600016393344&selectedIndex=1&ajaxhist=0
You can build better, WORKING steering devices in Brick Rigs already. USe a 1x1 actuator, speed -3, Set it to follow steering. Slap a short antenna or two, Or a redirector zylinder on it, Steering wheel get :P
Oh and also set it to cycling for authentic steering function.
http://steamcommunity.com/app/552100/discussions/1/1480982971166925891/
Hopefully you are still actively participating in here, Fluppi. I hope you are well. One suggestion I have that I would really like to see, is actual gear bricks. We can make gears, but they are so buggy, and there are collision and friction issues that make them so incredibly inefficient, as well as massive, that they are almost unusable for certain things.
The other thing I would really like to see is the ability to set spring direction (maybe as a negative spring rate?) and damping value of actuators used as springs.
Also more game inputs for being able to make more complex machines would be really cool.
So far, I'm loving this game, as it's an amazing mechanical engineering sandbox, which is why I play it.