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I've always been a fan of the Red Faction series and was a bit sad too see the destroyable terrain feature getting used less and less during the series.
I played RF: Guerilla and it was great even without the possibilty of destroying terrain. (Unfortunately that game was rather unplayable due to GFWL and poor pc mouse controls.)
So when Red Faction: Armageddon was released I read a few reviews and didn't even bother to buy it.
But now, when I got it via the Humble THQ Bundle I realize that it was a mistake not to buy it.
The Red Faction series has always been about inventing new stuff not possible in other games.
RF1 and RF2 featured massive destruction of environment etc. never seen before.
RF:G had destroyable buildings, to a degree never seen before.
RF:A has the magnet gun and the repair "tool"... two new great game mechanics never seen before.
It's a shame that reviewers didn't notice this, because the game has truly been a refreshing experience for me with the two fun improvements.
The only thing I would have done differently with the magnet gun is to use both mouse buttons. One for the magnet and the other for the anchor. In intense fights I sometimes screw up what I want to go where :-)