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Having a long-ranged Tier 1 would just buff survivors by taking away the one small weakness they have in early maps: Limited range.
No it isn't, it's basically on par with the Silenced SMG.
M4 is the damage/accuracy middle ground between the SCAR and AK. MP5 is the damage/accuracy middle ground to the SMGs... with a crappy reload time to make it undesirable.
There's also plenty of hits throughout the campaigns that only work because the survivors have inaccurate, short-ranged weapons. Imagine trying to set up the deathcharge at the start of Parish 1 with even just a single survivor having a sniper - You'd get one-tapped the millisecond you peek out of cover to attack.
Buffing survivors to allow for easy, long-ranged kills in early maps would do nothing but worsen the game's balance. Balancing even just a single weapon requires a lot more than just changing a number - There's better ways to go about it.
it would be nice to tweak the scout and awp to make them better fit tier 1 or 2, but as for now i dont think they belong in tier 2
i also dont see the mac10 being better than the mp5 thing, most matches when the mp5 spawns hordes are easily shredded and its quite easier to deal with specials with it than it is with other smgs
The Mac-10 also objectively outperforms the MP5:
Mac-10
Damage Per Shot: 25
Ammo: 50 / 650
Reload Duration: 2.2667s
Fire Rate: 0.066s
DPS: 225 (379 without reloads)
Max Range: 2200 units
Damage Drop off Multiplier: x0.84
MP5
Damage Per Shot: 26
Ammo: 50 / 650
Reload Duration: 3.0667s
Fire Rate: 0.075s
DPS: 200 (320 without reloads)
Max Range: 2500 units
Damage Drop off Multiplier: x0.84
While the MP5 has 1 damage per shot more than the Mac-10, its slower reload offsets that and decreases its sustained DPS.
Even when ignoring the reload times, the Mac-10 still has better damage output due to it's faster firerate.
The MP5 isn't bad by any means, but the Mac-10 is undeniably the better gun.
Instead of allowing multiple scouts do what a couple of Zonemod servers do. Limit one scout per spawn at the beginning of the level. Imagine smgs, shotguns and then 1 sniper, it can balance the difference of long range and close range. The sniper is the long range player and the shotgunners and smg's are close range to protect the sniper. This can balance both the long and short range arguments. It shouldn't be a multiple pick up but rather only one person gets to pick it up. I would say, the scout would be chosen a lot more, considering at the moment the AWP and scout are ignored by the large majority of the playerbase due to the weakness of them.
mac10 can be better statwise, but if you'd account how the mp5 can be used and how it behaves much like a weaker assault rifle, wouldnt you argue it can be a better option than the mac10 since it has more similarities to a tier 2 than the smgs? i do speak from experience that i tend to see a more controlled enviroment when using the mp5 over the mac10. doesnt change the fact others may not see it like that, so i invite you guys to test it to see what im talking about in practice
but back to topic:
you'd actually be suprised how many people aim for center mass with sniper rifles instead of heads in this game, while other tier ones can do just that, i argue that the scout and awp arent in a good place to be tier 2
the point of snipers is to deal with SI so its obvious as tier 1 the scout and awp would be the ruin of many enemy teams in versus. but im not saying the scout for example should sometimes spawn in place of a shotgun, im saying that they should have been tier 1 weapons because they are inferior to the non css counterparts, and i think they could see much better implementation if tier 1 snipers were to be a rare weapon that can spawn in certain points of a map instead of saferoom gear.
either way, imo unlike the other css weapons the scout and awp underperform if you dont have perfect accuracy and know the hows of deceleration to get better accuracy as a survivor, and would benefit from a rework of any kind, however if not reworked they dont belong in tier 2 in any way
i like the challenge as well, but most teams hyperfocus on being toxic and winning so its rare you can enjoy these weapons, they would see more chance there if they were tier 1
i never actually noticed a reload bug, you talking about the shoot and shove mechanic similar to the shotguns where you can shoot faster?