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7-10 bolt pistol torso 1-4 head
2-4 stalker rifle torso 1-2 head
7-10 heavy bolter torso 3-5 head
This is based in my experience playing PvP
Makes sense. Games Workshop's really big on making sure that all Warhammer Fantasy and 40K games are lore-friendly, after all. In the lore, your standard bolter round is armor-piercing as well as explosive, so it doesn't surprise me that it wouldn't take all that much from one of them to take a Space Marine down. Then again, even a lasgun can get through power armor if you're a good shot and you know where to aim, as the second Gaunt's Ghosts book reveals.
A tactical Marine has 100 armour. Devastator has 125 armour, 175 with iron halo. Assault has 60 armour. All 3 have 100 health.
Bolter does 11 damage to armour. So just to break armour, you need 9 shots for Tacticals, 13 for Devastators, 16 for Iron halo devastators, 6 for Assault.
After armour is broken, you do 22 damage per shot to health which means 5 shots for everyone, but if you headshot then just 2 shots of 56 damage.
Note that armour bolter headshots do NOT do extra damage compared to bodyshots, unlike bolpistol armour headshots and stalker bolter armour headshots.
This calculation does not account for things like Combat stims, Impenetrable and other modifiers.
Krak rounds increase effectiveness against armour which you can do the calculations for yourself now that I've given you an example of how to calculate this, and the numbers are on the wiki albeit on another article.
If you would like more useful info for the multiplayer, I wrote a guide for newer players: https://steamcommunity.com/sharedfiles/filedetails/?id=2581919205