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Some weren't even programmed correctly when the game shipped, like Francis would just plainly say "No." when he was incapacitated, but that was fixed (albeit much later).
For the L4D1 survivors, very few of them do.
L4D1's vocalizer is very weird. There exists a few voice lines that are exceedingly rare. As in, you literally have to spam the voice command for about 30 seconds in order to get them to play.
Louis' "Turn around, man!" at the beginning of the video you linked is in the game. But you not only need a vocalizer that has the "Behind us" voice command, but also need luck since it'll probably only play once every 30 uses.
Others just aren't programmed in. It's even worse with the L4D2 survivors, so much so that this guy ended up making a few dozen addons to restore much of them.
I'm not sure why TLS didn't just go ahead and re-implement all of them and patch the rare ones. No sense letting them sit in the game files and take up space.
I just wanted to know if the sound files for these cut lines exist somewhere in Valve's offices, and if they do could they perhaps be included in a future update.
The only thing I know, is what Chet Faliszek said in videos on his YouTube channel, which is basically that developers don't cut content to annoy players, they cut it because it no longer fits their vision of the game - or for voicelines specifically, that it no longer fits the character design they envisioned:
"There's a lot of lines cut from the Left 4 Dead series, where I just don't think they work."
"It lessens the impact of the characters, because a lot of them [the cut voicelines] don't fit the characters."
"Often, especially in the first session I am trying like 3 different characters when going into the recording session. So, there's the... like... the character's going to go this way, or maybe they're going to go this way, or maybe they're gonna go really out there this way. You kinda find the character in that first session, by having them [the voice actor] read a lot of that stuff, and so with that you'll end up with some lines that you'll never use, cause it doesn't fit the character that you decided on."
There's also external reasons for voicelines to be cut (both before and after recording). In another video, Chet mentions that Francis was supposed to have a line in Dead Air talking about beer, but it was cut because mentioning alcohol would've affected the game's age rating.
I also remember a few instances of voicelines that were always supposed to play, but didn't due to typos in the scripts lol
Only some accessible cut lines were restored, there's still plenty that exist outside of the game, which nobody has access to.
They're probably sitting in a forgotten hard drive in some dusty closet, but nobody really knows for sure.
There are a handful of lines I could see as out of character if you really squint, but most seem alright to me. I've spent thousands of hours hearing these characters talk, so I'd like to think I have a good grasp of what they would and wouldn't say.
Only a handful of lines are related to cut content like locked doors breaking or intro narration. Still, I don't see much harm in including them in the game files anyway so modders can use them if they want, even if they're unused in vanilla. Valve even did something similar for custom campaign creators when recording for the Passing, so the precedent is there.
Not even Kerry, the Valve employee who helped with TLS? I don't see how he wouldn't have access to them unless they're deleted or sitting in a forgotten hard drive in some dusty closet.
How receptive do you think Kerry would be to the idea of going on a scavenger hunt around the office? He obviously still cares about the game since he's working on it 15 years after release. If they're ever found, it'd be a pretty huge find in my opinion, especially if a second TLS-scale update is ever green lit by Valve.
Afaik, there's no public info regarding how much unused stuff Valve actually has stored away, so it could legitimately take months of searching to come across anything - and that's assuming the files still exist in the first place.
People can't really put their lives and work on hold for something that might not even exist.