Brick Rigs

Brick Rigs

Lizzard Mar 4, 2017 @ 8:58am
Suggestions
With 450+ hours, I think I've thought up a couple things that may help with the game slightly:

Color indicator for building mode - highlighting overlapping blocks or their sections in a different color so we know if there are going to be any issues without having to spend half the time testing.

Center of mass/weight indicators.

Ammo crates for universal ammunition for all guns.

Springs and shocks.

Ability to build pistons extended instead of closed position. (Yeah, I actually had an issue with this on a build)

Game mode scenarios - either Besieged style, destroy things, or BeamNG style races and stunts... or both!

Mod-editor for maps and previously mentioned game modes. I think this on really extends the life of most games that include them and give the Youtubers more content to promote!

Last edited by Lizzard; Jun 14, 2017 @ 11:02am
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Showing 556-570 of 1,692 comments
Originally posted by kagenokurei:
Would there be a problem if the blocks can be exported as STL files for 3D printing? Like, if we build a particular vehicle/building/model, we can export a list of blocks that can be 3D printed so we can buld the models in real life?
amazing idea
NoxiousFumes Dec 29, 2017 @ 6:01am 
Originally posted by kagenokurei:
Would there be a problem if the blocks can be exported as STL files for 3D printing? Like, if we build a particular vehicle/building/model, we can export a list of blocks that can be 3D printed so we can buld the models in real life?
The blocks are modelled in blender, so you could export the blocks themselves and 3d print them. You'd have to find where they're stored first, though.
As for entire creations to be 3d printed, I'm not exactly sure. Fluppi did somehow export creations made in the editor into a 3d model (all the guns in the game were originally made in the ingame editor), so I'm sure it's possible. How exactly, I'm don't know.

You could also model the blocks yourself. They have a 1x1x1 ratio.
Last edited by NoxiousFumes; Dec 29, 2017 @ 6:01am
Aarno Dec 29, 2017 @ 8:16am 
Proper engine sounds
Originally posted by Aarno:
Proper engine sounds
no CUSTOMISEABLE engine sounds;
like for each engine there would be a dropdown menu for 2 or more different sounds that you could select.
Last edited by FirewallDaProto (She/Her); Dec 29, 2017 @ 9:37am
lepingu Dec 29, 2017 @ 11:47am 
Radar bricks for vehicles
Originally posted by lepingu:
Radar bricks for vehicles
and it's kinda like a minimap so you can make cars with those tiny systems
Shillelagh Dec 30, 2017 @ 8:54am 
Originally posted by hemlis:
Suggestions that according me is dearly missing:


1. Motor connections to actuators.

-Highest speed is hella slow, This would be fantastic especially for the "bearing"-type ones. It would make it possible to build for example flywheels for gyros and the like. It would also open up for a world of different builds. Iv'e been aching to build a more realistic swashplate rotor system for helicopters, and to be able to customize the flyers (not a big fan of the one in now, it just just stands out as a wierd "readymade" uncustomizable lump compared to the other simple-but-powerful blocks)

2. On- and Off-switch functions for interactive parts.

-As in one button push for on and one for off would be useful, instead of push and hold. (Or it might be already in but iv'e missed it)
I've built a swashplate. It was glorious. When it came to test it... *Sigh* The connections came off... The blades fell, and the connectors for the prop acted like they were the prop... I'm still experimenting.
I'd suggest a map with a forest theme, A large map.

As well as custom maps that can be made by other people.

I'd also suggest something along the lines of Harpoons and winches,

Or...SOmething VERY useful in my opinion. A durability slider for a single brick, to however many bricks you select so if driven, the vehicle wont fall apart over a slgiht touch.

This way more vehicles can be made without durability being a problem.

Such as some bricks being merged together to make a massive wheel, Instead of t falling apart in mid motion, the durability could be set to its highest to ensure it stays in one piece.

One last suggestion is bouyancy and a water based map like a port.

Hope these suggestions are taken into consideration. ^^
Last edited by TheOnePhun211 - BungleDungle; Dec 30, 2017 @ 4:17pm
CL86 Dec 30, 2017 @ 6:37pm 
Originally posted by PotatoLord:
Originally posted by dylanspin100:
what they also need to fix is armor the dammage goes traight through and you dead and the tank is still fine it just looks like nothing happend
it doesnt matter what matterial your vehicle is made out is just how far you are away from the hit
plz fix
True
MUST FIX PLES FLUPPI, I have a tank that always stays almost completely intact when a cannon hits it but I ALWAYS die. One of the next big issues that needs tackled
Last edited by CL86; Dec 30, 2017 @ 6:40pm
Iceman_T Dec 30, 2017 @ 9:27pm 
When vehicles spawn, they drop to the ground/rails. Every time I try to spawn or respawn anything, pieces fall off right from the start, making them unusable. If anything can be done to fix this, it will make things a lot more usable.
lepingu Dec 31, 2017 @ 9:53am 
Grenades for both teams
Originally posted by Iceman_T:
When vehicles spawn, they drop to the ground/rails. Every time I try to spawn or respawn anything, pieces fall off right from the start, making them unusable. If anything can be done to fix this, it will make things a lot more usable.
have you tried centering them? also try making sure that its all connected.(click on a main brick, then do select recursively selected then invert selection, any selected bricks arent connected.)
NoxiousFumes Jan 1, 2018 @ 5:55am 
Map Editor is not happening. Fluppi has said this on the discord before.
ZSNO Jan 1, 2018 @ 10:43pm 
I will buy this game in a heartbeat if it's able to be moddable via an Unreal 4 kit or via something like Lua scripting.
NoxiousFumes Jan 2, 2018 @ 3:16am 
Not modable, sadly :(
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Date Posted: Mar 4, 2017 @ 8:58am
Posts: 1,692