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Its more that your statment "There's tons of stuff to do for all types of different players" just simply isnt true, the game only offers so much before a repetitive structure takes place and only works well for the type of audience that wants a co-op shooter (zombies at that). then even if they do its limited further on if you want to take the game seriously or not
this game offers a great experience but not much to do, its the depth of the games mechanics and skill that keeps people intrested rather than there being "tons of stuff to do"
it seems you missed the point of my comment which really was "the game really doesnt offer much unless you have the mindset to want to improve etc and depending on the type of person they might only be intrested in improving if they enjoy the game to begin with or straight up may just not enjoy being competitive in games wanting that casual experience which as you said yourself gets stale pretty quickly
sure focusing on improving the game or doing challenges gives you more to do but that doesnt offer much in the grand scheme of things, and OP really finds himself getting bored which to me just suggests it may not be the type of game for him and the "lots of things" is just examples of one thing that doesnt mean much to someone with a different mindset
Coach & Nick ERP
but then again looking at the op know that the op do play rhythm games that raise a lot of question
If you only want to play casually, then the only things that will keep the game replayable is mods from the workshop, and even that will not last very long. Most casual players barely spend a hundred hours on one single game before moving on, and instead jump around to different games all the time to get variety, never looking beyond the surface of each game.
If you don't want to learn more about the game and improve, then things like mechanics and techniques will have zero appeal. You don't even need to know about shoving in order to have fun playing casually; VanossGaming played multiple maps with his friends a few years ago without shoving once, seemingly not even knowing the mechanic existed in the first place, and he still had fun.
It's like you yourself said:
Left 4 Dead's replayability comes from learning more and improving, just like with any other game.
To master Survival mode, you need different skillsets and knowledge compared to mastering Versus mode, which again requires different skills and knowledge compared to speedrunning, and so on. That's why I mentioned all those things seperately:
Each community is distinctly different from the others, with each gamemode being almost an entirely different game due to how different they are from eachother.
Speedrunning skills don't automatically translate to Versus skills, which don't automatically translate to Survival skills, which don't automatically translate to Scavenge skills, etc.
In terms of replayability, it would take a player tens of thousands of hours to master every single aspect of the game, and because they are all so different from eachother, there's one that is guaranteed to appeal to each type of player. Most active players just pick one or two things to focus on, usually whatever suits their personality best:
If you prefer doing things on your own time but still like to strive to be the best, Speedrunning might just be up your alley.
If you like the co-operative nature of the game and want to compete in a less direct manner with a good team, then Survival may be the most fun for you.
If you like the classic PvP approach of dominating your opponents through direct engagements, Versus would be more appealing.
Each of these has different levels and dynamics to them as well, for example getting a high time on an easy survival map takes a fundamentally different approach and amount of effort compared to getting a high time on a difficult map, or how vanilla Versus is much more basic and straightforward compared to Zonemod.
However, if you have no interest in learning and improving in the first place, then none of those will appeal to you, which by extension means the game isn't gonna be replayable.
Wanting to learn more and do better is a pre-requisite to make any game replayable, without that, there isn't a single game that would be replayable enough to sink thousands of hours into.